10$ Build Release 18.10.2024
Welcome all!
Here is the release of the 10$ build for October. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Welcome all!
Here is the release of the 10$ build for October. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Welcome all!
Here is the release of the public build for October. Enjoy :)
We invite you to read the changelogs here if you...
Hello everyone,
The October build is almost ready!
Our level team has been making some great progress around the Alpha Camp and on many areas of the landscape. We also started to implement story-mode functionality around gear enhancement and crafting. These features are sti...
2024-10-18 09:30:38 +0000 UTC View Post
Welcome all!
The Member tier testing build for October is ready for you.
Please read this post for the changelog.
Hello everyone,
The October member-tier testing build is almost ready!
Our level team has been making some great progress around the Alpha Camp and on many areas of the landscape. We also started to implement story-mode functionality around gear enhancement and crafting. These ...
2024-10-11 09:07:50 +0000 UTC View Post
Hey all, welcome to this week's progress report.
Level:
Our work on the landscape continued from last week, with more being done around Pearl Village, Grassland, and the Pillar Region in preparation for the next terrain detail pass.
2024-10-04 13:21:02 +0000 UTC
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Hey all, welcome to this week's progress report.
Level:
We have been cleaning up the landscape around Pearl Village, Alpha Camp, and Pillar Region in preparation for the next terrain detail pass. We are continuing to refine the collision meshes for al...
2024-09-27 11:24:14 +0000 UTC View Post
Hey all, welcome to this week's progress report.
Level:
We are iterating the Alpha Camp implementation, going over object collision models and addressing feedback for all sorts of objects that are placed around in the camp. At the same time we are als...
2024-09-20 12:22:21 +0000 UTC View Post
Hey all, welcome to this week's progress report.
Level:
We are working on the completion of the outdoor area of Alpha Camp Blockout A and should be able to finish it today. We also started developing a Color Blockout for the Alpha Camp to get a rough ...
2024-09-13 10:24:51 +0000 UTC View Post
Hey all, welcome to this week's progress report.
Level:
We have been working together with some very talented freelance conceptors to give the Sky Village an improved look.
Our work on the Alpha Camp blockout A is progressing very wel...
2024-09-06 12:09:00 +0000 UTC View Post
Hey all, welcome to this week's progress report.
Level:
One of our next goals in the level department is to get the Alpha Camp A-blockout finished. So we started importing the next iteration of the Alpha Camp buildings with increased details and some ...
2024-08-30 11:17:01 +0000 UTC View Post
Welcome all!
Here is the release of the 10$ build for August. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Welcome all!
Here is the release of the public build for August. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Hello everyone,
The August build is almost ready!
Story:
Regarding quests, Apoc and the Lake Village had lots of their quests iterated. The main goal was to strengthen the character motivation for complex quests like 'Market Rivalry' and 'Kumaan's Spear', while also making ...
Welcome all!
The Member tier testing build for August is ready for you.
Please read this post for the changelog.
Hello everyone,
The August member-tier testing build is almost ready!
Story:
Regarding quests, Apoc and the Lake Village had lots of their quests iterated. The main goal was to strengthen the character motivation for complex quests like 'Market Rivalry' and 'Kumaan's Spear', while...
Hey all, welcome to this week's progress report.
Level:
Mini Locations: Our work on the cave mini locations is almost complete and should be finished in the coming week, leaving only camps and miscellaneous smaller locations.
Blockouts: We also continu...
2024-08-09 14:04:46 +0000 UTC View Post
Hey all, welcome to this week's progress report.
Level:
Started working on A-Quality blockout of Alpha Camp.
Continued work on Cave Mini Locations.
Refining concepts for Pearl Village buildings.
Blockout flora assets are about 80% finished.
C...
Hey all, welcome to this week's progress report.
Level:
Worked on cave mini locations for desert and Umbar forest regions.
Continuing development of Laboratory Assets.
Code:
Improved animation implementation of sex se...
Hey all, welcome to this week's progress report.
Level:
Worked on Art Direction and asset list for the Laboratory.
Started creating generic assets such as crates and barrels.
Continued work on Cave Mini Locations.
Building Tools to speed up work...
Hey all, welcome to this week's progress report.
Level:
Further work on the ancient lizard crypts in the canyons behind Apoc.
Worked on cleaning Alpha Camp object groupings.
Continued to refine the blockout for caves and mini-locations.
2024-07-12 11:42:06 +0000 UTC
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Thanks to our friends over at Big Bang studio we have an exclusive version of Projekt Melody A Nu...
2024-07-05 20:00:04 +0000 UTC View Post
Hey all, we are happy to announce our first crosspromo with our friends from Big Bang studio and their gam...
2024-07-05 20:00:04 +0000 UTC View Post
Hey all, welcome to this week's progress report.
Level:
Working on the ancient lizard crypts in the canyons behind Apoc.
Minor cleanup of the World Map level and improved landscape grass.
Continued work on Combat FX blockout.
2024-07-05 11:35:46 +0000 UTC
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Hey all, welcome to this week's progress report.
Level:
Working on a new tunnel in the canyons behind Apoc. Continued work replacing rocks meshes with their finished version and fixing Packed Level Actors.
Worked on Foliage spawning and minor optimiza...
Hey all, welcome to this week's progress report.
Level:
Finished the research for our grass system.
Worked on level design tools for easier placement of details and props.
Continuing to work on flora models for the game.
Continued work on Yterra blo...
Welcome all!
Here is the release of the 10$ build for June. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Welcome all!
Here is the release of the public build for June. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
The June build release is almost ready!
Progress in all departments is being made, the sandbox has an awesome new tool - the bone controller which allows you to manipulate every bone in a character in any state (sex scene, pose, NPC).
Combat:
While the feature itself isn't...
2024-06-14 11:03:56 +0000 UTC View Post
Welcome all!
The Member tier testing build for April is ready for you.
Please read this post for the changelog.