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RegulusNSFW

RegulusNSFW

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RegulusNSFW activity

Nika Lights Up! v0.6 Out Now!

Heyo everyone! It was a bit of a scramble to get this one done on time, but here we are! Testing was fairly minimal unfortunately, so bugs are likely. Any reports would be greatly appreciated! Let's get into the changelog! There were a couple features I couldn't get in, like Pom's function as an ...

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Wrapping up the build. Changes and final animations.

Heyo again everyone! Sorry for the late post, there was a lot going on today, but here we are with the last progress report before v0.6's launch on the 1st. I still have a bit left to do unfortunately, but I am hoping to put in the hours to wrap it up this weekend.

Now! Let's get to it!

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First look at Pom, the boss of Neos.

Hey everyone! Here for the weekly update. This week was entirely dedicated to rigging, animating, and programming the boss. Things are still a little rough around the edges. This boss is definitely more in-depth than the others, and requires a little more time to finish up. That being said progre...

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Nika Conversation animations, QoL changes, balance changes, and fixes

Heyo everyone! Here with a pretty productive week. Nika's conversation animations are a bit eccentric, and were fun to do. I had some extra time to tap into a few quick things I wanted to get in as well. I will start with the QoL/balance updates. Let's get into it!

Alright! 

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Neos theme, and Nika's 2nd Hscene sneak peeks.

Heyo everyone! It's time for the weekly progress report! Before diving in I would like to throw out a reminder that the current poll for "Hscene type" still has 21 days left on it, so make sure to get your votes in! The current standings are as follows:

2024-01-06 04:22:36 +0000 UTC View Post

Nika's First Hscene! Some new shenanigans, and sneak peeks.

Heyo everyone! It's been a busy week, but with the way the scene was set up, I decided to try some interesting things, as you can likely see above. Shortly after this I will be posting some Hi Res art for the high tiers. I actually believe I missed Siren's Hi Res post in the last build (probably ...

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Hscene type Poll!

Vote for a kind of Hscene you would like to see at some point in the game!

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Mechanics and sneak peeks

Heyo everyone! I'm back from the trip, and have gotten some headway where possible. There are going to be a few first looks at things here, as AmHidden has knocked off a good amount in my absence. Before I get into the new mechanics, I'm going to say that alongside this post I am going to do the ...

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Enemies of Neos!

Hey everyone! Sorry if this post seems a bit rushed, but I'm a bit on the clock here. I got as much of the enemy implementation done as possible in the last couple days before leaving for a week, but there is still some things to do when I get back.

Let's start with a brief list of enemies ...

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A first look, and rundown of NEOS: Illuminated City.

Hey everyone! I hope you all enjoyed v0.5 (Titas, and Tanya)! With that build wrapped up, we are moving right onto our Catgirl, and the Neon City. Just before we get into that, I want to just bring up something involving the polls. Normally on the first week of a new build I would open a poll for...

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The Storm Comes! v0.5 Out Now!

Heyo everyone! Here with the release of v0.5! As mentioned before, all the new features outside of Tanya and her level were actually finished and squeezed into the public demo in time, so this v0.5 won't have much in that regard, hence the changelog will actually be quite small, but here we go! View Post

Final progress report before v0.5

Heyo everyone! As some of you may know, the public demo released earlier this week. It is the same version that is currently on Patreon. v0.5, however is just around the corner for Patrons. It will be coming on the 1st. It will feature Titas(Desert Planet), and Tanya the Merchant. I'll keep this ...

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Titas theme sneak peek, and Tanya's conversation animations.

Heyo everyone! Here again. This week was dedicated to Tanya's conversation animations. I also did the final steps of getting the public demo ready. I have Itch.io and Newgrounds pages ready to launch as soon as I click the "Publish" button. The things I am waiting on now is Steam's review process...

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Tanya's Hscene 2 animated!

Heyo once again everyone! As mentioned, this week was dedicated to Tanya's 2nd Hscene. I won't be too wordy with this one, but before we jump in, I want to quickly announce the winner of the poll. The character coming after Tanya, and her level will be the Catgirl!

2023-11-11 07:59:19 +0000 UTC View Post

Tanya's 1st Hscene!

Heyo everyone! With this week including the push of v0.4.3, it's been a bit of a squishy one. Without more further ado, let's just jump into some of the animation.


