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[Project File] Create Realistic Aircraft Simulation in Unreal Engine

In this tutorial, I will show you how to create realistic aircraft physics in Unreal Engine. We’ll create aerodynamic surfaces and calculate the forces needed for flight. This approach creates a far more realistic aircraft simulation, accurately modeling lift, drag, thrust, torque, weight, and ...

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[Project File] How to Make an AI Chatbot in Unreal Engine with LLM API

In this tutorial, I’ll show you how to send text prompts from Unreal Engine to Llama API and display the responses directly inside your game. We’re going to create a widget with a text box for input and a scrollable area to display the AI’s reply.

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[Project File] Unreal Engine AI Vehicle Tutorial 23: Traffic Light

In this tutorial, we are going to create a traffic light system. The traffic light will generate a collision box when the light is red and disable the collision box when the light is green. Vehicles use a tracing sphere to detect overlaps with this collision box. When the overlap occurs, the vehi...

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[Project File] Unreal Engine Tutorial: Ragdoll Motorbike Crash on Collision

In this Unreal Engine tutorial, we’ll set up a motorbike crash system where the rider automatically switches to ragdoll physics when colliding with walls or obstacles.
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UE5.6 Project File: 2025-09-07 15:37:07 +0000 UTC View Post

[Project File] How to Add Reverse to a Motorbike in Unreal Engine #4

In this tutorial, we're going to create a reverse function for the motorbike. We'll use a procedural foot position, created in Blueprint, to control the character's Control Rig. I'll also show you how to add a reverse gear and slow the vehicle down while reversing.
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UE5.6 Project...

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Unreal Engine Motorbike Tutorial with Vehicle Movement Component

In this tutorial, we’ll add a fully drivable custom motorbike to the Game Animation Sample in Unreal Engine. The motorbike will feature:

  • Accurate character riding pose with proper hand and foot placement using Control Rig<...

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A motorbike with working suspension

A motorbike with working suspension, a spinning chain, and suspension force applied during braking. Both the motorbike and character use Control Rig, allowing the bike to turn and the rider’s foot to come down when stopping. I’ll be working on the tutorial soon, so stay tuned.

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Unreal Engine 5.6: Add a Drivable Vehicle to Game Animation Sample

In this tutorial, we are going to add drivable vehicles from the Vehicle Template to the Game Animation Sample. The character will be able to enter the vehicle when overlapping with the vehicle's box collision.

Youtube Tutorial: 2025-07-13 02:28:26 +0000 UTC View Post

3D Modeling Web go live.

After two months of development, I’ve published this 3D viewer web app on kokraf.com. I believe the web app ecosystem can offer an experience and level of technology that downloadable apps often can't match.

Your suggestions are t...

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[Project File] Destructible Vehicle Project from City Sample Updated to UE 5.6

This post contains a link to the project file for download.
I updated our destructible vehicle project to Unreal Engine 5.6. I included all 13 vehicles from the City Sample in this project. The total project download size is 5.39 GB. Vehicle movement, vehicle deformation, and ...

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I’m Building a 3D Modeling Tool | Devlog #1

I’m starting to build Kokraf — a collaborative 3D modeling tool for the web. It will be real-time, multiplayer, and browser-based, with advanced features no other tool offers. Designed for creators who want to build together, not alone.
Youtube video: 2025-06-04 04:00:32 +0000 UTC View Post

[Project File] Destructible Vehicle Project from City Sample Replicated

This post contains a link to the project file for download.

🤩 I included all 13 vehicles from the City Sample in this project. The total project download size is 5.39 GB. I redesigned the enter and exit vehicle system to be replicated. Vehicle movement, vehicle deformati...

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[Project File] Unreal Engine Vehicle Possession & Replication (Multiplayer)

This post contains a link to the project file for download.
In this tutorial, we will replicate vehicle control in a multiplayer network. You’ll learn how to possess and unpossess a vehicle, prevent characters from entering vehicles that are already controlled, and use Multi...

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[Project File] Unreal Engine AI Vehicle Tutorial 22: Different Lane Count Roads

This post contains a link to the project file for download. In this tutorial, we will create a road network with different lane counts, allo

This post contains a link to the project file for download.
In this tutorial, we will create a road network with different lane co...

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[Project File] Unreal Engine AI Vehicle Tutorial 21: Multi-Lane Road System

This post contains a link to the project file for download.
In this tutorial, we will create a road network tool to generate multi-lane roads with dynamic lane marking materials. We will implement pathfinding offsets according to the current lane and develop a lane-switching s...

