Patreon Public Build Release 11.04.2025
Welcome all!
Here is the release of the public build for April. Enjoy :)
We invite you to read the changelogs here if you haven'...
Welcome all!
Here is the release of the public build for April. Enjoy :)
We invite you to read the changelogs here if you haven'...
The April build release is almost ready!
This cycle we have achieved some big things. On the character front, we have now implemented a great deal of hair physics for all human characters and we are looking forward to you checking them out. The world map has been seeing some great progress ...
2025-04-11 11:18:24 +0000 UTC View Post
Welcome all!
Here is the release of the Member Testing build for April. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Welcome to the April test build
This cycle we have achieved some big things. On the character front, we have now implemented a great deal of hair physics for all human characters and we are looking forward to you checking them out. The world map has been seeing some great progress wit...
2025-04-04 08:55:18 +0000 UTC View Post
Hello everyone, welcome to this week's progress report.
Level:
Level artists are hard at work on the Lake Village's interiors, placing props and improving the look and feel of the different houses to better visualize their professions and social standing. Meanwhile...
Dear Wild Life Community,
We hope you are all doing well.
We are excited to share an important update with you. But before that, we believe it is a good idea to take a quick look back at the path behind us, so you can understand where we are coming from.
Hello everyone, welcome to this week's progress report.
Level:
This week, we returned to the Lake Village to kick off work on the A Blockout. Our team created a first batch of blockout props and imported them into the project. On the Warrior Village side, we...
Hello everyone, welcome to this week's progress report.
Level:
We completed our first batch of meshes for the global category, which covers assets that aren’t tied to any specific location. We also revisited the exterior areas of the Alpha Camp to add some cab...
2025-03-07 12:41:12 +0000 UTC View Post
Hello everyone, welcome to this week's progress report.
Level:
Over the course of this week, the environment team continued adding wear and tear texture details to assets in the Alpha Camp. In parallel, we prepared everything for the full production of the Warrior ...
Welcome all!
Here is the release of the 10$ build for February. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Welcome all!
Here is the release of the public build for February. Enjoy :)
We invite you to read the changelogs here ...
The February build release is almost ready!
Coming out of the Christmas vacations we immediately got to work and these are the areas we want to highlight for you:
The Alpha Camp is coming very close to its final state, the living containers’ interior design has made some great visua...
2025-02-21 10:15:02 +0000 UTC View Post
Welcome all!
Here is the release of the Member Testing build for February. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Welcome to the February test build
Coming out of the Christmas vacations we immediately got to work and these are the areas we want to highlight for you:
The Alpha Camp is coming very close to its final state, the living containers’ interior design has made some great visual i...
2025-02-14 10:12:41 +0000 UTC View Post
Hello everyone, welcome to this week's progress report.
Level:
Our work continues in the same areas as last week, with the Warrior Village getting closer to a finished A-Quality Blockout, and the next batch of final assets for the Alpha Camp has been implemented.
Hey all, welcome to this week's progress report.
Level:
In the last couple of weeks, work on the A-Quality blockouts has continued, with more progress being made on Adûn and its architecture. The next location we have started working on is the Warrior Village.
...
Hey all, welcome to this week's progress report.
Level:
This week, we put additional work into the last missing cave and continued our efforts on the A-quality blockout for Adûn. The rest of the team focused on the final asset production for the Alpha Camp props, ...
Happy start into 2025 everyone!
We hope you had a great holiday time and new year celebrations and arrived in 2025 in good health and company 🙂
Here we are all pumped to get this year going. There is a lot on the horizon and one of the first steps we are taking this year is to map out...
Hey all, welcome to this week's progress report.
This is the last report of 2024 and most of our team have already gone into their well deserved Christmas holidays. It was a great year and we made some awesome progress in all areas thanks to your invaluable support. It's a great pleasure to...
2024-12-20 11:18:23 +0000 UTC View Post
Welcome all!
Here is the release of the public build for December. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Welcome all!
Here is the release of the public build for December. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
The December build release is almost ready!
With this release, we have finally completed the B Blockout Phase, establishing all major points of interest such as villages, caves, and dungeons.
This is a pivotal moment in the journey towards crafting the complete ope...
Welcome all!
Here is the release of the Member Testing build for December. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Hello everyone,
The December member-tier testing build is almost ready!
The time has come to show you an early version of our new combat system we’ve been working on for some time now. While still a work in progress, this update will give you a first glimpse into the direction we’...
2024-12-06 13:43:13 +0000 UTC View Post
Hey all, welcome to this week's progress report.
Level:
The Level department has completed their work on overhauling Apoc, updating its design to reflect its origins as a Lizard settlement, and is now occupied by the scum and villainy of Kerpal.
The landscape re...
Hey all, welcome to this week's progress report.
Level:
This week, we finalized the Umbar B Quality Blockout, so the design department can start implementing quests and routines. We also completed work on the last large-scale cliff meshes, which will ...
2024-11-22 12:04:30 +0000 UTC View Post
Hey all, welcome to this week's progress report.
Level:
This week, we continued our work on the Umbar blockout, focusing on roads and the various workshops of Umbar's craftsmen. The landscape pass, with most of the testing completed, is now in full pr...
2024-11-15 15:57:35 +0000 UTC View Post
Hey all, welcome to this week's progress report.
Level:
We've started testing the Nanite landscape to assess performance impact and explore features like tessellation for enhanced terrain fidelity. While work on the landscape continued, we brought the...
2024-11-08 13:48:29 +0000 UTC View Post
Hey all, welcome to this week's progress report.
Level:
We finally finished the cleanup process for the landscape mesh in preparation for detail work, ranging from large mountain erosion lines to water flow paths and small creeks. In the coming weeks,...
2024-11-01 12:45:22 +0000 UTC View Post
Hey all, welcome to this week's progress report.
Level:
We worked together with code and game design to develop a tool that will help our designers to distribute collectable resource items across the world map easily.
We are also working on a se...
2024-10-25 10:20:44 +0000 UTC View Post