Hey guys! Lately we've decided to also tackle some of the design elements of the Grand Azazel Hotel. This is a WIP preview of some of the ideas we had for its logo.
As you can see, they're variations on the same general theme: the centerpiece is a stylized A (or GA in the first case) in the...
2018-02-12 21:08:50 +0000 UTC
View Post
Hey guys! The sixth update of Identity is now live! It continues the gym scene from a.05 and adds new art assets, including the first Kovle sprite!
We've improved the looks of the gym, added more backgrounds to the suite corridor scenes and (as stated previously) implemented the first Kovle...
2018-02-01 20:55:44 +0000 UTC
View Post
Here's another WIP, this time it's of the entrance to the new gym! You can almost feel the sweat and thick workout musk and~
...That escalated quickly :P
2018-01-19 21:58:06 +0000 UTC
View Post
First of all, we're proud to announce that our project is now officially backed by 50 patrons! Thank you all for your continuous support towards this game!
We've come a long way since we started this, half a year ago. The prologue is nearing completion, with a whopping 25.000 words an...
2018-01-13 21:34:29 +0000 UTC
View Post
Hey guys! New WIPs incoming!
We've decided to improve our current gym background, as it wasn't really in tune with the overall hotel style and for better perspective reasons. This new one seems sleek and packed with more gym equipment for your muscles to enjoy :P
2018-01-06 22:50:00 +0000 UTC
View Post
Happy new year, everyone! Update a.05 is now live! It's smaller than the rest, but it still packs some action :P
There's a new scene under the "To the gym" choice, on Garreth's prologue path. The gym background is actually a placeholder for now, we will improve that scene in the upcoming up...
2018-01-02 19:06:15 +0000 UTC
View Post
Because of the holidays, were afraid we are going to have to delay this months update till tomorrow. Were sorry about this delay and are working as hard as we can to make sure it makes it out tomorrow.
2018-01-01 20:39:44 +0000 UTC
View Post
Hey guys, hope you all had an eventful New Year!
We wanted to let you know that, because this holiday season has been really busy for all of us, we'll need to delay the current update until tomorrow.
We hope you all understand and are okay with this, and we are sorry for the inconveni...
2018-01-01 20:14:37 +0000 UTC
View Post
Hey guys! Happy New Yea~ wait, it's still the 31st? ... Damnit :P
We've just released Update a.04 of Identity to the public! It brings a whole new character to light, as well as new visuals, story branches AND Android support, among others! :3
The links and mirrors for downloading thi...
2017-12-31 17:59:26 +0000 UTC
View Post
Hey guys! This time around, we've got a special treat for ya! We've been working on the map our game takes place in, and so far, we got the basic terrain 'biomes' laid out.
If it wasn't obvious by now, the place is rather mountainous, with its center being a valley. Both the hotel and the a...
2017-12-19 21:37:56 +0000 UTC
View Post
Another WIP for you guys, this time it's the master suite corridor!
We've decided to combine the warm, comfy atmosphere with a rather spacious hallway and modern touches, to make it different from an average room corridor.
However, we might remove the middle set of doors in the finish...
2017-12-13 20:16:04 +0000 UTC
View Post
Hey guys! As you all know, December is a rather busy time of the year for all of us, with holidays, family, celebrations, ... lots of eating - you can't deny that! :P
Thus, we wanted to let you guys know that this month's update will be a bit smaller than the rest. However, that does not me...
2017-12-03 02:39:23 +0000 UTC
View Post
Holidays are coming, holidays are coming!
Bringing mass destruction~ Wha?
Hey guys! It's the 1st of the month, so that means Update a.04 is now live!
Continuing down Cedrik's prologue path now, right after Kovle directs the Main Character towards their suite... What's the ...
2017-12-01 18:37:29 +0000 UTC
View Post
Hey guys!
We've just released Update a.03 of Identity to the public! We hope you will enjoy it. ^_^
The links and mirrors for downloading this update can be found on our Patreon's home page header.
Note that the update post that was previously for $3+ patrons is now available pu...
2017-11-30 20:59:47 +0000 UTC
View Post
At long last, Kovle's getting some sprites of his own! He's a Chinese feral dragon with a looong neck and fuzzy tail.
First two are him in his normal stance and looking disgusted by something (or someone), and the last one is actually a 'special sprite' as we call them. It's fused with the ...
2017-11-25 18:46:36 +0000 UTC
View Post
Here's a WIP of the VIP elevator exterior. Notice how its rather old-fashioned style contrasts the modern and tidy design of the hotel.
2017-11-12 20:14:12 +0000 UTC
View Post

Happy Halloween everyone!
To celebrate, here's the third update of our game! We've continued Garreth's prologue path, added tons of new backgrounds to the beginning and waterfall scenes and finally...
2017-11-01 17:34:36 +0000 UTC
View Post
Hey guys! Small update on how we will be treating the 'Name in credits' reward from now on.
Since we launched our first demo, we've had an amazing response from people, both actively supporting the project and following our progress. However, we also had to deal with a fair...
2017-10-24 18:41:15 +0000 UTC
View Post
Another WIP background to keep you guys updated on the progress we're making! It shows a shard of the luxurious hotel the MC finds himself at. Stay tuned for more!
2017-10-23 19:27:52 +0000 UTC
View Post
We want to make sure that our viewers can conveniently view our advertisement posts on FurAffinity, so please vote on what quality works best for you. We will go with the majority vote.
1. 720p. (Example - https:...
2017-10-17 10:40:10 +0000 UTC
View Post
As promised, we are releasing this update to the public a bit early! We hope that people will enjoy it :3
We've also stepped up our design game, switching from the old Victorian theme to a more 'Neo-Noir' aspect, with modern touches! The logo is the first design element to undergo this rewo...
2017-10-15 17:30:48 +0000 UTC
View Post
This scene will be used when the Main Character chooses to rest against the oak tree. Beautiful, isn't it? ^^
2017-10-10 21:09:42 +0000 UTC
View Post
Another WIP scene, this time for when the player chooses to lay down and rest on the cliff's edge.
At first, we wanted it to seem like a hilltop cliff, thus why we named it 'ridge'. But then, the scene plan shifted more towards a simple, flat cliff where the MC could easily rest on. (But we...
2017-10-03 17:34:10 +0000 UTC
View Post
Would you guys be OK with us releasing the upcoming Update a.02 out to the public only 2 weeks after its patron release, instead of 4?
We believe that doing so could help new people discover our project and see what we've accomplished so far. This would be an isolated occurrence. The rest o...
2017-09-29 20:47:47 +0000 UTC
View Post
From now on, we plan to launch every update on the 1st of each month.
Update a.02 will be live for patrons on October 1st!
2017-09-24 17:05:14 +0000 UTC
View Post
This scene will be used if the player decides to look through the gigantic spy-glass of the door, during the glade segment.
We wanted to let you guys know that we're both working on new story fragments and content, as well as improving what we have already implemented. ^_^
2017-09-22 21:17:00 +0000 UTC
View Post
Just a WIP for a coming up scene.
2017-09-18 00:51:05 +0000 UTC
View Post
?Let us know what you would prefer! Vote on this poll http://www.strawpoll.me/13930435?
2017-09-14 19:56:20 +0000 UTC
View Post
Here's the first finished sprite of our water drake for the upcoming update! We're naming him Cedrik! Tell us what you think of him! Would you take a swim together? I bet if you give that genital slit a good rub, it'll come out to play~
2017-09-06 17:28:09 +0000 UTC
View Post