From the poll, it seems that is an overwhelming interest in modding the game. So I have taken the liberty to implement modding support for equitable items in addition to animations. I believe these two are the most common uses of modding, beyond things like tweaks and “cheats” so it makes sense ...
2018-05-31 00:18:06 +0000 UTC
View Post

Implement some simple modding support to import custom animations. TBH I didn't plan to support modding so soon (in terms of development) but some people already made some animations. So here it is.
One a...
2018-05-24 23:49:13 +0000 UTC
View Post
Download LINK.
Refer to previous post for changelogs.
This is primarily a "features" patch introducing new mechanics into the game. As such, it could be pretty buggy. So make sure to report ...
2018-05-22 18:08:04 +0000 UTC
View Post

Color change

Hair Change and Futa Potions and new icon based inventory
2018-05-21 16:59:49 +0000 UTC
View Post
Imagine if there's an NPC that sells a potion that can turn you into a futa. Along with all the advantages and disadvantages. How much are you willing to pay for it?
Picture not related to poll:

2018-05-18 02:54:36 +0000 UTC
View Post

Throwing is done! The controls should feel pretty similar to other weapon sets - hold LMB to start the throw, release LMB to do the actual throwing. Holding it longer than the minimal throw prepare time have th...
2018-05-16 17:56:07 +0000 UTC
View Post
Pretty much done with throwing projectiles mechanics. But it's getting late, I'll leave the post for the very near future.
In the meantime, I am curious on whether people want locational damage for ranged attacks (eg headshots). Perhaps something like extra damage and stagger on headsh...
2018-05-15 05:48:12 +0000 UTC
View Post
The save/load feature has exacerbated the inventory management problem. The item drop rate is kinda high, and players generally tends to hoard items. I feel like the inventory UI (one of the earliest feature implemented) is becoming more and more inadequate.
Meet the new icon-based UI: (The i...
2018-05-11 04:01:51 +0000 UTC
View Post

So, got lots of comments (and confusion) on the fact that currently only Bosses are grabbable. The ability to initiate grab on anyone is certainly doable - HR had it in fact. Curious if that's something people ...
2018-05-07 19:27:00 +0000 UTC
View Post
Download LINK.

Changes:
- - implemented sound system (different from HR)
- - added so...
2018-05-05 18:21:15 +0000 UTC
View Post
Download LINK.
Changes:
- fixed problem with error msg popping up during Ludas Lair
- defeated units no longer knocks the aggressor into the air on grab escape
- fixed bug with stackable...
2018-05-02 20:31:20 +0000 UTC
View Post
Download LINK.
Changes:
- fixed another bug that cause bodies to not be lootable (also caused loot amt to be lower than intended)
- fixed incorrect height calculation that results in...
2018-05-02 00:45:59 +0000 UTC
View Post

With the addition of polearms, I think there are enough melee weapon types in game for now, and it is the time to turn attention into ranged weaponry. For example, throwing, bows and crossbows. Over the weekend...
2018-05-01 01:36:52 +0000 UTC
View Post
EDIT: NEW VERSION v4.1c : LINK
Changes:
- fixed bug that cause you unable to help allies or init grab (currently only on boss)
- fixed bug that cause using sliders resets your c...
2018-04-27 15:48:08 +0000 UTC
View Post

Sneak peak of some upcoming moves that targets the penis. Usable on males and futas. Although futas are still some time away.
2018-04-24 04:59:26 +0000 UTC
View Post
Background:
Ludas was among the first sent to investigate the Mysterious Border Disturbances. Everyone thought that this was an easy task, certainly no match for the young and promising Ludas. However, not only did Ludas failed to bring order to the village, he kidnapped the towns...
2018-04-20 04:22:27 +0000 UTC
View Post
Added 2 new combat mechanics.
The first is “Shove.” This is an action that can only by the player via pressing the LMB while holding down the RMB (for now). What it does is that it pushes back nearby (weak) enemies. It also grants a “parry-like” state for some frames that can deflect blows...
2018-04-13 03:47:42 +0000 UTC
View Post
Implemented some new features.
The first is the ingame conceptualization of parties. Before this, the game had no notion of party at all, and instead relied on the team flag on each character to determine which attacks would hit who and so on. Anyways, this is mostly an internal thing atm an...
2018-04-11 03:50:41 +0000 UTC
View Post
Polearms are here! Their moveset is comprised of two thrusts from right and top, and a slash from the left. Their biggest strength is reach, being the longest weapons category in game. Thanks to Judasilfarion for creating this particular lance model!
2018-04-08 22:58:18 +0000 UTC
View Post
This is a full set, meaning that it have separable pieces that can mix and match with others. Whereas some outfits, like merchant set, are a single piece that are meant for NPCs only. (You monster)

...
2018-04-04 16:14:53 +0000 UTC
View Post
We received a lot of feedback that trying to be a hero and solo is too hard (but to be fair, is it really our fault? It is called R*** Dungeon for a reason) so we have came up with new devices to help tip the balance in the player’s favor.
Introducing squirt guns!
2018-04-01 20:33:13 +0000 UTC
View Post
Download LINK.
FIXES:
- fixed the inability to control the player unit while sliders are open
- fixed bug that cause units to spawn with derp...
2018-03-29 21:47:54 +0000 UTC
View Post
Download LINK.
Good news everyone, lewds are finally here!
A lot of effort (time) were spent getting body sliders to work with sex animations, so this patch may be a little rough on the ed...
2018-03-27 23:55:00 +0000 UTC
View Post
"Grabs" is finally functional, here are some sneak peaks:

The escape bar is now on a fixed location on the screen rather than on individual pairs. The goal is ...
2018-03-24 03:28:23 +0000 UTC
View Post
Aphrodite’s Mark: A powerful effect that the Player starts the game with. Grants “immortality” and increased lustfulness. In addition, when the sexual desire of the player is high, she/he will emit an irresistible aura that will make nearby beings think the sa...
2018-03-21 04:48:02 +0000 UTC
View Post
Bonus?:

2018-03-17 04:50:32 +0000 UTC
View Post
I have solved the "floating in air" problem for non-"feet on ground" poses described in the previous post. Above is a demonstration of this with 3 different body sizes. It's not perfect but it is a lot better than previously, which would cause the girls to either float in the air or clip into the gr...
2018-03-15 06:09:26 +0000 UTC
View Post


So I have created about 6 poses (some animated some not yet) to test the new animation system. That is,...
2018-03-13 02:01:18 +0000 UTC
View Post
Here is something to illustrate the problem that the new system tries to solve. In HR, the poses of both participants are fixed and is only made to look right under specific body sizes. The problem occurs when the sizes are different than the ones the poses are made in. For example, in the "chest me...
2018-03-09 04:20:56 +0000 UTC
View Post
Progress has been going well on the new "grab" system, but still isn't in a demo-able state yet.
In the mean time, I noticed there are quite a few comments on wanting bondage to be in game. IIRC similar suggestions were made for HR too. In HR, it wasn't really feasible to incorporate ...
2018-03-07 00:37:00 +0000 UTC
View Post