
As mentioned in the progress report, The alien will have a more ambiguous gender.
Let's get in to descriptions!
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DISCLAIMER! These may or may not be scenes/art in the g...
2023-08-11 22:58:04 +0000 UTC
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Heyo everyone! Here we are with v0.3. This build features Pix, our goblin character. She comes alongside Molbon, the Jungle Planet.
v0.3 update:
Major Changes:
- -New Level: Molbon
- -New Ally: Pix
- -2 Hscenes with Pix
Minor:
- -Scrolling...
2023-08-01 15:23:43 +0000 UTC
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Heyo everyone! Here's the final progress report for v0.3! This week is mostly final touch ups, and fixing some stuff. I'm going to overview my current thoughts on development, along with a few things to come.
Overall I feel I didn't make enough ground in the new "features" department....
2023-07-29 09:43:28 +0000 UTC
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Alright everyone! I have a few things to go over for this one. I did a few extra things on this last day here, and kinda got hung up on it... which is honestly probably for the better, as they were pretty necessary changes to the level... anyways, before I ramble about vague things, lets just jum...
2023-07-22 07:30:28 +0000 UTC
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Hey again everyone! Things have been fairly busy overall, but the spotlight in this post will be Pix's 2nd Hscene animation, along with the song previewed above.
Let's dive in! Starting with the Idle animation:
2023-07-15 07:14:30 +0000 UTC
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Alright everyone! Sorry for the late post here, it was a bit of a scattered day, but here we go!
So, as mentioned, this week was entirely dedicated to Pix's first animation. I did have some other business related things that had me tied up a bit, but that might come up at some other point, ...
2023-07-08 09:09:38 +0000 UTC
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Heyo everyone! It's that time again! This week was entirely dedicated to the Jungle boss. I'll go over the process from day one, and one this boss' attack patterns and general fight will be like. There were some extra steps this time, as this boss was actually rigged, unlike any of the others. (I...
2023-07-01 02:32:10 +0000 UTC
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Hey everyone! This week was a bit frustrating, but progress was still made. Unfortunately there was a setback that crippled the pace a bit, so I was unable to get everything I wanted to get done. I made the discovery that upon creating the scene for the Jungle level, I must have done it in a weir...
2023-06-23 22:42:37 +0000 UTC
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Heyo everyone! This week was dedicated to the new (and old) enemies. I'll show off what has been put it in via the chronological order of the level. Let's get right into it!
As briefly mentioned in the previous post, the level will mostly start with familiar enemies. The same shi...
2023-06-16 22:46:06 +0000 UTC
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Heyo everyone! I hope you all had fun with Raptura, and Lana! Feedback is always appreciated, so feel free to leave a comment on the post if you have any thoughts ^^. With that said, this post will be focusing on the Jungle to come. Let's jump right in!
So the base level layout has been fin...
2023-06-09 15:25:26 +0000 UTC
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Alright everyone! Here we go! Let the battle begin!
Shark Girl:
Planet - Ocean Planet

Merchant Girl:
Planet: Desert Planet
2023-06-02 21:35:39 +0000 UTC
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Heyo everyone! Today is the rollover onto the new build, and with that, a new poll will begin for VIP ($10+) patreons.
Poll here:
https://www.patreon.com/posts/v0-4-character-83979977
2023-06-02 21:35:19 +0000 UTC
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Heyo everyone, the time has come for v0.2. There's a couple things I will reiterate here as it will be the pinned post:
There are a lot of new features/mechanics involved here that I would typically do over the course of a couple builds, but many of them work off of each other, so I felt it...
2023-06-02 02:40:12 +0000 UTC
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Heyo everyone! This week was mostly dedicated to getting Lana's conversation art all animated up. There are some things I want to go over before launch, as there is quite a lot involved in this build in terms of code/mechanics ahaha.
Let's start with some animations! Lana has a few di...
2023-05-26 22:45:42 +0000 UTC
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Heyo again everyone! The 2nd scene of this build has been finished. Along with this we have made some ground in the planning of the level we will be doing for v0.3. I believe I mentioned before, but the level will be a Jungle. I won't dive too much into that right now, as I will go over all of th...
