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Dev Report #57 (November 4th, 2025)

Hey, everybody. I hope you all had a good time over Halloween.

This last week has admittedly been a mess for myself. Which really sucks at this stage of things, I let stress get to me a bit and it made this last week a struggle. It doesn't help that I've been nursing a sinus infection over...

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Dev Report #56 (October 28th, 2025)

Hey everyone! I hope you're all doing well.

Admittedly, not a ton to talk about today. I'm still working on fixing small issues and making slight changes based on feedback.
As such, most render work on the update this week were alterations. Which is why so few renders were added, the o...

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Dev Report #55 (October 23rd, 2025)

Hey everyone.

I hope you've all had good weeks, mine was pretty decent but also a bit chaotic.

I've sent what I was able to, to my testers. Though in a pretty jank way. So far no major issues outside of the jankness. There is a handful of minor stuff as well as some feedback mostly...

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Dev Report #54 (October 14th, 2025)

Hey, everyone!

I hope you're all doing well, apologies for the lack of report last week. I was dealing with a personal issue that ate up a large chunk of my time. I didn't get to work for most of Monday-Friday last week. I did give a short update in the Discord but just due to not much hav...

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Dev Report #53 (October 1st, 2025)

Hey, everyone.

I hope you all had good weeks. Mine wasn't great, but it wasn't awful either. It was mostly just a busy week for me and I wasn't able to get as much done as I'd like to.
I will say making myself 'reset' by not trying to make up for lost time or if things went well, not tr...

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Dev Report #52 (September 23rd, 2025)

Hey, everyone.

I hope you all had a good week. Mine was relatively decent, I didn't get quite as much done as I wanted to but it was still a productive and positive week.

I finished up render work for the majority of scenes, finalized many script decisions, and finished editing the ...

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Dev Report #51 (September 15th, 2025)

I hope you've all been well, apologies for the break in reports.

The reason for the gap isn't anything major at all. I just got to a point where I was trying to rush through the last things so I could get the update out asap since it's long overdue.
Long story short, things weren't goi...

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Dev Report #50 (August 21st, 2025)

Hey, everybody. Hope you're all doing well.

This is going to be a short report.
This week hasn't gone too well, nothing major just got stuck on 2 animations. Certain poses / positions can end up looking super jittery and it's been a lot of trial and error to smooth that out with these.<...

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Dev Report #49 (August 13th, 2025)

Hey, everyone.

This was meant to be posted last night but I accidentally fell asleep early. So, oops.
I also didn't daily post the teasers in the discord, just not there yet. But here they are now.

It was a solid week of work. Nothing crazy but decent.
98 new renders, 1 new an...

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Dev Report #48 (August 4th, 2025)

Hey, everybody. I hope you're all doing well. Long time, no talk.

I'm alive, work on WVM is continuous outside of a few small breaks I took. I do apologize for being virtually silent the past 3 months. It wasn't an active decision, at least not to start it off anyway. I had felt my mental ...

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Dev Report #47 (May 2nd, 2025)

Yo. I hope you're all doing well.

Episode 13 is finally finished which means it's time for episode 14.
The first beta for it will be the first 2 scenes. Being returning home and surprising Zoe.
I'm not setting a release date or timeline, work left on it is mostly remaking a few anima...

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WVM (S2-C1-E13-F)(253 renders + 20 variant renders. 4 animations + 4 variant animations.)

E13-F has been uploaded for PC, mac, and Update only as of 1:44pm EST

Normal full game links (3.9 GB):

Windows - MEGA (...

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Pledges Unpaused, E13-F release today

I don't want to do this again... but I have to.
Pledges have been unpaused, E13-F will release in 2 parts today due to a change in the last bit of the scene.

1st release will be 201 renders + 20 variant renders. 4 animations + 4 variant animations.
This release will be out by 8am ES...

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WVM (S2-C1-E13-B7)(333 renders)(19 animations) (And Important info about refunds)

Hey guys, the info about refunds is at the bottom of the post, I will re-state the info in the next dev report.

But here's the rest of Jasmine's date. I am very sorry it took so long to get out.
All of the new content in this beta is from Jasmine's date so if you're not on her path then...

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E13-F release pushed to tomorrow

Sorry, I'm dealing with small issues and I'm at a point where I'm just making dumb mistakes and getting overwhelmed.
My head is pounding and I've been running off little naps for the past few days. I have to actually sleep some.

