SamSuka
Benefitship Game

Benefitship Game

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Benefitship Game activity

Living Room: It's All In The Colours

I've previously shown the various sketches that went into designing the living room in Benefitship. Even upon finalizing the layout, however, I found that the living room was not quite what I wanted.

As you may be able to see for yourself, the living room leaned into some rather bluish ton...

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Amy's Sprite: A Strand Of Hair Makes All The Difference

This now incredibly cursed illustration is the initial version of Amy's sprite. Her hair was much lighter, and Sulcate had highlighted a strand of hair directly over her face. I saw potential in the hair strand, and asked to move it to the long hair to the left, so it better framed her face. At t...

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Amy's Sprite: An Absolute Cutie

This is one of the earliest - if not the earliest - sketches for Benefitship.
As you can tell, it's Amy!

She's looking adorable as ever with her lightly freckled face and inviting smile. I'm glad I thought to save it early on because Sulcate and I have had over 400 emai...

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Fun Facts: Names

Fun fact! For a long time during the development of Benefitship, neither myself nor Sulcate had any idea what the characters' names were. Internally, we referred to Amy and Chloe as "Roomie" and "Futa," respectively. Creative, right?

It wasn't until a few hours before I posted the first pub...

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SFX: Shower

Benefitship doesn't really have sound effects. This is mainly because I thought that sudden footsteps and slamming doors would be pretty unnerving for people while playing a porn game.

That said, I did include just one sound effect: the shower.

This is just because there's a certain s...

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Problem Solving: Text Boxes

Before arriving at the anime subtitle look in Benefitship, we made several attempts at coming up with a nice textbox for the game. We took inspiration from several other visual novels, such as Doki Doki Literature Club and Katawa Shoujo.

Ultimately, though, we felt that our attempts interfe...

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Problem Solving: Lighting

Benefitship contains several different backgrounds, each with variations for day, night, and night with lights off. The thing is, the character sprites were designed for day, and are illustrated in such a light. This means that putting them on the unlit night background makes them look way too br...

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Problem Solving: Who's Talking??

While developing the Benefitship demo, the only thing distinguishing who was talking was the name above their dialogue. I sometimes found that I had trouble telling who was talking, but it was pretty rare, so I decided to release the demo as it was.

However, we quickly received feedback fro...

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Layout: "Toy"

This is one of the earliest layout sketches for a cutscene. It shows... well, you can tell what it shows.

This layout went unused, however, as I directed Sulcate toward a breeding mount toy instead of a pocket pussy.

(As an aside, it wasn't even until writing this post that I noticed ...

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Layout: Living Room

While most of the backgrounds Benefitship were illustrated without any layouts, the living room is an exception. As the first room to be illustrated, Sulcate drew an entire top-down blueprint layout for it. There we barely any changes between it and the final illustration.

The blueprint sho...

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Fun Facts: Music

Fun fact! All the music in Benefitship was composed by yours truly! The music in the demo is as follows:

- Summertime Sunset (Main theme)

- Shower Thoughts (Bathroom theme)

- Very Chill (Night theme)

- Dumper (The - *ahem* - naughty theme)


I composed sever...

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Amy's Yoga Sprite: The Longest Journey

Out of all the sprites in Benefitship, Amy's yoga sprite is the one that went through the most revisions. It went from "incredibly sexy" to "realistic," and eventually transitioned into what we have today.

You'll notice a colour change from white to red between the last sprites, which I sug...

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