Base Cut-Stone OpenLOCK set done!
This is the last set to get all the basic cut-stone tiles out. In this release, we get the rectangular full risers , as well as a bunch of new 2017-02-28 02:26:19 +0000 UTC View Post
This is the last set to get all the basic cut-stone tiles out. In this release, we get the rectangular full risers , as well as a bunch of new 2017-02-28 02:26:19 +0000 UTC View Post
We're really excited about this release. We've taken the strengths of OpenLOCK and made a flexible system for doing electrical tiles.
First, we have the Battery Base , which is an E 2x2 tile that contains a...
Following this, there's only one release left in the basic set of OpenForge support for OpenLock. Here we have released Half-Height Diagonal and Angled Walls, 2017-02-17 17:20:21 +0000 UTC View Post
You can log into the site at: http://openforge.masterwork-tools.com
It will want you to log in with google. If your patreon email is not a gmail address, after you create your account, you will have to click ...
2017-02-17 17:03:28 +0000 UTC View Post Thanks for agreeing to beta test for me!
The Masterwork Tools backer site is almost ready. On this site, backers can:
Today we are rounding out the full cut-stone set of curved tiles (pun totally intended).
We've added:
We've been experimenting with porting a crafting technique called Toner Transfer for use with 3d printing. This technique allows anyone to create stunning graphics on any flat surface of a 3d-printed object using pictures printed on laser printers.
Our first release using this technique...
We are closing in on having a full basic set of OpenLOCK tiles. Today we are filling in the diagonal and angled tiles. You can do some really interesting things with the angled tiles. Being able to change the direction of the squares by 45 degrees can really make building some dung...
2017-01-25 17:09:42 +0000 UTC View Post
We're continuing to move forward with OpenLOCK releases every other week, which I plan on until we've finished out a full set of walls and risers. Here we round out that support with curved floors and ...
2017-01-13 15:35:43 +0000 UTC View Post
The pirate ship project is done! This final release gives us the forecastle, the poop deck, as well as a thing that contains all of the blender and openscad source.
There's plenty of places to go to from here with this. The masts can be extended with wooden dowels. There are...
As mentioned earlier today, we're getting the make-up release out for the week we missed earlier in december. This time around, we have released the full array of OpenLOCK rectangular half-height walls, as well as all of the rectangular floor segments in half-height sizes.
I've had a l...
2016-12-31 23:40:49 +0000 UTC View PostWe failed to mention in the last note, we have also updated all of the openlock bases for use with the internal tile sets. All of them have gained the new openlock tile sizes.
* Cut Stone Bases <...
2016-12-31 20:36:21 +0000 UTC View PostWe noticed a few weeks ago that Printable Scenery had updated OpenLOCK to 4.0, with a bunch of changes. They added a number of additional ports to ecisting walls, making tesselation easier and eliminating the need for a bunch of mirrored versions of walls. They also added a number of new...
2016-12-31 20:30:42 +0000 UTC View Post
This is installment four of the pirate ship. This week we release the main deck, where you’ll find the officers' and captain's quarters on the fore and aft, respectively.
This release was rough. I had two seperate printer outages this week, breaking my extruder and main board, hence the lat...
Sorry all, missed last week's release, printer broke and lost half the week to a business trip. I'll try to get a double release in next week.
This week, I'm expanding the openlock offerings with long walls ,
2016-12-14 15:32:58 +0000 UTC
View Post
This is installment 3 of the pirate ship. This week we release the upper hold of the pirate ship, where you’ll find the galley and cargo areas. Your players will no doubt spend a lot of time skulking about here looking for treasure and beating the XP out of things.
While designed for...
2016-11-29 18:53:37 +0000 UTC View PostWe've gotten a ton of positive feedback for the experimental support for OpenLOCK that I published a bit over a week ago. Well, now we are adding to that support. This week we are publishing most of what you would need to be able to use OpenLOCK with the vast majority of OpenForge 2.0 ti...
2016-11-22 20:32:46 +0000 UTC View Post
This is installment 2 of the pirate ship. While designed for our Skull and Shackles campaign, this ship should be suitable for any pillaging your group wants to partake in. This particular ...
2016-11-17 15:18:30 +0000 UTC View Post
This is an experiment in OpenForge supporting the OpenLOCK system. We've been in discussions with Printable Scenery , and...
2016-11-11 16:39:43 +0000 UTC View Post
Now you can set your own adventures all along these watchtowers. With the second release of parts for the scaffolding construction kit, you have parts to create terrain like this guard tower. This kit introduces trapezoidal frames, roofs, many sizes of ladder, and the pieces needed to bu...
2016-10-31 17:29:21 +0000 UTC View Post
In preparation for Skull and Shackles, the Pathfinder campaign our friend Scott is running, we built a pirate ship to meet all our larcenous, seafaring needs. The ship is inspired by 2016-10-28 18:34:48 +0000 UTC View Post
If you’ve ever wanted to send your PCs plummeting to their doom, today is your lucky day.
Give your gaming terrain even more dimension with this scaffolding construction kit. It’s great for adding visual interest to warehouses, city streets, caves, unfinished buildings, etc.
You asked and we answered.
Many of you have asked for a board for discussing OpenForge and gaming terrain. We’ve launched a reddit board to help us all get the most of out of 3D-printed terrain.
Please join us in the 2016-10-13 20:03:36 +0000 UTC
View Post
We are back from vacation, and I've got some more tudor external tiles for you. I'm continuing to round out the upper level of the tavern. We needed some diagonal tiles for the upper level of the front entrance. External diagonals are a tough problem. I considered a number of designs, bug final...
2016-10-12 15:07:24 +0000 UTC View Post
I've gotten a lot of the tiles I printed finally painted for the inn. First floor is nearly done. I've got a bunch of my own designs in there for tables and ovens and so on, but there's a bunch of stuff in there right now from Paizo, Dwarven Forge and Reaper. As I keep plowing forw...
2016-09-30 17:10:14 +0000 UTC View Post
Ok, a whole heaping lot of stuff went out this morning.
Today's release is for the Tudor external adapters. These pieces are humble, but they tie together the external set, making it much much easier to build any structure you want. There is both a 2016-09-30 16:59:01 +0000 UTC View Post
Today we finish up the release of the barbican. The parts are here to make a full castle gatehouse, a gate in a city wall, and any number of other stone defensive structures.
I'm still working on getting the external tudor tiles migrated forward, so I hope you all enjoy this from my backlog....
2016-09-23 16:10:09 +0000 UTC View Post
I created this some time ago but never released it. Given that I'm busy updating all the Tudor external tiles to the newer version, this seemed like a good time to finally release the gatehouse and barbican.
This is in the style of the older OpenForge 1.0 stone series (including that it's an...
2016-09-20 14:53:14 +0000 UTC View Post
I just wanted to let you all see where some of your money is going. This weekend I finished making a photo lightbox so that my pictures can both hav...
2016-09-19 16:20:49 +0000 UTC View Post
Continuing with the theme of last release, I've got the first set of variations out for the Tudor external corners. I continue to be super happy with the changes, and my work behind the scenes to get the previously released external tiles ported continues.You'll also note that the full base versions...
2016-09-16 14:13:33 +0000 UTC View Post