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Identity

Identity

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Identity activity

Identity: Version 0.3.17

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Identity: Version 0.3.16b – Public Release

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Dev Diary – January 2026

Hello there, it's me, Baku.

I am the lead designer and also now the main programmer of the game. As we announced in our last post, I am here to let you know what's been going on.

Identity... and b...

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Dev Team - Status Report

Greetings friends, from the Identity Visual Novel developer’s team, and we wish you a very good 2026!

We’d like to sincerely apologise, as we have slowed down these last few months due to, yet again, real life getting in the way of our work in this project for most of the elements of t...

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Identity: Version 0.3.16b

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Identity: Version 0.3.15a – Public Release

Greetings, friends!

You can now access the newest public version in this post!

This is a sizeable update that brought the beginning of Day 10. You can check the release post for more information, but this ...

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Dev Diary – August 2025

Hello everyone, it's Baku here!

About Baku

I went by the name "Lone_Wanderer" previously. I am the lead designer and currently also the main programmer for this project.

My personal career path involved me going to university and study a field called "Computer V...

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Version 0.3.15c

A new Update for Identity. Addition of Day 10 and several illustrated CGs for Azorin's second date and the Demon on Day 9.

Welcome to a new update!

The last month has been one of the hottest yet. Unfortunately, not in a fun way. We hope, we can rouse the moods with some scalies at lea...

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Identity: Version 0.3.14 – Public Release

Hello everyone,

We hope you are having a good summer so far. With this heat wave you might want to avoid going outside... but perhaps you can tide the heat a bit with this public release of version 0.3.14.

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Identity UX: Questionnaire

Hello everyone!

We are currently still at work to release the next update when we can. Baku has started work on a total rewrite of the engine for Godot 4. This has several reasons, one of which is that our Godot 3 version has some recurring bugs regarding sounds and sprites.

These iss...

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Identity: Version 0.3.13c – Public Release

Hello there, it's Baku,

You can find the public version of 0.3.13c in this post right here. It adds a lot of content, such as reworks to existing days, all Kovle dates, sound additions and also lots of illu...

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Version 0.3.14

Salutations to everybody!

We have still been hard at work to change the underlying structures of the game, as it is right now, Baku has been working on potentially even remaking an entire Visual Novel Engine in Godot 4.

There are no guarantees here, if an entire rewrite is feasible, h...

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Hotfix Release: 0.3.13b

Hello,

We have updated the links in our original post here and the game again and hopefully we have squashed any crashes that had still popped up.

Let us know if any other bugs pop up. Crashes will al...

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Hotfix Release: 0.3.13a

Hello,

We have updated the links in our original post here and the game should now run without any further crashes.

We are already in the works of releasing the next update soon enough, and we will ke...

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Version 0.3.13c

Hello everyone, hope things are going well for you!

After a very arduous fight against the engine in figuring out how we would like to go about the save system, we decided to push the build as we have it in order to test how things go during play. Some bugs may still be present, so we will ...

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December 2024: A Quick Status Report

Hello everybody!

It's me, Baku, and while we did hope to push an update before the Winter Holidays, we weren't able to finish a release-worthy build.

While we were resting (and still are, actually) I had decided to actually post-pone the update given that the user experience for this ...

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Spider God Design Process and Brym Artworks

First you can see the finished pieces, followed by the work in progress images how we got to these final versions.

The Spider God and Brym Illustrations are followed by our mockups for the inventory menu. We are trying to keep it simple.

The Spider God's name has not yet been revealed...

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Build Status Update - December Release

Hello everyone, hope everything is going well with you!

As December has arrived, we would like to give you an update on our situation regarding the next build release.

Regarding the writing, we have began work on Day 10, but we have encountered a few issues along the way. We are neari...

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Currency Update

After careful deliberation, we have decided to switch our currency from USD to EUR as it would no longer make sense for us to be dealing in US Dollars, given that most of us don't get payouts in this currency and are not US citizens.
Due to such, the tier prices were followed by an adjustment ...

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Identity: Version 0.3.12

Hello everyone!

It is time for our next release, and right at Halloween, no less!

This release contains an addition to the main plot in the form of dreams, taking place at the end of each day, from Day 5 onwards.

This is something we have been wanting to do, with the big plot re...

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Identity: Version 0.3.11 – Public Release

Hello there, it's Lone Wanderer,

It's me again to deliver you with the next public release. You can find more information about version 0.3.11 on the post right here.

Looking forward, we are wanting t...

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Dragon Imperialists and WIPs of new CGs

The Dragon Empire has been something that had been hinted at in the game so far. Now, we have gotten around to actually focusing on them in the story.

The new content has been written for a Halloween release so... there is quite a bit of horrific stuff there.

We apologise that we...

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Build Status Update - October Release

Hello everyone,

It's Lone_Wanderer here, also known as Baku or Deadly Illusion by now. This month has been pretty great with progress! I have been working on both coding with the engine itself and writing content.

Identity is still running on Godot 3, and I started working on a port ...

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Identity: Version 0.3.11

Hello everyone, We wanted to release this a little earlier, but only now we have managed to squash some persistent bugs that were slightly game-breaking. We hope there won't be any more of those.

Without any further ado, we have finally prepared a new build in its earliest version, containi...

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Identity: Version 0.3.10 – Public Release

Hello there, it's Lone Wanderer,

I am here to present the new public build and it really has been almost a year. As outlined in our last status update, we did run into a few more delays.

You c...

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Build Status Update

Hello, we hope everyone is doing well!

This post will be an update on our build status. We had planned to release this build either now or later into August if we ran into issues with implementation, and we did have an unexpected one, with our programmer getting stuck without a flight back ...

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Dev Status Update (2/2)

Hey everyone!

This post features concept art for the two upcoming characters that will be introduced with Day 9, as well as some backgrounds for new locations, our studies regarding the new Gallery feature and a tease for the Brando date.

As for the characters, one of them was already...

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Dev Status Update (1/2)

Hey hey, Gherod here,

Well, it's been a long time. We deeply apologise for that, life's got in the way of us all and we just haven't been able to maintain a consistent workflow. Due to this, we have ultimately failed you for not keeping you up-to-date with recent developments and have, inst...

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Identity: Version 0.3.9a – Public Release

Greetings everybody,

Progress has been slow, several of us had to deal with IRL issues: Among the issues we faced, for example I, Lone_Wanderer, had been hospitalized for a month and a half; Samples had to deal with Covid.

We were able to get 0.3.10 finished, so as a treat, we also ha...

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Identity: Version 0.3.10

Greetings everybody,

We intended to release this build far sooner, but… life happened and here we are, four months after our original goal.

As it happened, in the recent months a lot of more urgent things popped up in our lives; I, Lone_Wanderer, had been in a hospital over the last...

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