SamSuka
enlit3d

enlit3d

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enlit3d activity

v4.8.4 Conversions!

Download LINK. Zippy MIRROR.

This is another "small" patch with the primary goal of fixing a game-ending bu...

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V4.8.3 - New moves!

Download LINK.

Made a couple of new animations while waiting for bug reports to prop up. Made 3 in total, 2 for when the attacker have a penis and 1 for no penis. I noticed that the game have a lo...

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V4.8.2 MOAR FIXES

Download LINK.

 Changelogs:

    - added another check to floor the EXP numbers when using reset_potion

    - fixed the trade item display bug that shows sell p...

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Dungeon Modding Tutorial

As stated previously, I want to give a guide/tutorial on unit/dungeon modding. Here it is. I finished the draft in the morning and then I was occupied with some administrative stuf...

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V4.8.1 - bug fixes

Download LINK.

Changelog:

- fixed bandit camp being inaccessible
- fixed the restraints persist through saves
- fixed a possible cause that makes bosses not spawn
- you may now free...

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v4.8 - Restraints and Devices

Download LINK.

Took a bit longer than expected, but I think it's worth it. First of all, restraints can now be applied on any vulnerable enemy as well instead of just on you/allies. You can of cours...

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Patch Preview

I was working on the stuff I mentioned in the previous post, and I thought I would be able to get a build out this week. But unfortunately that fell a little short, so we'll have to make due with a patch preview instead.

Some people are probably a little disappointed with the removal of (dungeon) ...

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All Tied Up

A while back on the topic of (dungeon) traps I mentioned I abandoned lewd traps for something better. Quite a few people asked what that something is, so here is an explanation.

NOTE: Still all WIP and subject to change.

From early on in development, one feature that I wanted in game is in-c...

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v4.7.3 Futa Dungeon and Modified items!

EDIT3:V.4732 HERE.

- fixed bug with Yuri potion not working (again)

- no changes otherwise

EDIT2: V4.731

- fixed allies cloning by repeatingly telling them to stay at camp/go with...

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v4.7.2 MORE FIXES

V4.7.2 is up! Upgrading is strongly encouraged because there are some very severe game-breaking bugs with 4.7 and 4.7.1. Once upgraded, I recommend never touch v4.7 and 4.7.1 again. 

Download LINK...

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v4.7.1 - bug fixes

Download LINK.

Fixes:

- fixed party member corruption when loading from an older save
- fixed a possible game crush (.kg of null...)
- reduced spawn in 4th floor of goblin lair
- fix...

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v4.7

Thanks for the wait everyone, the new build is finally here! Download LINK.

One of the issues that I went back and forth on is the (dungeon) traps. I tried various configurations on their visibi...

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The Goblin Lair and more new features

In the next version, you will find a new dungeon - "Goblin's Lair." This replaces the current "Hard" dungeon. This dungeon have exclusively goblin enemies. Unfortunately, I haven't got the time to upgrade the environment yet, so it will look the same as existing dungeon. However, it have a couple of...

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Features and... Goblins?!!

Decided to combine the existing equipment window (hotkey C) and the upcoming stat window together into a Character window. It consists of tabs as seen above. You click on the buttons to switch between different tabs. I think this is a neat way to organize everything and allows for extensions in the ...

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Some upcoming features

It seems that the environment save/load is working rather well, at least I haven't received many bug reports on it. Going forward, I am going to assume the environment, quest, and map unlock save/load are all working as intended. If you found a "dupe" bug, it may not be a good idea to keep it a secr...

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[Patreon] V4.6 - Base Building?!

Download LINK.

V4.6 is here! Here are the patchnotes:

  • The "Tent" area is now saved across playthroughs! Which means farming/gardening progress is saved! Container(s) in the area will...

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In Game Terrain Editor - Part II

V0.1 of the Terrain Editor is done. And one of the new features, is that changes made to the farm/garden and containers in the tent area is now saved! This happens regardless of whether or not you use the Editor.

Another feature is the ability to save/load user created maps (to external files). Th...

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In Game Terrain Editor - Part I

Been working on a fairly major feature - an in game terrain editor (that can place/remove objects too). It's not 100% done yet but enough of it is working already to start writing a post about it.

But before that, I want to take a detour and talk about some design decisions first. First of all, I ...

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For Modders: additional references.

@Mike W is working on a new outfit shown in the picture. He wanted a couple more references that he can build and extend from. So here is the reference file with more things!

Reference_2 which c...

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Demon's Pack

Ported the demon's set from HR over and made some horns. Here is a preview: 

One great thing about the mod system that I didn't realize at first is the ability for me to release incremental content w...

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Some (many?) words on what’s to come

 Before continuing, I invite people to check out the following:

The first is a recolor pack by @Pricholas Lamp that you can download here. It contains over 30 items of various colo...

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V4.5c - threesomes!

Download LINK.

Changelogs:

  • implemented armor
    •  protection - reduces damage taken, armor is less effective when damage is much higher than armor
    • deflection - resi...

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Mod Packs

One feature of v4.5 is the easier installation of mods. Just drag and drop the mod folders into the installation_folder/data/ folder and you are done! Of course, this meant compatibility breaking changes from the previous version. So special thanks to modders who upgraded the mods to work with v4.5!...

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V4.5

Download LINK.

I was actually aiming for the patch release in the last week, but one thing led to another, and here we are. (That's why there's no release dates :P)

Implemented lots of new features ...

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Vote on position to port from HR

In the previous post I asked the community on what positions to port from HR to the new game. And of course, the comments blew up. So to get a better idea on what's the most desirable, I compiled a list of the most popular responses and put it in a poll. This is the poll, so vote away!

Some words ...

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More positions, more fun!

I think the previous patches made great strides in game mechanics and features, but it still leaves the lewd side of things lacking. So I am currently working on add more "positions" into the game. 

Previously, the "positions" are called "moves," but there might be some confusion between "mov...

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Archery

Bows are a long requested feature and it is finally here! It took a while to make it work because it requires some new animation tech, but I hope it's worth it!

In testing, I noticed that projectiles do not hit nearby foes or foes near walls reliably. I tracked down the issue and it is fixed for n...

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Spread the Love

EDIT: Almost forgot, Upsa in the discord wrote up a very detailed guide on how to mod files into the game with blender, check it out Here!

A common suggestion pe...

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Encounter Map and Other Changes

Implemented a new type of area -> encounter maps! Basically, it is a randomly generated terrain segment where "interesting" things can happen, such as being attacked by a group of looters bandits. Also, hills and non flat terrain!

Along with this, there are a couple of changes, both invisible a...

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V4.4 - modding!

Download LINK.

See previous post for basic instructions on modding.

Changes (beyond modding stuff):

  • implemented new feature to move the camera while any UI elem is invisible - drag with...

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