In this tutorial, I will show you how to create realistic aircraft physics in Unreal Engine. We’ll create aerodynamic surfaces and calculate the forces needed for flight. This approach creates a far more realistic aircraft simulation, accurately modeling lift, drag, thrust, torque, weight, and ...
2025-11-09 08:19:26 +0000 UTC
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In this tutorial, I’ll show you how to send text prompts from Unreal Engine to Llama API and display the responses directly inside your game. We’re going to create a widget with a text box for input and a scrollable area to display the AI’s reply.
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Project File ...
2025-10-15 10:58:53 +0000 UTC
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In this tutorial, we are going to create a traffic light system. The traffic light will generate a collision box when the light is red and disable the collision box when the light is green. Vehicles use a tracing sphere to detect overlaps with this collision box. When the overlap occurs, the vehi...
2025-09-19 02:01:58 +0000 UTC
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In this Unreal Engine tutorial, we’ll set up a motorbike crash system where the rider automatically switches to ragdoll physics when colliding with walls or obstacles.
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UE5.6 Project File: 2025-09-07 15:37:07 +0000 UTC
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In this tutorial, we're going to create a reverse function for the motorbike. We'll use a procedural foot position, created in Blueprint, to control the character's Control Rig. I'll also show you how to add a reverse gear and slow the vehicle down while reversing.
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UE5.6 Project...
2025-08-25 10:58:19 +0000 UTC
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In this tutorial, we’ll add a fully drivable custom motorbike to the Game Animation Sample in Unreal Engine. The motorbike will feature:
A motorbike with working suspension, a spinning chain, and suspension force applied during braking. Both the motorbike and character use Control Rig, allowing the bike to turn and the rider’s foot to come down when stopping. I’ll be working on the tutorial soon, so stay tuned.
2025-08-06 15:26:29 +0000 UTC
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In this tutorial, we are going to add drivable vehicles from the Vehicle Template to the Game Animation Sample. The character will be able to enter the vehicle when overlapping with the vehicle's box collision.
Youtube Tutorial: 2025-07-13 02:28:26 +0000 UTC
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After two months of development, I’ve published this 3D viewer web app on kokraf.com. I believe the web app ecosystem can offer an experience and level of technology that downloadable apps often can't match.
Your suggestions are t...
2025-07-06 01:26:31 +0000 UTC
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This post contains a link to the project file for download.
I updated our destructible vehicle project to Unreal Engine 5.6. I included all 13 vehicles from the City Sample in this project. The total project download size is 5.39 GB. Vehicle movement, vehicle deformation, and ...
2025-06-11 00:34:30 +0000 UTC
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I’m starting to build Kokraf — a collaborative 3D modeling tool for the web. It will be real-time, multiplayer, and browser-based, with advanced features no other tool offers. Designed for creators who want to build together, not alone.
Youtube video: 2025-06-04 04:00:32 +0000 UTC
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🤩 I included all 13 vehicles from the City Sample in this project. The total project download size is 5.39 GB. I redesigned the enter and exit vehicle system to be replicated. Vehicle movement, vehicle deformati...
2025-05-05 16:02:44 +0000 UTC
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This post contains a link to the project file for download.
In this tutorial, we will replicate vehicle control in a multiplayer network. You’ll learn how to possess and unpossess a vehicle, prevent characters from entering vehicles that are already controlled, and use Multi...
2025-04-22 06:18:16 +0000 UTC
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This post contains a link to the project file for download. In this tutorial, we will create a road network with different lane counts, allo
This post contains a link to the project file for download.
In this tutorial, we will create a road network with different lane co...
2025-04-11 07:51:56 +0000 UTC
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In this tutorial, we will create a road network tool to generate multi-lane roads with dynamic lane marking materials. We will implement pathfinding offsets according to the current lane and develop a lane-switching s...
2025-03-28 01:45:42 +0000 UTC
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This post contains a link to the project file for download.
In this tutorial, we will create a yielding system for vehicles at unprotected intersections. The system will be decentralized, with no intersection actor — each vehicle's AI will make its own decisions.
Youtu...
2025-03-08 08:40:15 +0000 UTC
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This yielding system will include in our Vehicle AI system. https://www.patreon.com/posts/project-file-ai-121387286 Green
2025-03-02 14:05:49 +0000 UTC
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In this tutorial, we will focus on improving traffic flow. We'll cover vehicle selection, collision detection, vehicle collision areas, and enhancements to the road network pathfinding algorithm. These improvements he...
2025-02-08 10:00:06 +0000 UTC
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This post contains a link to the project file for download.
In this tutorial, we will set up a Traffic Manager to spawn vehicles and assign target locations for each one. We’ll use Unreal Insight to analyze performance issues and implement multithreading to optimize key func...
2025-02-01 14:35:14 +0000 UTC
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In this project, we use Mixamo animations to create a bow shooting system. Procedural leg turning is implemented for aiming and adjusting to different directions, while the bowstring is dynamically controlled when pul...
2025-01-25 06:43:50 +0000 UTC
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You might not recall this animation locomotion, but it features the most beautiful turning animation I've ever seen. The turning and transitions are incredibly smooth, and it's all done purely through the animation...
2025-01-25 02:44:50 +0000 UTC
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This post contains a link to the project file for download.
This tutorial covers creating a system to pick up items at different heights using Inverse Kinematics (IK) with the Control Rig in Unreal Engine 5. It also includes adding an interact widget for item pickup and a g...
2025-01-24 15:50:04 +0000 UTC
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This post contains a link to the project file for download.
In this video, you will learn how to create a realistic M1A1 Abrams tank in Unreal Engine 5. You will learn how to: Configure the camera and the vehicle movement controller. Use the Chaos vehicle system to simulate th...
2025-01-24 06:50:08 +0000 UTC
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In this tutorial, we will create a vehicle AI capable of driving off-road on various terrains. To achieve this, we'll use the A* algorithm with a free step to perform line traces of neighboring points to determine ...
2025-01-15 08:27:49 +0000 UTC
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Our Vehicle AI can navigate uneven terrain, both on and off roads. The free-step A* algorithm allows it to find the closest path with the lowest slope to reach any target location.
Available as a one-time purchase on the Fab Marketplace. Kindly take a moment to rate the plugin! 2025-01-10 01:27:06 +0000 UTC
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This post contains a link to the project file for download. In this tutorial, we will create a vehicle AI capable of driving on terrain. To
This post contains a link to the project file for download.
In this tutorial, we will create a vehicle AI capable of driving on...
2024-12-28 10:30:37 +0000 UTC
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After a week of dedicated effort, I successfully developed a C++ function to deform or raise the landscape at a specific world location. This function is designed to procedurally adjust the terrain, making it suitable for our 2024-12-10 08:36:05 +0000 UTC
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I updated our destructible vehicle project to Unreal Engine 5.5. I rebuilt all levels to resolve the stuttering issues, fixed the warnings in the blueprint, and successfully packaged the project for shipping in Unr...
2024-11-26 09:54:12 +0000 UTC
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Learn how to organize and package your Vehicle AI Plugin in Unreal Engine. This step-by-step tutorial walks you through organizing the VehicleAIComponent, renaming the plugin, merging two plugins into one, packagin...
2024-11-07 07:51:42 +0000 UTC
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In this tutorial, we will transfer all the logic to the Vehicle AI component, making it easy to integrate with any vehicle. Additionally, we will enhance vehicle speed control by calculating the curvature of the sp...
2024-10-29 15:22:39 +0000 UTC
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