Patron Aceria noted that I was missing internal corners for s2w, and yeah, total oversight, so I fixed that. Everywhere, all at once.
This update gives you the floors and bases to be able to use these in s2w builds, both as single tile and modular, and does it for cut-stone, dungeon stone,...
2025-05-31 04:01:41 +0000 UTC
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So this is a broad based update, lots of updates going out.
First off we have data updates. I've added a bit under 500 files this go around, and so now you can find in the catalog:
The newest big feature of the OpenForge Catalog is the Base Customizer! This tab lets you design the base you want, letting you choose all the qualities and to explore all the options for what your base can do. Right now it can design bases for:
Square Tiles
S2W Wal...
2025-05-26 14:00:09 +0000 UTC
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I've got two updates for the releases 2 days ago.
Well, that was a bug based on me using the id of the object instead of the md5 of the file which had been my original intent. Now, deeplinks wi...
2025-05-02 19:54:01 +0000 UTC
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The second big update in data is combined with the tile release this month. Dungeon Stone Ruined and Cut-Stone Ruined got a bunch of updates this month. There's now S2W support for both, Dungeon Stone Block floors got the ruined treatment, and Cut-Stone Ruined got separate walls. All of these ...
2025-04-30 15:05:47 +0000 UTC
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This month there were two major data updates and a ton of fixed, but we're going to only talk about the one of the major updates and the fixes. Towne is now live in the OpenForge Catalog! The full set of objects in the OpenForge Dropbox for Towne is now searchable and downloadable from the cata...
2025-04-30 14:55:20 +0000 UTC
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I've been hard at work this month on an update for the openforge catalog that I'm really excited about. This month I've added blueprints. This was thing I designed the whole site around being able to serve. It's become confusing as to what parts you need to build the tile you want, well, that'...
2025-04-30 14:47:36 +0000 UTC
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Last year I made stair adapters for wall on tile and s system, and then I went and did this whole S2W thing, messing that all up. Well, I've fixed that. These new adapters, being published for both cut-stone and dungeon stone at the same time give you a ton of flexibility. They are the same th...
2025-03-31 22:49:01 +0000 UTC
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I made a ton of data tweaks and additions this month. First and foremost is cut-stone is now in the catalog! I've also done tons of tag updates to make it a little less confusing.
This will still be refined over time, but now the data is in enough of a good shape to show the basic structu...
2025-03-20 15:03:35 +0000 UTC
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I'm going to be doing two releases today for the catalog. One for the code changes, and the other for data.
The first release was very successful, and I got a lot of good feedback. Rather than add the next big feature set I decided to use this month to refine the experience for the model ...
2025-03-20 14:57:44 +0000 UTC
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The alpha of the openforge catalog is up. Here's what you can expect.
It's not very pretty, this is an alpha release
All we have so far is the tag filtering to find single stls.
It's not immediately intuitive yet, and I'll be working on refining it, but...
2025-03-02 18:39:59 +0000 UTC
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Hey all, just wanted to let you know, the alpha version of the catalog is going to release over the weekend. It should have released today, but I got roped into a last minute business trip that prevented me from doing the release today.
The code works and is verified. First release will b...
2025-02-28 21:30:53 +0000 UTC
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Since I'm doing some work in the towne tiles, I figured heard some people discussing that they prefer long planked tiles, where the wood runs 2 inches. It's still plenty easy to figure out where the squares are with this design (something I learned with city streets).
There is one impact, ...
2025-02-28 17:00:20 +0000 UTC
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Another thing I've heard a few times and finally did something about. A lot of people really don't like the supports that come with the default openlock ports. Well, here you go. All the basic square floors that have been recently updated now have a +unsupported option that I um, support. Dun...
2025-02-28 17:00:19 +0000 UTC
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Voting should be fixed, try the link again.
Google dramatically changed the interface in a recent release and I messed it up. Ping me if it's still not working.
