SamSuka
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Updated Nomad Sculpt!

Quick update on the Nomad sculpt from last month! I've given this fine foxy a much improved halter, and also experimented with fur detailing. I'll probably be sculpting a vixen next~!

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My First 3d Sculpts!

Along with the game dev stuff I'm learning, I've been exploring 3d tools to get a better understanding of workflows and concepts. Hoping to someday make my own models and character rigs for games and animation! ^w^

Here's a foxy and some monsters I made with the software Nomad on iPad! (Nom...

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Unity 3d Explorations - Furry Pinball!

My next project is a fun one - animal-themed 3d pinball! ^w^ I've been tinkering on this project during September, getting familiar with more Unity 3d concepts and workflows. It's been hella fun so far and I have lots of ideas for tables!

Why a pinball game?
- time tested casual action...

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Unity Terrain Explorations, Part 4

In this update I've added a dragon rig, wind simulation, atmosphere and sun glow special effects to bring some much needed life to the island! I've also fine tuned the color grading and added a bunch of extra post processing, including light scattering, dynamic horizon, 4x anti aliasing and impro...

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Unity Terrain Explorations, Part 3

Here I've introduced a brand new skybox, some post processing effects (mainly color correction and softer shadows) and tweaked various size and resolution details on the terrain textures. I've also added an open source ocean simulation which I think looks WAY better than that quiet lakewater I ha...

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Unity Terrain Explorations, Part 2

After getting the initial topography and texturing the way I want it, it's time to add trees, grass, a sky and water! By now the procedural node map is getting a bit crazy -- thankfully this is about as big as it needs to get for this experimental environment.

The challenge from here is to ...

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Unity Terrain Explorations, Part 1

Last month I made a personal goal to finally hop into the 3d side of Unity!! :O I love nature and mountains and scenic places, so I opted to start by learning the terrain system. Here is a sample of the first thing I made, using a procedural terrain plugin called Map Magic!

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