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Narrow Alleys, Expert

I'm back again with a tiny urban map, the Narrow Alleys (11x16), a small and dirty back alley that should be the perfect place to fight a group of drunks, street toughs, bandits, or even city guards if you're feeling spicy. And even though the frame is very small, I honestly don't think much more...

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Rocky Peninsula

This week's tiny map is the Rocky Peninsula (11x16)! You know how I said I was probably done making these little maps? Well, then I got some positive feedback on the micro-maps, sketched one I ended up really liking, and decided maybe I wasn't quite as finished with them as I thought. If no one o...

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Rocky Peninsula, Adept

Hello again, Adepts! This is the Rocky Peninsula (11x16), a pretty small peninsula as far as peninsulas are concerned. But you know what, small maps might actually be kinda fun, it's not like the combats I'm taking part in involve a foot race or anything like that, I'd rather have a reasonably-si...

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Rocky Peninsula, Expert

Hello gain, Experts- this is the Rocky Peninsula (11x16), another one of those mini-maps you can print on two sheets of printer paper (for convenience!). This one stars a short, winding path up an outcropping to a somewhat open platform at the top, a great place to fire off a few spells and yell ...

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Tiny Clearing

I'm back this week with another small map: the Tiny Clearing (16x11), sized to fit across two pieces of printer paper. This one follows the style of all those Haunted Forest maps I made throughout the back half of 2023 and the first half of 2024—a small, misty patch of forest with a fallen log ...

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Tiny Clearing, Adept

This week's map is the Tiny Clearing (16x11), a somewhat more open tiny map than the rest of this run. What's more rare about it is that you're getting a Snowy variant of it, almost unheard of these days considering how many building interiors I've made this year. It honestly might be time for a ...

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Tiny Clearing, Expert

This week's map is the Tiny Clearing (16x11), a little piece of that Haunted Forest I spent so much time making maps of a year or two ago. I promise this isn't me going back to making more.. unless you want me to. This is just a tiny spooky forest map for you to print, because I think that, if I'...

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Rootbound Barrow

I'm back this week with the Rootbound Barrow (11x16), a tiny overgrown cave map with a grave inside. There could be a hero entombed here whose grave is ripe for plundering, or a villain whose spirit is causing trouble for the nearby village. Or perhaps a necromancer has been working on something ...

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Rootbound Barrow, Adept

Welcome back, Adepts! This week's map is the Rootbound Barrow (11x16), another bite-sized cave map—perfect for slotting into your adventures when your players have spent too long hunting for caves in conspicuous rock faces and you feel like throwing them a bone. Won't you look cool when they fi...

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Rootbound Barrow, Expert

This week's map is the Rootbound Barrow (11x16), another tiny cave map to populate your adventures. Since graves are standard fantasy fare, I used that as the primary version of this map—but I also prepared a propless variant for the Adepts and an additional "Tablet" version just for you.

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Mossy Hollow

This week's map is the Mossy Hollow (11x16), a tiny cave map full of grass, mushrooms, and roots. I imagine you could come across this cave through an oceanside tunnel, behind a waterfall in the jungle, or by jumping into any dark pit you find in a forest. In short, use Tears of the Kingdom as in...

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Mossy Hollow, Adept

Hello there, Adepts! This is The Mossy Hollow (11x16), a map that can be as hard for your players to enter as you want—lead them through flooded tunnels deep underground (a personal favorite obstacle), dark pits in the forest filled only with the sound of dripping water and the smell of mold, o...

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Mossy Hollow, Expert

I'm back again with a new and tiny map: the Mossy Hollow (11x16)! This teensy-tiny map depicts a watery, grassy, and rootbound cave with two distinct areas—the sandy shore at the bottom and the rocky ledges at the top. I imagine your party could face off against all kinds of cave-dwelling critt...

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Secluded Cove

I'm back again with another tiny map, the Secluded Cove (16x11)! This 'lil map is a bite-sized recessed beach, ringed on all sides by steep rocky walls and huge trees.. which means that this is the first tiny map to not be confined within a cave or building. That could mean that this tiny map may...

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Secluded Cove, Adept

Hi there, Adepts! This map is the Secluded Cove (16x11), a small protected beach where you'll probably fight crabs, snakes, or pirate skeletons. You know, low level baddies. In order to better set the scene for pirate skeleton slaying you're getting a foggy variant of this one.

