Hi everyone, this week's map is the Corrosive Vaults (19x23)! This small dungeon map is part of another collaboration with James' RPG Art, an excellent artist who makes 1st person cinematic art that works perfectly with m...
2020-05-02 15:11:55 +0000 UTC
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Hi folks! This week's map is the Corrosive Vaults (19x23), which I worked on alongside James Webster of James' RPG Art and XP to Level 3<...
2020-05-02 15:11:49 +0000 UTC
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Hi Experts and Masters! This week's map is the Corrosive Vaults (19x23), a tidy little slime-filled dungeon map with a vague enough purpose that you should be able to write it into your stories fairly easily. Just to be safe, though, I've included an 'empty' version as well, without all the slime...
2020-05-02 15:11:44 +0000 UTC
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Hello everyone, this week's map is the Razed Street (30x30)! This burnt and devastated street will be handy for a couple of situations, I think, though it will probably take a little more imagination and setup than my typical maps. Personally, my campaign has a magically irradiated portion of the...
2020-04-25 15:07:08 +0000 UTC
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Hi Adepts! This week's map is the Razed Street (30x30), and your alternate version is a lightly snowy version, similar to the Snowy Night version of the Forest Pond. In this one, I've swapped out most of the ash and soot for snow drifts, with some snow effects layered on top to help express the v...
2020-04-25 15:07:03 +0000 UTC
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Hi Experts and Masters! This week's map is the Razed Street (30x30), a decent-sized patch of ruined city for your players to really let loose without concern for the collateral damage of their fireballs. Maybe they encounter and battle the creature(s) who started the fire, or maybe they missed th...
2020-04-25 15:06:59 +0000 UTC
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2020-04-23 22:17:27 +0000 UTC
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Hello everyone, this week's map is the winner from our last poll, the Sinister Temple (33x38)! Formerly listed as the Dark Temple, this spicy little map is a nice place to fight anything from demon-worshipping cultists to bloodsucking vampires. But maybe I'm being a little presumptive here- I sup...
2020-04-19 14:46:57 +0000 UTC
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Hi folks! This week I made the Sinister Temple (33x38), which is more or less just your average temple with grungier lighting, more candles, and a room for cages! You alternate version this time is a Caustic recoloring, which is quickly becoming a personal favorite for maps with pools that I can ...
2020-04-19 14:46:52 +0000 UTC
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Hi Experts and Masters! This week I made the Sinister Temple (33x38), the winner from the poll, and for you I made the Royal and Serene Temples as alternate versions! As opposed to the Sinister and Caustic versions, these two are colored to feel much less Evil, opening up the map so that other se...
2020-04-19 14:46:47 +0000 UTC
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Hi Patrons! This week's map is the Arid Clearing (25x25), not a terribly flashy map but I think it fills a nice niche. And even if rocky/desert maps don't fit into your campaign right now, it can be interesting and exciting to swap environments somewhere down the road, giving your players a chanc...
2020-04-11 15:01:53 +0000 UTC
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Hi Adepts! This map is the Arid Clearing (25x25), and your alternate version is a cool gray recoloring! I tend to lean toward this type of recoloring when working on particularly rocky and mountainous maps as I think it makes it a little more versatile for people who want to avoid desert vibes in...
2020-04-11 15:01:47 +0000 UTC
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This week's map is the Arid Clearing (25x25), a pretty straightforward rocky map with plenty of room to get up to some trouble. This time you're getting a Volcanic recoloring with a small pool of lava in the center and lots of harsh lighting that give the map a nice feeling of danger.
2020-04-11 15:01:41 +0000 UTC
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I'm back this month with another Revisited post, a seasonal shift for the Tree Village map I worked on with James RPG Art! This version, which I'm calling a Verdant Tree Village, is much less restrictive than the origi...
2020-04-06 20:56:19 +0000 UTC
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Welcome back everyone, for another poll! Every few months I put together a list of your suggestions and let you vote on which one's you'd like me to make, and since you can vote multiple times feel free to choose every entry that appeals to you. This poll will last until Monday, April 13th, so be...
