SamSuka
panundrum

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panundrum activity

Penny Diagnostics

Testing is progressing into Lolas intro.
I had to make some changes for the intro screen so you cannot accidently interact with penny in the intro screen (Oopse!)

  • Game start screen, all the way up to Lola's intro working.

  • Working on the animated profile images for ...

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Penny Diagnostics

So I had some MAJOR setbacks with Lola when I tried to import her into Unreal.
Her animations were all causing major issues.
Her textures were not importing properly.
Hair and clothing were not animating properly.

I spent about 6 hours today working on fixes, then finally I nailed ...

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Penny Diagnostics

I didn't have a lot of time to work on the game engine itself too much today.

- - Worked on the beginning pose for Lola during her story intro event

- - Full animation to come later

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Penny Diagnostics Update

Penny diagnostics update:

- - Working on Title screen code

- - Working on events code

- - Need to make randomized event picker based on love levels for characters

- - Need to make animations for the Title Screen

- - Need to make event animations even for testing

<...

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Lola and Penny together

Penny and Lola enjoying some time together.

Thought I would throw a render together in between working on some code for everyone.

Enjoy!

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Penny Diagnostics

What's this? Holy crap, Jules is finally making it into the Unreal Engine part of the project?

Updated list of progress so far:

  • ((Making progress)) - Dialog control for events, Story, and Intro - This will allow me to make a lot of fun random events, the intro's for characters...

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Penny Diagnostics

Some things that are slowly progressing:

  • Dialog control for events, Story, and Intro - This will allow me to make a lot of fun random events, the intro's for characters, and story animations for each character you meet

  • updated a lot of code to allow me to control more...

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Penny Diagnostics - Update

Lots of background work.
Mostly boring work for everyone.

However there is lots of coding happening in the background.
Let me give you a base list of what has happened:

  • Working on an event dialog system. (Almost done)

  • Camera control for events

  • ...

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Penny Diagnostics: Lola Talking animation

Completed Lola's Talking animation (she is a bit shy, but a freak in her head and in secret) This is a very quick render to show the overall animation and how it looks.

I included a NSFW version for you guys and girls!

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Penny Diagnostics: Jules Idle and delayed updates

Almost done with Jules's Idle animation for the beginning of the game and other areas where he will need to use his idle animation.

Sorry the updates have been a bit delayed. Some real life issues that have been completed now, so I should be able to post more often again!

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Penny Diagnostics - Jules Thinking profile

Just started working on the animations for the game.
Here is an animated gif of the profile image next to the dialog while Jules is talking or thinking.
Having fun making animations, going to keep sharing the animations as I go.

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Lola 2.0 remake intro video

Lola is completed!
I just need to make some tweaks to a couple of other characters and now I can continue with working on Penny Diagnostics!

For those that want to watch it on: youtube
(Keep in mind y...

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Penny Diagnostics -Mini Update-

Just a quick render of Lola's new Camisole top with some lighting.

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Penny Diagnostics Day 38

Lola 2.0

+Lola has been recreated with more detail!

+I completely redid her face, her hands and hair!

+All texture work is done (Even her little freckles)

+All I have left is for me to weight paint some areas for animation and then she is done!

I am going to make so...

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Penny Diagnostics Day 37

+Jules is finally done

+All his rigging, Textures, clothing and toys are working now too!

+Next step is remaking Lola

+Then they both go into the game! woot!

I will be working on Lola once I triple check everything moving on Jules is how I want it.
Then after they are ...

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Penny Diagnostics Day 36

Jules 2.0

+UV mapping is done for the body and hair

+Texture work is done for hair and body

+All I need to do is to make the rigging work for him

+Going to add a couple more bones for interactivity in the game

I need to complete him so that I can get him into the ga...

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Penny Diagnostics Day 35

+Texture work now complete on femboy Jules 2.0

+Next is reworking the hair

+Then rigging the body properly for animation

+I also MAY need to re-rig the clothing depending on the changes to the rigg. (I am hoping to avoid that part lol)

(Yes I know his junk is missing in th...

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Penny Diagnostics Day 35:

+Wrote a bunch of dialog

+The locks that you need to unlock the doors now require you to fulfill actions before using them (Such as talking to a NPC or PDA

+The locks also now have anti brute force solving. (If you mouse over the wrong locks 3 or 4 times the lock resets)

...

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Penny Diagnostics Day 33:

I know it might not look like much but I actually accomplished a LOT today. I just made my life easier by rewriting some code, adding a ton more code and working on the dialog system to control a ton of stuff.

Here are the things I did:

+Made it so I can control the cameras during Dia...

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Penny Diagnostics Day 32

+Created a completely new room for the intro

+Started work on a placeholder for the title

+Creating a camera control system

+Started the intro camera control and dialog

+Working on some more flexibility by adding camera control into the Dialog data tables

This chunk ...

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Penny Diagnostics Day 31

+From now on I plan on updating my progress every 3 days so I don't spam everyone every day

+Worked on implementing the save system

+Nothing super exciting to see, the video shows that the game remembered the puzzle was completed even after the game was closed.

+Next I am going ...

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Penny Diagnostics Day 30

+Finally finished the lock puzzle

+Hovering mouse over the locks in the proper order will open the locks

+Clicking and holding the center piece and rotating your mouse the proper speed will open all locks and finish puzzle

+Completing this will open the door

Next is...

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Penny Diagnostics Day 27, 28, 29

+Lots of work done but mostly on the lock

+Forgot to post it so I am condensing it

+4 of the main lock pieces now work in Unreal

+Random code made to create a puzzle to get into the door.

+This was actually excruciating to complete, there was a ton of trial and error to ge...

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Penny Diagnostics Day 26:

+Finished rigging the locks

+Weighted the locks for animations

+Next is to code interacting with them in Unreal
I don't know if I am going to have a lot of time to do more tonight on it. If I do I will be coding the locks to be interacted with.
I need each lock to have a random ...

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Penny Diagnostics Day 25:

+Created the Mesh for the interactive locks

+Textured the locks

+Next will rigg them to animate to solve the puzzle of them

The rigging will allow me to animate each of the lock pieces as you interact with it in Unreal

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Penny Diagnostics Day 24

+The Underground base is FINALLY completed!!

+Next up is some small tweaks to make sure the level is sealed up

+Then I need to make the locks for the different doors in order to make puzzles to the different areas.

I am hoping to work a little on the lock system for the doors t...

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Penny Diagnostics Day 23:

+The Scientists area is almost done

+I might rearrange some things to keep the polygon count low for good performance

+Once this room is done, Then its on to Chapters, and object interactions

I have a few more things to do before finishing this room

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Penny Diagnostics Day 22:

+Completed the Workshop room!

+Only one room to go

+Will need to make some assets for interactions

The last room to make is the Scientist room. Then I need to make interactable for getting into the rooms etc.

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Penny Diagnostics Day 20 and 21:

+Combined 2 days into one as I forgot to send out the update yesterday lol

+Rooms done: Hallways, Main Hall, Main laboratory, Resting room

+2 Rooms left to complete Scientist offices, Workshop room

Hoping to get the other 2 rooms done a little more quickly as they dont need so m...

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Penny Diagnostics Day 19:

+Built the main base for the main hall

+Next up is the main LAB Which will eventually be behind a locked door.

+Need to create an interactive panel for that piece.

Its taking me a little while to set up the base of the world. I will need to organize the mess that is my outliner...

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