2025-05-30 15:18:45 +0000 UTC View Post

Secluded Cove, Expert

I return! This is the Secluded Cove (16x11), a tiny little beach ringed by tall rock walls, great for isolating your characters with low Dex who would rather die here than try to climb out. So, I suppose this would be a perfect location to trap a party of low level wizards. Maybe they got grabbed...

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Ancient Tomb

This week's tiny map is the Ancient Tomb (11x16), a map as simple as it is small- you've got some sarcophagi, a few urns, and that's just about it. Don't think it isn't intentionally straightforward, this series of mini-maps is intended to be chock-full of the the sort of basic and useful maps th...

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Ancient Tomb, Adept

This week's map is the Ancient Tomb (11x16), another tiny map for your convenience. While this whole series of mini-maps is intended to be evergreen, this one especially could likely be used in more locations than the rest. Tombs can be present just about anywhere, can be full of loot, and come w...

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Ancient Tomb, Expert

Hiya Experts- this map is the Ancient Tomb (11x16), your run of the mill Tomb map. You can look forward to filling this guy with all kinds of ghouls, zombies, ghosts, bats, and rats to your heart's delight and your players' dismay. Maybe even a necromancer if you're feeling spicy! I would recomme...

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Bandit Cave

I'm back again with this week's map, the Bandit Cave (11x16), another mini map that's designed to fit across two regular sheets of paper! This one features a tiny cave system where some bandits have made their base- if it helps you imagine the space this map depicts a space that's nearly the same...

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Bandit Cave, Adept

This week's map is the Bandit Camp (11x16), another tiny map I made to fit across two sheets of printer paper. Why? Because it feels like that might be handy or convenient! I've heard of some people playing at bars or coffee shops, and I know I wouldn't want to try to fit a huge map down on the t...

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Bandit Cave, Expert

Hi Experts! This is the Bandit Cave (11x16), another tiny map for small combats. Also, I think it's probably best that these are used for low-level encounters since a single fireball covers about 1/3 of the map, but maybe you could account for that with plot reasons not to turn this cave into an ...

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Cultist Hideout

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Cultist Hideout, Adept

I'm back with a micro dungeon, the Cultist Hideout (16x11)- a tiny map which is designed to fit on 2 sheets of computer paper (which is 8.5x11), 2 sheets of A4 paper (8.27x11.69), or a single sheet of A3 paper (11.69x16.54). Why? I thought it might be nice to have a few little dungeon maps which ...

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Cultist Hideout, Expert

Hello there, Experts- this is the Cultist Hideout (16x11), a very very small map that'll fit nicely on 2 pieces of printer paper! I think that would be nice if you're DMing in person for new players who rely more on visuals, or maybe it could be good for a quick one-shot adventure that could use ...

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Sewer Intersection

Ok, I'm back with the final map of this month, the Sewer Intersection (18x25)! I've been trying to catch up after taking a vacation and getting sick at the beginning of the month, and with this one I'll have successfully made 4 maps before the month is out. Hopefully next month is a little smooth...

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Sewer Intersection, Adept

I return this week with another Sewer map, the Sewer Intersection (18x25), one that's designed to feel like more of a boss fight arena while also serving as a connecting map for the other sewer maps I made this month (note: not seamlessly, I don't plan THAT far ahead).

2025-04-30 19:25:13 +0000 UTC View Post

Sewer Intersection, Expert

Hi folks! This is the Sewer Intersection (18x25), not one of my most creative map names but they can't all be winners- it's been a long week. Anyway, I wanted to make a place for these sewer maps that you could potentially use for boss fights. While making this one I imagined a big boss fight aga...

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Sewer Pipes

This week's map is the Sewer Pipes (26x18), a short length of winding sewer tunnels with almost no dry ground to speak of. Not all sewers are going to have full walkways and bridges for you to use, sometimes you bust open the sewer grate, jump in, and land in 1 foot of sludge, that's just how it ...

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Sewer Pipes, Adept

Hi Adepts! This one is the Sewer Pipes (26x18), a twisting length of 10 foot wide, flooded passages, all of which are obviously difficult terrain and also probably inhabited by a couple gelatinous cubes hard at work. If that wasn't bad enough, you can also throw in Con saves against the smell or ...

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