Most of these are rough still, and will likely be polished up, but here's a first look. As you see above is the simp...

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v0.4.3, Out Now! Voice Acting!

Heyo everyone! Mid-week post to follow up on the discussion previously. v0.4.3 features the following additions:

- Added voice acting for all in-game segments, and most Hscenes.
- Added function to the Shop, and credits.
- A few balance changes involving damage, and health.
- Added...

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VA work implemented, Boss outline.

Heyo everyone! This week has a bit of good news, and a bit of bad news. The bad news, to put it blunt is that only about 80% of the work got complete for the boss. I was not able to complete it this week. As a result I likely will not have much to show. The good news is that all the voice work fo...

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New features, and additions for the upcoming v0.4.x update.

Heyo everyone! This week was dedicated to some of the new features along with some experimentation and troubleshooting with the WebGL build for the game's public demo that will come soon. I'll dive a bit in to it during the update. Let's get in to it!

First day was actually pretty simple. I...

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Enemies created and in-place.

Heyo everyone! Pretty standard week this time around. As mentioned I got the baseline of the enemies in there, along with most of the obstacles in the dome. Let's get right into it!

Right out the gate you will be met with a small pod of all 3 truck types. They will leave light dust behind t...

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v0.6 Character Poll! Alien vs Catgirl


Here we are again! Make your votes!

Alien:

Level will be a Haunted/Zombie planet.

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An early look at the Desert Level, and new character poll live!

Heyo everyone! I hope you enjoyed Pearlus, and the new features! This week has been focused on setting up the base of the desert level, and planning out the sequence. Before we get in to that though, character announcement time! The poll this month will be with our alien, and the new catgirl!

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Deep Dive in v0.4! Out Now!

Alright everyone! Here we are with v0.4. A decent amount to check out here. As I mentioned before, I was a bit late on starting the VA process, so it won't be present here, but I will be hoping to do an intermittent build next month which will have it implemented.

Here's this build's change...

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Last minute features, fixes, and full changelog coming to v0.4.

Hey everyone! This week was a lot of last minute cramming. The main reason for the rather late post here. I put in the base for several new features, though they are not well fleshed out yet. I've written up the full changelog which I will add at the end of the post. Well! Let's get into it!

<...

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Siren's conversation animations, polish/fixes, and general progress.

Hey again everyone! This week I may dive a bit more into some specifics on what to expect this build along with the progress report. Aside from that, the main focus was Siren's conversation animations, and her dialogue in the hub. Anyways! Let's get into it!

I'll start with what to expect ...

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Siren's 2nd Hscene overview.

Hey again everyone! This week was dedicated to Siren's 2nd Hscene, which is a bit different than normal. I did say last time that I was going to spend the weekend fleshing out the final stages of her 1st Hscene, which I also ended up finishing up. In between animating her 2nd Hscene, I also made ...

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Siren's first animation, some new additions, and Hscene 2 sneak peek.

Heyo everyone! As mentioned this week has been dedicated to Siren's animations. On top of the animations I also got a few smaller QoL and mechanical options in. I did a couple other things to get other aspects rolling which I'll cover in the progress report. Without further ado, let's get into it...

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New character poll concluded! Ocean Boss rundown. New Hscene sneak peek.

Heyo everyone! Here we are again. As you see here, the winner of the poll is the Merchant, this means that the next level will likely be a Desert level. We'll be sure to cover her more when the next build begins development. Until then, let's plunge into the progress report, and a rundown on the ...

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Large Post: SpunkStock news, Ocean planet theme, mechanics, options menu.

Hey everyone! This time around is going to be a bit of a busy post. There is quite a bit I want to talk about. In previous weeks I have been talking about "things behind the scenes" that had been keeping me busy amongst trying to keep pace. I'll get into these one at a time. 

Also, Alo...

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Enemies, atmosphere, and Shark's transmissions.

Hey guys! I am doing the post a day early today. I'm sorry for the inconsistent dates on progress reports, but it's been a bit of a scattered month. That being said, this week was dedicated to putting the enemies in place, and writing their AI/attack patterns. We also got Shark (we are going to c...

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Ocean Level plans and layout! New character accouncement and poll!

Heyo everyone! Here we are with the first look at the new ocean planet! Today I'm going to break down the plans, and general layout. The core of the structures are in place, but I still need to put in all the enemies, and potential events during the level. I am also going to show off what the nex...

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