2020-04-06 15:55:19 +0000 UTC
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2020-04-03 15:59:26 +0000 UTC
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This week's map is the Forest Pond (23x22), a simple but handy map I think! I haven't made a forest map in some time, and considering my time constraints this week I thought I might be able to put something together that might fill some gaps in the roster.
Also, your alternate version...
2020-04-03 15:59:24 +0000 UTC
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This is the Forest Pond (23x22), and you've finally worn me down- I made a cherry blossom version of this map. I gotta say, pink doesn't sit well with my typical palette or the effects I like to layer on top, so this ended up being a tricky one to pull together. Let me know if this is what you wa...
2020-04-03 15:59:17 +0000 UTC
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The adventurers delve deeper and deeper into the crypt, discovering a chamber with unusual totems at either end. As soon as the final party member enters, the doors snap shut behind them and the room is suddenly illuminated by white markings on the ground. They seethe with blue mist, which swirls...
2020-04-01 16:19:35 +0000 UTC
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Hello everyone! This week's map is the Desert Bazaar (24x22), another map that was highly voted-for in the last poll. Better yet, I worked alongside James Webster of James' RPG Art for this map, and he's made a 1st person painting to go alongside it. His version is extremely helpful to have...
2020-03-28 15:47:24 +0000 UTC
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Hi Adepts! This week's map is the Desert Bazaar (24x22), and I worked with James' RPG Art again for this one! He made a 1st person painting to accompany this map, which is crazy useful for giving your players a quick idea of the area's layout and energy in the way that maps typically don't. You c...
2020-03-28 15:47:19 +0000 UTC
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This week's map is the Desert Bazaar (24x22), a tidy little map that I worked on with James' RPG Art. He made a 1st person painting to accompany this map, which you can check out on his Instagram or 2020-03-28 15:47:14 +0000 UTC
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Hello everyone! This week's map is the Volcanic Path (25x25), a fiery outcropping at the fork in a river of lava. As some of you might notice it's heavily inspired by one of my first maps, the Lava Path, which was an e...
2020-03-20 15:03:06 +0000 UTC
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Hello Adepts! This week you're getting the Volcanic Path (25x25) and its alternate version, the Caustic Path! The Caustic Path is heavily inspired by World of Warcraft's 'fel' magic, which often looks like yellow-green flames or goop, and makes for a neat flavor of hellish terrain, I think. If yo...
2020-03-20 15:03:00 +0000 UTC
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Hi Experts and Masters! This week's map is the Volcanic Path (25x25), and you're getting a Snowy recoloring of it with a Snowstorm version on the side. Now your players can cross a frozen lake or river on a series of old stone bridges to the odd altar at the center. This one turned out to be a pr...
2020-03-20 15:02:57 +0000 UTC
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This week's map is the Twisting Tunnels (30x25), a simple little map that should efficiently pad out your underground adventures pretty easily. With this in your arsenal, you should have no trouble slowing down your party with some extra combat when they cut through the cave's guardian like a hot...
2020-03-13 16:19:10 +0000 UTC
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Hello folks! This week's map is the Twisting Tunnels (30x25), not a very flashy one but extremely useful. In fact, it's so useful that I doubt anyone couldn't find an opportunity to use it in their campaigns. Thinking over my group's escapades, I can think of at least 5 times this map would have ...
2020-03-13 16:19:05 +0000 UTC
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Hi Experts and Masters! This map's the Twisting Tunnels (30x25), and it's great for keeping your players busy fighting burrowing monsters on the way to the actual adventure. Or, instead you can use your alternate version, the Twisting Cave! In this version I removed the East exit and some of the ...
2020-03-13 16:19:00 +0000 UTC
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I'm back this week with the Sunken Ruins (25x30), which was suggested by the Master patrons in their Discord! Specifically they asked for an underwater map, and seeing as I would need to spend some time experimenting with some new effects, I decided to focus the map on something familiar. I think...
2020-03-08 15:28:05 +0000 UTC
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This week's map is the Sunken Ruins (25x30), a neat place for your player with a Ring of Swimming and a Trident of Fish Command to reign supreme in a high-stakes battle that must be finished before the party's air runs out. Did you know that the Ring of Swimming doesn't require attunement? That's...
2020-03-08 15:28:00 +0000 UTC
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