Pledges are re-paused. If for whatever reason E13-F isn'...

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Pledges unpaused, E13-F release tomorrow

EDIT:
Welp, gotta slide the time back a bit for the Jasmine scene but the E13-F build should still be at 10 tonight.

Jasmine scene will release sometime around 2-4 EST today. Had a few small issues with files that are already fixed and I'm currently packaging and will be up...

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Dev Report #46 (March 14th, 2025)

Hey guys, I hope you all have had a good week.

E13-F is not out yet but I'm working on it.
The first half of this last week was spent on finishing the additions I had made and the latter half has been spent fixing hardware / packaging issues.

The issues are nothing major, unfortu...

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Dev Report #45 (March 7th, 2025)

Hey guys, first off I want to apologize for not having the rest of E13 up yet.
I set the date of March 3rd based on the remaining render work at the time and under the assumption that I would be unpausing at midnight on the 1st which I then decided after posting that I would not unpause until ...

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E13-Final Release Pushed Back by One Day.

Hey guys, the new release date is March 4th 10am-5pm EST. The release will fall somewhere in that time.

In my last post I shared the release date of today at 5pm.
I'm trying to stay away from setting hard dates but due to me needing to unpause pledges I set what I thoug...

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Release date, Pledges unpaused, and talking about the Daliah scene.

Hey, everyone.
It's been a little bit since my last written report, I've been staying offline while I figured a lot of stuff out and I have a lot to talk about today. This will be a long post so I'm going to leave the most important info at the top.

- Pledges will be unpaused at...

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WVM (S2-C1-E13-B6)(358 renders)

This is a partial update, its contents includes the rest of the Daliah Introduction (267 renders) (Don't forget to use the save you were prompted to make if you played Beta 5) and the start of Jasmine's date (91 renders).

I ended up trapped in my own head over this again, I spent the past ...

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Dealing with some things, the rest of E13 will be up by the end of the week at the latest.

Hey guys, sorry for not being able to upload anything yet.
I'm dealing with some IRL stuff, the broken animations are still rendering while I handle everything. E13 will be uploaded as soon as it can be with the latest being the end of this week. The update will be 500+ renders and 11 animatio...

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Quick update (Pledges were unpaused)

I'm writing this from my phone, this is just a small post to give you guys a quick heads up about the upcoming update.

Sadly I did run into further issues with the final bit of animation stuff for the Jasmine scene.
I was in the process of packaging what was ready from the update to u...

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What's going on?

Hey everyone, I hope you're all doing well.

I haven't posted in a while here, I dislike doing so unless I have something direct to share instead of "Still working on it" as I tend to just share those in the discord. But I understand that behavior isn't productive and needs to change.
I ...

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Dev Report #44 (January 5th, 2025)

Hey everyone, I hope the start of the new year is going well for all of you.

I'm going to get straight into the bad news, the time that I'm typing this is the same time I thought I'd be packaging the final release but things are not completely fixed yet.
I wanted to set one final relea...

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2025

This is going to be a pretty long post, I'm typing this during downtime in-between bug fixing packaging attempts.

We're coming to the end of 2024, I hope all of you are enjoying the Holiday season.
To put it lightly, Dev-wise this has been a year to forget for me. Missed dates, Broken p...

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Dev Report #43 (11/27/2024)

Hey everyone, Happy Thanksgiving to those who celebrate it!
(The first two single render teasers are from the upcoming Beta 6, the rest of the collage teasers are from E14.)

My apologies for being silent recently, I posted links for Beta 5 in the previous post's comments. That beta goes...

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Release Plans for S2-C1-E13-B5

Hey everyone! Happy Halloween! Sorry for having a silent end to the month. I ended up adding a good bit to the update and then came down with an illness. Which is why things haven't been up yet. Still feeling sick but getting better.

Beta 5 is going to be around 500 renders and 6 animation...

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Dev Report #42 (10/16/2024)

Hey everyone.

This is just a quick report to update you guys on the current situation as well as show off the teasers I've posted in the discord.

The next update will be Episode 13 - Beta 5 and will be slightly north of 400 renders and 6 animations.
This beta was meant to be out ...

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WVM (S2-C1-E13-B4)(764 renders)(17 animations)

This is a scuffed version of an update! There are 2 full scenes but the 3rd scene is only partial and ends abrupty!
This is due to me losing power due to Hurricane Helene, the cutoff point is up to where I was altering.

Normal full game links (4.8 GB):

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