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[Project File] Unreal Engine AI Vehicle Tutorial 20: Yielding System

This post contains a link to the project file for download.
In this tutorial, we will create a yielding system for vehicles at unprotected intersections. The system will be decentralized, with no intersection actor — each vehicle's AI will make its own decisions.

Youtu...

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Yielding System Scenarios Showcase.

This yielding system will include in our Vehicle AI system. https://www.patreon.com/posts/project-file-ai-121387286 Green2025-03-02 14:05:49 +0000 UTC View Post

[Project File] Unreal Engine AI Vehicle Tutorial 18: Improving Traffic Flow

This post contains a link to the project file for download.
In this tutorial, we will focus on improving traffic flow. We'll cover vehicle selection, collision detection, vehicle collision areas, and enhancements to the road network pathfinding algorithm. These improvements he...

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[Project File] Unreal Engine AI Vehicle Tutorial 17: Spawn Traffic System

This post contains a link to the project file for download.
In this tutorial, we will set up a Traffic Manager to spawn vehicles and assign target locations for each one. We’ll use Unreal Insight to analyze performance issues and implement multithreading to optimize key func...

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[Project File] Bow and Arrow with Procedural Turning updated for UE 5.5

This post contains a link to the project file for download.
In this project, we use Mixamo animations to create a bow shooting system. Procedural leg turning is implemented for aiming and adjusting to different directions, while the bowstring is dynamically controlled when pul...

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[Project File] Windwalker Echo Locomotion Updated to UE5.5

This post contains a link to the project file for download.

You might not recall this animation locomotion, but it features the most beautiful turning animation I've ever seen. The turning and transitions are incredibly smooth, and it's all done purely through the animation...

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[Project File] Open Door and Grab Objects System with IK Updated for UE 5.5

This post contains a link to the project file for download.

This tutorial covers creating a system to pick up items at different heights using Inverse Kinematics (IK) with the Control Rig in Unreal Engine 5. It also includes adding an interact widget for item pickup and a g...

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[Project File] Tank and Building Destruction System Updated for UE 5.5

This post contains a link to the project file for download.
In this video, you will learn how to create a realistic M1A1 Abrams tank in Unreal Engine 5. You will learn how to: Configure the camera and the vehicle movement controller. Use the Chaos vehicle system to simulate th...

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[Project File] Unreal Engine AI Vehicle Tutorial 16: Offroad Vehicle AI

This post contains a link to the project file for download.

In this tutorial, we will create a vehicle AI capable of driving off-road on various terrains. To achieve this, we'll use the A* algorithm with a free step to perform line traces of neighboring points to determine ...

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Vehicle AI Terrain Pathfinding

Our Vehicle AI can navigate uneven terrain, both on and off roads. The free-step A* algorithm allows it to find the closest path with the lowest slope to reach any target location.

Available as a one-time purchase on the Fab Marketplace. Kindly take a moment to rate the plugin! 2025-01-10 01:27:06 +0000 UTC View Post

[Project File] Unreal Engine AI Vehicle Tutorial 15: On Road Terrain Vehicle AI

This post contains a link to the project file for download. In this tutorial, we will create a vehicle AI capable of driving on terrain. To

This post contains a link to the project file for download.

In this tutorial, we will create a vehicle AI capable of driving on...

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Edit Landscape in C++

After a week of dedicated effort, I successfully developed a C++ function to deform or raise the landscape at a specific world location. This function is designed to procedurally adjust the terrain, making it suitable for our 2024-12-10 08:36:05 +0000 UTC View Post

[Project File] Destructible Vehicle Project from City Sample Updated to UE 5.5

This post contains a link to the project file for download.

I updated our destructible vehicle project to Unreal Engine 5.5. I rebuilt all levels to resolve the stuttering issues, fixed the warnings in the blueprint, and successfully packaged the project for shipping in Unr...

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[Project File] Unreal Engine AI Vehicle Tutorial 12: Organizing and Packaging a Vehicle AI Plugin

This post contains a link to the project file for download.

Learn how to organize and package your Vehicle AI Plugin in Unreal Engine. This step-by-step tutorial walks you through organizing the VehicleAIComponent, renaming the plugin, merging two plugins into one, packagin...

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[Project File] Unreal Engine AI Vehicle Tutorial 11: Vehicle AI Component for Multiple Vehicles

This post contains a link to the project file for download.

In this tutorial, we will transfer all the logic to the Vehicle AI component, making it easy to integrate with any vehicle. Additionally, we will enhance vehicle speed control by calculating the curvature of the sp...

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