I believe this has been hyped some time ago, well here is a beta of it: my own version of SkinTexMod.

To be clearer this is not a modification of the original plugin, this is a complete reimplemen...
2021-01-12 18:47:57 +0000 UTC
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Come enjoy a well-earned break on this sublime exoplanet. Since the end of the XXV century, Gliese 667 Cc has been one of the most popular vacation spots in the Local Group: with its tidally locked properties and three suns, it’s always summer here!
With its breathtaking landscapes accomp...
2020-10-26 23:04:03 +0000 UTC
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Just some fixes.
What's new?
For AI/HS2:
- Fixed BonesFramework not working correctly with UncensorSelector.
Requirements (for first time users)
For HS:
A fully updated game with the 2020-09-17 19:06:00 +0000 UTC
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Bug fixes too.
What's new?
For everything:
- Fixed regression about positions not being set correctly etc...
For HS/KK:
- More robust Timeline compatibility.
Requirements (for first time users)
For HS:
A ...
2020-08-23 11:14:47 +0000 UTC
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Small fixes of bugs you might not even have noticed, but get it nonetheless.
What's new?
For everything:
- Fixed H264 and H265 having washed out colors with certain video players and video edition tools.
- Fixed some GIF generation errors.
...
2020-08-23 11:14:41 +0000 UTC
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Basically, I'm in the process of porting everything everywhere, it'll make things simpler in the long run.
What's new?
For HS/AI:
- The plugin now tries to keep changes when changing colors etc via the vanilla anim menu (for objects). For characters, it tries to kee...
2020-07-25 10:55:10 +0000 UTC
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This is getting ported as well.
What's new?
For everything:
- Added a filter field for constraints.
For HS/KK:
- Compatibility with Timeline (it's now possible to enable/disable constraints with an interpolable).
For HS2:
<...
2020-07-25 10:54:55 +0000 UTC
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So it's been a while since the last update, a lot of things changed, let's see what's new.
What's new?
For everything:
- Chinese translation. Big thanks to GEEK_CHEN for the work!
- Attempting to fix some issues that would arise with a game path containing spa...
2020-07-25 10:54:47 +0000 UTC
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So yeah, this is happening apparently.
What's new?
For KK:
- Attempting to fix a bug where accessories would mix between characters in story mode.
For EC:
- Everything. I believe I don't need to explain what this mod is at this point. The port...
2020-07-11 09:00:32 +0000 UTC
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Just a small fix.
What's new?
For HS2:
- Fixed a graphical bug where the list of coordinates in H scenes would overflow.
Requirements (for first time users)
The latest BepInEx, available 2020-07-05 16:37:49 +0000 UTC
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Without any surprise, HSUS is also getting ported to HS2.
What's new?
For HS2:
- Compatibility with HS2. Since HS2 is very similar to AI, please refer to this old post, "What's new? > ...
2020-06-27 14:24:29 +0000 UTC
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A new version of HSPE! This one is mainly aimed at porting the plugin to HS2 but with a few nice additions for other games.
What's new?
For everything:
- Added a new "Unfold Modified" button in the advanced mode bones tab that can be used to unfold the whole tree to...
2020-06-27 12:58:21 +0000 UTC
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Alright it's here.
What's new?
For HS2:
- Fixed a memory leak that happened when loading characters.
Requirements (for first time users)
The latest BepInEx, available
2020-06-14 21:07:48 +0000 UTC
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More compatibility.
What's new?
For AI:
- Fixed that old bug with colors going whack on additional slots.
- Compatibility with fusion (was this there before and I simply missed it? I don't remember).
For HS2:
- The plugin is now compatib...
2020-06-11 11:39:51 +0000 UTC
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Here is the compatibility update.
What's new?
For AI:
- Fixed a bug where some new hair (and maybe other stuff) would have vertices stuck on the ...
2020-06-09 20:31:39 +0000 UTC
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Finally a new version! I'd like to thank everyone who made suggestions and reported bugs since the last public release, thanks to that I pushed this tool even further. Anyway let's see what's new.
What's new?
For HS:
- Keyframes multi edit. This means you can select multip...
2020-05-16 18:19:05 +0000 UTC
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Alright, no beta this time, only a few bug fixes related to Timeline (so it's only for HS).
What's new?
For HS:
- Fixed bug where it was impossible to interpolate more than one blend shape group in Timeline at the same time.
- Fixed bug where dynamic bones dat...
2020-05-16 18:18:03 +0000 UTC
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This tool was a commission.
So, something completely different this time, not a plugin but a tool.
KK Image Converter is something I was asked to make as a replacement of the "Texture Color Adjusted" from the "koikoi happy" website as a more convenient, offline capable alte...
2020-04-23 18:21:41 +0000 UTC
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This is a very small update targeted only to HS.
What's new?
For HS:
- Compatibility with Timeline.
Requirements (for first time users)
For HS:
A fully updated game with the
2020-04-21 13:17:36 +0000 UTC
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Well, this release is mainly aimed at the compatibility with Timeline, but I also have a bunch of new stuff to show.
What's new?
For HS/KK/AI:
- A new tab called "IK" was added to the advanced mode. This can be used to change the weight of individual IK nodes on you...
2020-04-18 17:16:00 +0000 UTC
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Hopefully nothing else is broken now
What's new?
- Fixed a bug where additional accessories could become completely shambled in story mode.
Requirements
BepInEx<...
2020-03-09 21:09:39 +0000 UTC
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Here is a "small" update for AI. Just AI really.
What's new?
For HS:
- Nothing. I mean I refactored a fe...
2020-02-18 14:56:28 +0000 UTC
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Fixing bugs as always.
What's new?
- Fixed a bug in VR H scenes.
- Fixed an exception that would sometimes happen in the maker when loading a character.
Requirements
2020-01-28 15:35:05 +0000 UTC
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My apologies for this huge delay, I got sick recently and that completely threw my schedule off.
Anyway, as you can see HSUS is getting ported to AI too. I took the time to greatly refactor the code and homogenize certain features between versions (there are still differences though, mainly...
2020-01-28 15:03:19 +0000 UTC
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Yet another port (and a new feature too).
What's new?
For HS:
- Bug fixed where some parts of the hierarchy were missing in the advanced list mode.
- New "Link Scale" feature.
For KOI:
- Bug fixed where some parts of the hierarchy ...
2020-01-27 19:41:56 +0000 UTC
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Small fix for a small bug, nothing exactly interesting.
What's new?
For HS/AI:
- Made sure all the dynamic bones on the character have additional colliders registered correctly.
For AI:
- Fixed a bug where certain clothes wouldn't show up in t...
2019-12-31 15:20:14 +0000 UTC
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This plugin was a commission.
So, this is the thing you've been hearing about for a few months already. As stated above, I was asked to do a commission last summer and I started properly working on it last september. After a few design iterations, I managed to get something good and relativ...
2019-12-31 15:07:01 +0000 UTC
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This is mostly for porting to AI. There is a new feature for HS though, it can be pretty neat I suppose.
What's new?
For HS:
2019-12-29 23:29:55 +0000 UTC
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So as you can see, VideoExport was ported to Koi (that was a commission) and to AI as well (because why not), and since I've had a bunch of requests and made some minor improvements since the first version, it's time for an update.
What's new?
For HS:
- It is now po...
2019-12-07 19:16:12 +0000 UTC
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I hope you're all having pleasant holidays, I know I am. In any case, it's finally out of beta, the new version of RendererEditor. Don't expect "a lot" on the HS side though, this is mostly for AI.
What's new?
For HS:
- No groundbreaking new features here, but still...
2019-12-07 19:15:43 +0000 UTC
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