2023-05-19 19:32:39 +0000 UTC
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Heyo everyone! There's a good amount to cover here, but it's been another busy week. What you hear above is a section of the boss theme for Raptura. Also, the poll has concluded and the next character is confirmed to be our Goblin! Name TBD
2023-05-12 16:46:15 +0000 UTC
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Heyo again everyone! This week has been another busy one. Usually I try to give myself a couple weeks to do these animations, but with the new workflow I am going to be trying to fit them in a week for pacing's sake. I don't think this will effect quality (though I suppose I'm not necessarily the...
2023-05-06 04:28:37 +0000 UTC
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Heyo everyone! It's that time of week again. This week was quite a grind. The base of the boss fight has been started, and completed. All animations, attacks, 2 phases, and linked up to the end of the level properly. Let's dive into the report!
I started up with taking BigFeff's model which...
2023-04-29 04:41:06 +0000 UTC
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Heyo everyone! There isn't much of an "overview" to go over today, other than thanks everyone who tuned in to Hentai Expo! It was a blast ^^. I didn't quite get everything I wanted done this week unfortunately. I had run into a few complications on the last day, but I at least got the base down f...
2023-04-22 02:35:56 +0000 UTC
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Heyo everyone! Quite a bit got done this week, and I'm excited to share! I'll also follow up on something I mentioned in a previous post, and that's Hentai Expo (which SpunkStock will be appearing in).
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Let's start with the Hentai Expo. On April 15, 2023 at 6:00 PM PST it will ...
2023-04-14 21:30:53 +0000 UTC
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Let's give some better examples of both characters!
Sharkgirl:
Type of planet will likely be an ocean planet.
2023-04-07 15:38:23 +0000 UTC
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Here we are! The first week of the moon base. For now I will call it Raptura. This level will present our first ally. For the time being we will be calling her Lana Kova. (names are subject to change). This week I set up the structure for the level, along with obstacles and buildings, and I rewor...
2023-04-07 15:38:04 +0000 UTC
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Here we are.. with the first hands on look at Starbreed. When playing, please do keep in mind this is still quite bare bones, and is mostly just meant to give people a feel what things will be like. There are still many features, mechanics, and QoL additions to be made. Some of the songs are plac...
2023-04-02 01:12:03 +0000 UTC
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Heyo everyone! Here we are again. The last week has been a busy one. Just trying to really tie things together in a way that can really make the build a "demo" experience. I will likely reiterate this stuff on the actual build post, but certain components will be very incomplete (like sketches, a...
2023-03-25 03:15:36 +0000 UTC
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Heyo everyone! It's that time of week. The first early playable build is getting close, but there are still a few final things to do. The goal is to have this build wrapped up in the next week, so that we can do some quick internal testing before putting it up here on the 1st.
What yo...
2023-03-17 23:45:06 +0000 UTC
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Alright everyone! Since what I would consider to be a "build" is just about done, and the workload is a little more familiarized, I am going to be putting together a more solid development schedule for the team. I will be sure to cover the progress report for this week right after, but without fu...
2023-03-10 20:22:57 +0000 UTC
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Heyo everyone! This week has been a bit of a weird one for me. It felt like it just kinda zoomed by. Definitely wasn't keeping track of days well. That being said! Some nice progress was made, and something really neat is that we went over some pretty cool ideas/concepts. I'll get into the progre...
2023-03-03 19:52:21 +0000 UTC
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Hey everyone! This week I finished the baseline animations for Nova's scene, and got started on the Player's Hscene. I haven't shown this one yet, but this Hscene will be a bit unique compared to most.
Before I get in to the progress report, I want to say that SpunkStock has been submitted,...
2023-02-25 04:23:56 +0000 UTC
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Hey hey everyone! This week was almost entirely dedicated to the animation, but I did take a day to work on some in-game things. That being said, I'll hop right in.
What you see above is a standard loop. I am hoping to add some decent variations in each animation.
Here is the ba...
2023-02-18 05:47:31 +0000 UTC
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Heyo everyone! Another progress update in bound! It's nice to get back on to familiar territory with the animation process, and the feel of the level is really starting to come together with the music in there now. Without further ado, lets get in to this last week's progress!
Starting off,...
2023-02-11 02:13:09 +0000 UTC
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