SamSuka
enlit3d

enlit3d

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enlit3d activity

Sliders

 

Almost finished the body sliders. Still have a couple more things to do such as re-calculating the height of the character (so shorter girls don't float) after slider changes. Don't expect those th...

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Goals for demo 4: sliders and lewds

There are two main features planned for demo 4: body sliders, and lewds.

“Body Slider” is the feature that allows for alterations in the body’s appearance. For example, make the girl taller or shorter, make her boobs larger or smaller, and so on. What exactly are modifiable is still TBD at t...

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Demo 3.3d

Download LINK.

Bug fixes:

  • fixed game crush when spamming E at a door (and possibly related bugs) 
  • fixed possible item duplication/disappearing bug when moving items around wi...

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Demo 3.3

Download LINK.

Patch Highlights:

Equipment window, for you and your companions:

2018-02-21 02:43:32 +0000 UTC View Post

Plate Armor and Zone Selection

Added "Platemail." This is another set designed by Judasilfarion. If you like these kind of armor, you know who to contact! Here are the front and back views with the help of the new "change outfit" option for your companions:

NOTE: the capes are clippy when on the move. Will solve at a later...

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LewdVille?

Here are some previews of the upcoming hub area. It is rather small/empty right now due to limited number of assets. But I think it's good enough for a first pass. Gotta implement the lewds in a lewd game after all.

Going forward, I am considering implementing a real time in-game editor of sorts t...

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Heroine Rumble v1.011

Download link.

Fixed a possible "load into white screen" problem. No changes otherwise.

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Sticky White Stuff

 

Preview of something to come. Couple points:

  • No, it's not gonna be available in the patch right after. 
  • Only works on a naked...

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Tasks and Quests, part I

 

Been working on implementing a quest/task system. Quests are one pillar of the RPG genre. Indeed, if you really think about, many RPGs can be viewed as a series of quest/tasks. So it only make sense to implement a quest system as well.

2018-02-10 04:01:30 +0000 UTC View Post

Say Hi to Merchant-Chan

 

Added a new NPC, Merchant-Chan. (For now.) As her name implies, she is a vendor and she buys your... trophies you found in your adventures. Of course, she sells stuff too.

Here is what the trading GUI looks like:

2018-02-05 23:17:52 +0000 UTC View Post

Ranged Enemies and Projectiles

Added projectile attacks and ranged enemies to the game. The AIs are upgraded as well to handle the range combat possibilities. This particular enemy fires slow-moving and large projectiles and is fairly easy to handle one versus one. However, they can be dangerous in packs or when you are distracte...

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Equipment Window

Implement an equipment window. With this window you can drag and drop to equip/unequip items. Double clicking works as well. This also means a couple of changes:

  • Items will actually be transferred over when they are equipped
  • It is now possible to customize the equipment of your alli...

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Downed State

Downed state is a concept I allured to earlier, but I don't think I  elaborated on. I am currently in the process of implementing this new state and I will describe how it works here.

Currently, every character have 2 possible states: Dead, or Alive. A new state will be introduced to game: th...

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Demo3.2 - Download Link.

Download LINK.

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Demo v3.2

Demo v3.2 is now available!  Patron only download link.


Featured in the picture is another o...

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Fighter's Set

Since there is now an unarmed moveset, it only makes sense to have a new outfit to go with it. Special thanks to Judasilfarion for helping out in the creation of this set!

Back view:

Of course,...

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Quick Bar/Hotkeys

Implemented a quick bar/hotkeys. You can pick and choose which item/command/consumable/special to put on there for quick access.

(The colors are screwed up due to the gif format...)

The entire thing...

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Farming, Part II.

Got a lot of work done on farming. Here is some demos (and also as  explanation) of how farming works:

The controls for farming is simple: face the desired tile/crop and then press the interact button (default: E) while having the appropriate tool equipped.

The first tool to showcase is...

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Unarmed Moveset

I want the "harvest" option to pop up when the player is looking at a fully grown crop while empty handed. That requires the ability for the player to unequip their weapon (something they can not do before). And if I am going to implement that, might as well add an unarmed moveset to the game as wel...

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Farming, Ranching, Breeding; the beginning.

I don't know how much people paid attention or remember that this game will have monster girls and the breeding of them. It certainly isn't a game that will be 100% focused on combat, (even though a lewd dungeon crawler isn't a bad idea at all). It was just that 1) there is a lot of concepts that ca...

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Shadows, Part II

Happy new years and hope everyone had a good holiday.

I have been working on the shadows on and off during the last couple of days and there is now a huge improvement over the existing shadowing system.

-------- WARNING: somewhat technical stuff below -------

In my previous 2018-01-01 22:01:04 +0000 UTC View Post

Demo 3.1

Download LINK.

Refer to previous post for details.

Phew, its finally done. I am going to be mostly ...

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Demo 3.1 coming soon!

Working on another build addressing the issues that were raised, so I am not going to respond to the individual comments. It is currently undergoing alpha testing and will be released for patreons very soon.

Here are the change logs:

  • ESC key now closes dialogues first if currently in d...

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Demo 3

(Download link on previous post)

Demo 3 is here! 

Notable features:

Allies!

Having a p...

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Demo 3 - Download Link.

I got a suggestion to separate the "patch notes" from the actual download post, so non-patrons can get a grasp on what's going on as well. It sounds like a pretty good idea so I am going to give that a try.

Here is the download View Post

Patreon decided against rolling out the fees change.

I will keep this one brief, this is good news! Patreon decided against the planned fee payment changes on December 18. That means, if you are say, a $5 pledger, you will still be paying $5 on next payment instead of $5.5.

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Bunny

A couple more pictures:

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Update to the Patreon fee structure changes.

UPDATE: Patreon decided against rolling out the payment changes: https://blog.patreon.com/not-rolling-out-fees-change

I personally dislike making this kind of posts, but I feel I own it to...

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Zone changes, "Infinite" Floors, and Portals.

Been working on a couple of things.

For starters, it is now possible to dynamically generate an infinite (in theory) amount of dungeon floors instead of the the only one at the start of the game.

So naturally, there is now a "to next floor" portal to take you (and your party) to the next flo...

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Pledge Fee Changes (By Patreon)

UPDATE: Patreon decided against rolling out the payment changes: https://blog.patreon.com/not-rolling-out-fees-change 

So I received an email earlier from Patreon giving notice that i...

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