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In Places Deep

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Nightwick: the Deer-men

To start off the month we have a monster and faction writeup for a group of fiends that feature prominently in both of this week's geomorphs - the Deer-men.  These beast-men are devoted to the demon known as the Horned One and are interlopers in the abbey.

As always, art and layout by...

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Nightwick: The Upper Laboratories

To finish out our third month, here is the third geomorph, and the first entrance to a lower level!. The Upper Labs gives a taste of what level 2a is like.

I'd like to thank you all again for contributing during this time. It is a great help to me and my wife and I'm sure Huth appreciates i...

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Nightwick: Edric

This week we introduce an NPC that can be found... throughout the dungeon. First "encountered" on level 1, Edric is deeply tied to the backstory of level 2A and can potentially be of great use to the party throughout their journeys into the infamous megadungeon. However, he can also prove to be a...

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Nightwick Abbey: Character Origins

Today we have a number of tables to ground your characters in the World of Nightwick  before they ground themselves in a hole in which they are destined to die. These will help getting the tone across to your players as they make characters, assuming you want the same tone I had at my table....

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Nightwick Abbey: Lost Souls

Today we have another monster from the depths of the abbey: the Lost Souls. These piteous creatures are usually found on level 2, but as you'll soon see, they often make their way up to the first level...

As always art and layout by Chris Huth.

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Disease, Poison, and Possession

A long time in coming, but finally we present to you the rules for disease, poison, and possession in the Nightwick campaign. The delay was in part caused by the fact that this had to be rushed ahead because we realized the last geomorph included references to these rules, but they hadn't yet bee...

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Delay

We're still working on this week's post - the text I gave Huth was more of a bitch to edit than it really should've been.  We should have the post for this week up tomorrow, and you'll still get 5 posts this month.

We're working on making sure this kind of delay doesn't happen in the ...

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Nightwick: Entry Hall East

To close out our second month, I present the other primary entrance to level 1.

Again, I want to thank all of you for supporting us despite the dire nature of the times. I hope we've proven a valuable distraction.

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Nightwick: General Dungeon Features

We were originally going to do a new monster today, but realized it doesn't feature in this month's geomorph! So instead have a post about the general features found throughout the dungeon.

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Nightwick Abbey: Dregs

A little late due to both the 'Rona and Easter, but now - hatching as though from the ovum of a lepus - is this week's post!

This week we add another monster to the bestiary, a common foe in many ruins and especially on the first level of Nightwick Abbey: dregs!

Art and layout, as ...

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Nightwick Abbey: the Abbey Itself

This weeks post is an overview of Nightwick Abbey and its upper works. It's also the first bit of patron only content!

I know a couple of my contributors are players in my two games. This post contains spoiler-y content that I know most of you have figured out already but at least one pers...

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Geomorph 1-1: Entry Hall West

For our final week of this preview month, we have a section of the dungeon!

This is the entrance that I have found most parties use on their first foray into Nightwick Abbey. It serves to introduce a number of the dungeon's factions, common foes, and features. Wise players will remember to...

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The Blind Dead

This week we have a monster and a faction write up - all available for free as part of the preview month!

The monster and faction are both the Blind Dead: the unliving remnants of the Sword Brothers who built Nightwick Abbey!

The art, as always, is by Chris Huth, but I'm noting that a...

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Froglings for Old School Essentials

Our free preview month continues! One of my players once commented that you don't fully understand Nightwick until you understand froglings.  I'm honestly not entirely sure what he was trying to get at, but that's likely because I understand their inclusion on too instinctual a level to expl...

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Discord for Subscribers

I've created a discord for people to discuss Nightwick and other In Places Deep projects.

Currently it is set to expire in a month.  I'll discuss reposting it with Huth in a month if people missed it.

Be cool, but as stated int he rules section, Huth and I reserve the right to ki...

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Nightwick Bestiary - The Awful Rats

First of all, I want to thank everyone who has contributed so far! It's been extremely exciting for both Huth and I to see this kind of support so early.  Thanks!

Now we continue the preview month with our first monster: The Awful Rats. These nasty critters can be found through the Wo...

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Geomorph Guide

Geomorphs are the building blocks of Nightwick Abbey, and understanding them is key to understanding the dungeon. Each one is a 100' x 100' square of rooms and corridors, a setup that is likely familiar to many readers; however, Nightwick Abbey is a living (or perhaps un-living) thing with a will...

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Behold! Nightwick Abbey!

Welcome to the In Places Deep patreon.  You may be aware of my Old School D&D Blog, In Places Deep, and my long running megadungeon campaign, Nightwick Abbey. The purpose of this patreon - aside from giving an out of work guy a little cash - is to release parts of Nightwick Abbey in a pl...

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