Heroine Rumble v1.01
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Another minor bug fixes patch. If you don't have problems with v1.0, you can probably skip this one.
Changes:
- Fixed issue with winning match lewd ga... 2017-12-01 19:31:08 +0000 UTC View Post
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Another minor bug fixes patch. If you don't have problems with v1.0, you can probably skip this one.
Changes:
No, not those kind of escort. That will come later.
Finished incorporating the path finding AI with the combat AI. So now it's possible to have "escorts" that will follow you and attack nearby enemies. Implemented a couple more AI commands as well, such as attack ground, move to position, and foll...
2017-12-01 01:31:58 +0000 UTC View Post
Made a lot of progress on path finding. It works pretty well on open field, but does get congested a bit with big groups in narrow chokes. Here is a gif demo:

One of the things that I will be implementing...
2017-11-28 05:42:55 +0000 UTC View Post
A few people have observed that the enemies sometimes "attack you through door" or even "ambushes" you by doing things like "hiding near the walls."
The reason for those behavior is that the AI only knew how to move in a straight line towards the player. This works pretty well for large open terra...
2017-11-23 18:59:22 +0000 UTC View Post
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Fixed various "small" issues with combat and added a couple of new things, including:
Mostly just bug fixes from v0.6. I waited a couple days to see if any more severe bugs pops up but fortunately it didn't, so here is v1.0 :D
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Changelog
Decided to postpone work on demo 3 a bit to fix some issues with combat in demo 2. (Demo 3 will be focusing on non-combat related stuff)
Here is a new enemy type for the game - Zs. They are meant to be fast, fragile, and fearless swarmers. And they'll likely require some different tactics to deal ...
2017-11-16 01:10:00 +0000 UTC View Post
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It's been 3 long and tiresome days. But here are the changes for the (probably) final version of HR. From now on wards I'll be on bug fixes only and focus my at...
2017-11-12 05:56:56 +0000 UTC View Post
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A playable, randomly generated dungeon is now here!
Bundled with it, are a bunch of new items (both "old" and new), looting (from containers and k.o.ed enemies), a working in...
2017-11-08 18:36:04 +0000 UTC View Post
A gif showing equipping/removing gear with the inventory ui.
Inventory, and looting from containers and ... sleeping enemies are working now. The equipment screen, together with the color chooser located there, will come at a later time.
Currently working on porting some stuff over fro...
2017-11-03 03:31:50 +0000 UTC View Post


Still WIP. Otherwise should be fairly self-explanatory :D.
2017-10-29 01:57:06 +0000 UTC View PostThe short answer is "no".
The longer answer, as always, is more nuanced.
There seem to be this misconception that Patreon prohibits using it to fund adult game development, and all adult game devs are using it illegally. This is completely false.
While it is true that Patreon doe...
2017-10-27 16:57:58 +0000 UTC View Post
Started the work on new functionality - interact with the world. (Default Key: E)

I ported the dialogue system from HR, but now with view-able footwear (*gasp*) and rotate-able camera:
2017-10-25 06:05:17 +0000 UTC
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Finished the random dungeon (schematic) generator. Going to work on actually constructing it next.
What the colors mean:
As many are aware, HR is "done" and I am working on a new game. However, I will continue to support HR in the near future in terms of bug fixes and tweaks.
So here is the deal, if you have any suggestions on small tweaks to be made in HR, leave a comment here. What I will do...
2017-10-14 22:44:52 +0000 UTC View Post
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Changelogs
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Change log
Please refer to previous post for instructions, ESPECIALLY IF YOU HAVEN'T PLAYED MOUNT AND BLADE/ FOR HONOR.
Download 2017-10-07 04:13:25 +0000 UTC View Post
Demo #1 is almost ready. However, because it is a very bare bone demo I feel it would be best to talk about what to expect and give some instructions on how to play.
The controls are as follows:
WASD - move
Mouse - look around
Mouse_Left - Attack
Mouse_Righ...
2017-10-06 04:04:19 +0000 UTC View Post
Redone the ground textures and added grasses, so now its a steppe of sorts. This is likely all I am going to do for terrain on demo #1. (Demo #1 coming very soon!)
The grasses are important because I need to test the LOS (level of detail) system that only draws high detailed objects, like grasses ...
2017-10-04 05:11:17 +0000 UTC View Post
Spend most of today getting shadows to work and got it working in an acceptable fashion for demo#1.
What is the issue you ask? Well, the first observation is that the view distance in a third person view game is far larger compared to an indoor setting like Heroine Rumble was. The second is the pl...
2017-10-03 07:00:19 +0000 UTC View PostOne flaw in the combat system that I want to address is the difficulty in fighting many opponents at once. While arguably that it is realistic and it should be difficult, it doesn't make for a fun game play experience. It is certainly do-able by walking backwards and keep swinging - effectively turn...
2017-09-30 04:34:39 +0000 UTC View Post
Decided to create a new armor set for the enemies. Here is a screenshot.
"You are in the wrong neighborhood, lass."
2017-09-27 03:12:53 +0000 UTC View PostBeen working on solving various animation problems arising from independent torso and leg movement. Should be able to wrap it up this week together with the first iteration of combat. But somewhat tired of working with barely presentable in-dev assets so the next step is to (re)introduce outfits and...
2017-09-15 03:26:23 +0000 UTC View PostThe combat mechanics are almost finished now. There are still quite a few bugs and animation problems that need to be sorted out, but enough core systems are functional now to create an overview of how it works.
So like I mentioned before, the game will be based on Mount and Blade melee combat sys...
2017-09-09 23:52:43 +0000 UTC View Post
It was certainly a challenge to get the upper body and lower body independence to look believable. But it is mostly working now.
Here is a rather big gif file as demonstration:
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Might as well get this out of the way now.
This version fixed all the bugs that are reported so far, if I missed anything, please let me know.
A new feature...
2017-08-19 01:07:59 +0000 UTC View Post
Added Inverse Kinematics to engine and implemented enough functionality for independent upper body and lower body movement.
Kind of tired of talking about tech so lets do something different this time.
As mentioned before, the next game will feature weaponry and directional attacks and...
2017-08-16 21:17:29 +0000 UTC View Post