Here's this week's map, the Sewer Pipes (26x18), a sludgey series of sewer pipes that no self-respecting group of adventurers will venture through without good reason. I imagine if someone steals a party member's spellbook and slips through a manhole cover that would be decent justification, but ...
2025-04-26 20:11:35 +0000 UTC
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This week's map is the Ritual Chamber (13x20), a classic mini-dungeon with 2 rooms, glowing crystals, and an altar. It's been a while since I've whipped up any crumbly old dungeons so I thought it might be a nice treat to take a moment to make one or two and explore the space a bit once again. Th...
2025-04-19 19:30:00 +0000 UTC
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This week's map is the Ritual Chamber (13x20), a small and fairly generic dungeon which I kept pretty vague so as to give you room to write your own encounter around it, same as with just about every map around these parts. Anyway, for your alternate version of this map I made a funky Subterranea...
2025-04-19 19:29:57 +0000 UTC
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Hi Experts! This is the Ritual Chamber (13x20), a simple small dungeon map for your more straightfoward encounters, likely involving activating magic orbs to trigger a door opening or something like that. Or not, because one of your extra variants has zero extra props, it's just an empty space fo...
2025-04-19 19:29:53 +0000 UTC
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I'm back from vacation and this time I've got a new sewer map, the Sewer Cave (25x25)! Sewer maps are few and far between around here, usually due to how unimpressed I am with the end results, but this time I was feeling confident and decided to give it another go while I take a little time away ...
2025-04-13 20:05:09 +0000 UTC
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This week's map is the Sewer Cave (25x25), a simple series of sewer tunnels with a developing issue for the town which will probably need to be addressed soon. Anyway, it's been a while since I've drawn up a sewer map and I felt like my previous ones were kinda unimpressive so I figured I ought t...
2025-04-13 20:05:05 +0000 UTC
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Hello once again, Experts/Masters! This time I took a little break from the building maps and took a moment to take another crack at a sewer map. This time around I kept the size fairly small at 25x25", focusing on a crumbling section where you can be confident something nasty has made its home. ...
2025-04-13 20:05:02 +0000 UTC
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This week's map is the Razed House (15x12), a straightforward concept- this house is messed up. Sometimes you just need a destroyed building map, you know? So, here you go, dig around for hidden pouches of jewels (which are usually under loose floorboards in bedrooms), scraps of paper that overex...
2025-03-26 21:25:17 +0000 UTC
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This one is the Razed House (15x12), a building that's seen better days and probably shouldn't still be standing, especially if you're looking at your bonus variant which apparently has an eldritch portal glowing underneath. If you're a potential buyer I'd say you can probably fill up that portal...
2025-03-26 21:25:13 +0000 UTC
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Hello again, Experts/Masters! This week's map is the Razed House (15x12), a small house that's seen some action, or maybe a fire, or maybe it's just been abandoned and left to rot for a few years. Either way, this place is messed up and ripe for ghosts, exotic vermin, or adventurers to move in an...
2025-03-26 21:25:09 +0000 UTC
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I'm back again this week with another little building, the Gardener's Hut (15x13), a cozy little house with a lovely walled pumpkin patch outside. And yes, this was loosely inspired by Hagrid's house, that tiny hut has lived in my mind for many years so I thought it would be nice to give it its d...
2025-03-18 19:41:38 +0000 UTC
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This week's map is the Gardener's Hut (15x13), a small house with a unique layout that was inspired by Hagrid's Hut, at least aesthetically- from what I can tell the inside of his house (in the movies of course) is pretty bare bones and a little too cramped to make for a good map so I took some l...
2025-03-18 19:41:33 +0000 UTC
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Hello there, Experts/Masters- this one is the Gardener's Hut (15x13), a map inspired by Hagrid's Hut but I think has the coziness of a hobbit hole without being underground.... wait, should I make a hobbit hole map? I can't believe I hadn't thought of that before now, I'll look into it.
An...
2025-03-18 19:41:26 +0000 UTC
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Hello once again, folks! This week's map is the Cluttered Basement (10x8), a straightforward one-room map that's perfect for quickly slotting into an adventure when your party gets too curious about what someone is hiding in their basement. I made sure to keep it simple so it would make sense ben...
2025-03-11 15:01:43 +0000 UTC
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I'm back this week with the Cluttered Basement (10x8), a small and simple map for when a building's basement unexpectedly develops into the focus of an encounter and you had nothing prepared.
Also, you're getting two variants of this one! First is the Sprouting Basement, which has a collap...