2025-02-10 20:00:26 +0000 UTC
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I skipped a few months on voting because the software project for the catalog is a huge lift, so we won't be seeing a new set that we're working on for a while.
I'm taking this time to fill in lots of little problems and address things that make managing openforge harder.
One thing th...
2025-02-10 19:51:49 +0000 UTC
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Corners get a facelift in this release. Before, we had support only for the separate wall approach to s2w. Now Towne can do wall on tile s2w. Also, I added support for low walls as well as the broken stucco walls.
Grab the files
Attached Here
In...
2025-01-31 22:00:08 +0000 UTC
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Now that I’ve converted Cut-Stone and Dungeon Stone to s2w conversion for wall on tile, it's time to start on Towne. This huge set of updates includes every single one of the towne basic walls and low walls. I added D (3"), and BA (1.5", along with what's used for corners) got tons of updates. ...
2025-01-31 22:00:07 +0000 UTC
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The catalog has gotten a lot of work this month. Unfortunately, the UI just isn't ready for even alpha public consumption. However, we do have a number of updates:
Since I was doing the pillars anyway, I decided to make torch pillars too. They use LEDs to make flickering torches. Versions are available for 1 side, L, across from each other, tee and all 4 sides. Instructions included on how to do the electronics.
Features
Th...
2024-12-31 18:59:43 +0000 UTC
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A reminder that STL releases will be a little lite for a while as I am dedicating far more time to getting the catalog to functional. These full cut-stone pillars needed a makeover for 2025. They now meet the same standards as the Dungeon Stone set.
Grab the Files
Time for the monthly updates on the catalog. In the last month, we've started coding on the catalog.
Starting database schema has been created
Framework for the API and the frontend have both been selected and built out (Python, Flask + Postgres for backend, Nextjs fo...
2024-12-30 18:06:20 +0000 UTC
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We heard from you in a big way that the OpenForge Catalog is a thing you want to see. This month, we started the project. I still of course will need to put most of my time and attention into getting releases out, but I'll be dedicating a third of my release time moving forward to the catalog pro...
2024-11-29 15:00:06 +0000 UTC
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I got the rest of the older sandstone stuff updated, some of it was a little janky, so there are some big reworking on them. Outcrops and the aggregate floors both got fully updated. All our current locking mechanisms are now supported on both. Outcrops got a bigger update in that there are no...
2024-11-27 17:00:06 +0000 UTC
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Cleaning up some missing things this month. Turns out we got through dungeon stone s series without ever doing secret doors. That's now been resolved. In many ways I like this secret door more than the standard one since the break point runs at the seam of the bricks.
Enjoy!
2024-11-27 17:00:06 +0000 UTC
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Ok, I've heard the votes loud and clear, people want the catalog. Nothing has ever shot up the charts anywhere near as fast as that one did. I want to keep producing tiles of course, and a software project isn't a short thing, so I'm going to be reserving the time I would dedicate to one of my ...
2024-11-10 18:51:24 +0000 UTC
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This is the last release of the month, and I love outcrop tiles. They are a great way to make caves feel more organic. Paired with the outcrops from the older sandstone and aggregate sets, you can get a ton of cave variation out of them.
Instructions
Print these...
2024-10-31 19:21:13 +0000 UTC
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Next up we have our sandstone floors. I can't tell you how excited I am about these tiles. All of the above were printed with the rock PLA, and I think they look fantastic. Every print is varied. I recommend printing a plate's worth of tiles per print. You’ll use more of the roll, creating more...
2024-10-31 19:19:39 +0000 UTC
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At least when it comes to old cave tiles.
I released new cave sandstone tiles last month, and it's time to finally update the other files to meet current standards. In this release, I updated all the old two-lobe sandstone and aggregate walls and corners. The full update includes:
I know voting is a little late this month, but I'll leave it open until Nov 1. So, important note. Patreon is being forced to remove most of it's billing options by Apple. I ...
2024-10-16 17:30:07 +0000 UTC
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