2025-03-11 15:01:38 +0000 UTC
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Welcome back! This week's map is the Cluttered Basement (10x8), a series of 6 simple rectangular basements for you to slap down under any building that needs one. That was the concept here, and so I made a collection of options that I think will have a wide array of uses- Cluttered (the base vers...
2025-03-11 15:01:34 +0000 UTC
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This week's map is the Hunter's Cabin (11x9), a cozy little cabin map that should be perfect for sliding into forest encounters and also should fit pretty well in a city or village without feeling out of place. I guess I'm saying that this cabin would look acceptable in just about any location wh...
2025-03-03 20:48:17 +0000 UTC
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This week I made the Hunter's Cabin (11x9), a nice and small cabin map for your weirdos living in the woods or hunting enthusiasts living in a city. In fact, it's so nice and small that I don't have all that much to say about it, so there you go!
2025-03-03 20:48:14 +0000 UTC
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Hello again, Experts! This week's map is the Hunter's Cabin (11x9), a very small building map for a lone hunter living in the woods- perhaps the kind of person who wouldn't much appreciate some adventurin' types poking around and asking questions.
That said, I put together an alternate vers...
2025-03-03 20:48:09 +0000 UTC
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Hello again, folks! This one is the Abandoned House (13x10), a decently large house map that's in a pretty poor state, just the kind of place to find things lurking in the shadows or haunting the halls. I wouldn't be surprised if there's a mystery to be uncovered here as well but as always that's...
2025-02-24 19:09:36 +0000 UTC
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This week I drew up the Abandoned House (13x10), a pretty common sight in your Barovia-type cities or otherwise haunted/devastated villages. So, since we're dealing with fantasy RPG's here and vampire lords/ghosts are a pretty common issue, I'm guessing you might need a number of abandoned buildi...
2025-02-24 19:09:32 +0000 UTC
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My map for you this week is the Abandoned House (13x10), a straightforward map for when your players want to break into a random house just to see what's inside. Now, instead of improvising terrified townspeople you can inform them of the empty and super haunted house they're now trespassing in....
2025-02-24 19:09:04 +0000 UTC
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Hi folks! This week I made the Apothecary Shop (12x16), a pleasant little shop full of plants and bottles with a workshop, storeroom, and bedroom, as well as a lovely little garden in the back. I loosely based this place off of a business near me that sells a couple potted plants, some knickknack...
2025-02-17 18:19:19 +0000 UTC
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Hello again, everyone- this week's map is the Apothecary Shop (12x16), a small storefront with a garden in the back, not a particularly extravagant operation but pretty good for a village apothecary. In a small town a place like this could easily be one of the more important locations for the vil...
2025-02-17 18:19:16 +0000 UTC
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I'm back again, this time with the Apothecary Shop (12x16), a small storefront where one may buy herbs, salves, and ingredients for potion-making, and maybe the apothecary themselves could offer you some healing if you're nice. But, then again, adventurers are rarely nice let alone polite so I ex...
2025-02-17 18:19:11 +0000 UTC
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Hello again, Patrons! This week's map is the Village Chapel (12x17), another basic building since no one is begging me to stop or move on yet. This time I made a little chapel, featuring wooden floors and just two rooms, I didn't make any room for the clerics to live. I figured I might start with...
2025-02-10 17:31:48 +0000 UTC
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This week's map is the Village Chapel (12x17), another lovely little building map for filling out your towns and cities. I don't think I've ever thrown a party into a village without mentioning a chapel, temple, or shrine, and I think I would almost always slot one in if a player would go searchi...
2025-02-10 17:31:39 +0000 UTC
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This week's map is the Village Chapel (12x17), yet another simple building map! This one is a tiny chapel, big enough for a bunch of villagers to worship whatever it is villagers worship- a god of the harvest maybe? Or maybe not since this is, after all, a battlemap. Perhaps the congregation is u...
2025-02-10 17:31:35 +0000 UTC
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I'm back again, and this week's map is another building map, the Village Jailhouse (12x14)! This is a basic inclusion in most small towns, a simple sheriff's office with a couple cells, a back room, and a bunk-room for 2 guards. Honestly, it's not big enough to warrant attempting a breakout, thou...
2025-02-03 21:08:46 +0000 UTC
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Hi again, folks! This week's map is the Village Jailhouse (12x14), another entry in my ongoing series of simple building maps. This one is similarly ubiquitous in small towns as the last two, a tiny guardhouse/sheriff's office with a few small cells, a drunk tank, a bunk room for two guards, and ...
2025-02-03 21:08:38 +0000 UTC
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