v4.8.4 Conversions!
This is another "small" patch with the primary goal of fixing a game-ending bu...
2018-11-08 22:13:06 +0000 UTC View Post
This is another "small" patch with the primary goal of fixing a game-ending bu...
2018-11-08 22:13:06 +0000 UTC View Post
Download LINK.
Made a couple of new animations while waiting for bug reports to prop up. Made 3 in total, 2 for when the attacker have a penis and 1 for no penis. I noticed that the game have a lo...
2018-11-04 01:55:40 +0000 UTC View PostDownload LINK.
Changelogs:
- added another check to floor the EXP numbers when using reset_potion
- fixed the trade item display bug that shows sell p...
2018-10-30 16:41:21 +0000 UTC View Post
As stated previously, I want to give a guide/tutorial on unit/dungeon modding. Here it is. I finished the draft in the morning and then I was occupied with some administrative stuf...
2018-10-27 01:29:15 +0000 UTC View PostDownload LINK.
Changelog:
- fixed bandit camp being inaccessible
- fixed the restraints persist through saves
- fixed a possible cause that makes bosses not spawn
- you may now free...
Download LINK.
Took a bit longer than expected, but I think it's worth it. First of all, restraints can now be applied on any vulnerable enemy as well instead of just on you/allies. You can of cours...
2018-10-19 18:22:14 +0000 UTC View PostI was working on the stuff I mentioned in the previous post, and I thought I would be able to get a build out this week. But unfortunately that fell a little short, so we'll have to make due with a patch preview instead.
Some people are probably a little disappointed with the removal of (dungeon) ...
2018-10-15 06:39:20 +0000 UTC View Post
A while back on the topic of (dungeon) traps I mentioned I abandoned lewd traps for something better. Quite a few people asked what that something is, so here is an explanation.
NOTE: Still all WIP and subject to change.
From early on in development, one feature that I wanted in game is in-c...
2018-09-21 03:28:19 +0000 UTC View Post
EDIT3:V.4732 HERE.
- fixed bug with Yuri potion not working (again)
- no changes otherwise
EDIT2: V4.731
- fixed allies cloning by repeatingly telling them to stay at camp/go with...
2018-09-16 18:25:06 +0000 UTC View Post
V4.7.2 is up! Upgrading is strongly encouraged because there are some very severe game-breaking bugs with 4.7 and 4.7.1. Once upgraded, I recommend never touch v4.7 and 4.7.1 again.
Download LINK...
2018-09-08 20:09:30 +0000 UTC View Post
Download LINK.
Fixes:
- fixed party member corruption when loading from an older save
- fixed a possible game crush (.kg of null...)
- reduced spawn in 4th floor of goblin lair
- fix...
Thanks for the wait everyone, the new build is finally here! Download LINK.
One of the issues that I went back and forth on is the (dungeon) traps. I tried various configurations on their visibi...
2018-09-04 19:31:47 +0000 UTC View Post
In the next version, you will find a new dungeon - "Goblin's Lair." This replaces the current "Hard" dungeon. This dungeon have exclusively goblin enemies. Unfortunately, I haven't got the time to upgrade the environment yet, so it will look the same as existing dungeon. However, it have a couple of...
2018-08-29 06:29:15 +0000 UTC View Post
Decided to combine the existing equipment window (hotkey C) and the upcoming stat window together into a Character window. It consists of tabs as seen above. You click on the buttons to switch between different tabs. I think this is a neat way to organize everything and allows for extensions in the ...
2018-08-16 06:12:39 +0000 UTC View PostIt seems that the environment save/load is working rather well, at least I haven't received many bug reports on it. Going forward, I am going to assume the environment, quest, and map unlock save/load are all working as intended. If you found a "dupe" bug, it may not be a good idea to keep it a secr...
2018-08-06 04:51:54 +0000 UTC View Post
Download LINK.
V4.6 is here! Here are the patchnotes:
V0.1 of the Terrain Editor is done. And one of the new features, is that changes made to the farm/garden and containers in the tent area is now saved! This happens regardless of whether or not you use the Editor.
Another feature is the ability to save/load user created maps (to external files). Th...
2018-07-25 02:07:06 +0000 UTC View PostBeen working on a fairly major feature - an in game terrain editor (that can place/remove objects too). It's not 100% done yet but enough of it is working already to start writing a post about it.
But before that, I want to take a detour and talk about some design decisions first. First of all, I ...
2018-07-21 20:28:53 +0000 UTC View Post
@Mike W is working on a new outfit shown in the picture. He wanted a couple more references that he can build and extend from. So here is the reference file with more things!
Reference_2 which c...
2018-07-17 03:16:33 +0000 UTC View Post
Ported the demon's set from HR over and made some horns. Here is a preview:

One great thing about the mod system that I didn't realize at first is the ability for me to release incremental content w...
2018-07-12 19:57:47 +0000 UTC View Post
Before continuing, I invite people to check out the following:
The first is a recolor pack by @Pricholas Lamp that you can download here. It contains over 30 items of various colo...
2018-07-10 05:23:36 +0000 UTC View Post
Download LINK.
Changelogs:
One feature of v4.5 is the easier installation of mods. Just drag and drop the mod folders into the installation_folder/data/ folder and you are done! Of course, this meant compatibility breaking changes from the previous version. So special thanks to modders who upgraded the mods to work with v4.5!...
2018-06-27 16:59:23 +0000 UTC View Post
Download LINK.
I was actually aiming for the patch release in the last week, but one thing led to another, and here we are. (That's why there's no release dates :P)
Implemented lots of new features ...
2018-06-25 16:56:17 +0000 UTC View PostIn the previous post I asked the community on what positions to port from HR to the new game. And of course, the comments blew up. So to get a better idea on what's the most desirable, I compiled a list of the most popular responses and put it in a poll. This is the poll, so vote away!
Some words ...
2018-06-18 17:19:05 +0000 UTC View Post
I think the previous patches made great strides in game mechanics and features, but it still leaves the lewd side of things lacking. So I am currently working on add more "positions" into the game.
Previously, the "positions" are called "moves," but there might be some confusion between "mov...
2018-06-15 18:30:32 +0000 UTC View Post
Bows are a long requested feature and it is finally here! It took a while to make it work because it requires some new animation tech, but I hope it's worth it!
In testing, I noticed that projectiles do not hit nearby foes or foes near walls reliably. I tracked down the issue and it is fixed for n...
2018-06-12 22:22:14 +0000 UTC View Post
EDIT: Almost forgot, Upsa in the discord wrote up a very detailed guide on how to mod files into the game with blender, check it out Here!
A common suggestion pe...
2018-06-07 17:41:12 +0000 UTC View Post
Implemented a new type of area -> encounter maps! Basically, it is a randomly generated terrain segment where "interesting" things can happen, such as being attacked by a group of looters bandits. Also, hills and non flat terrain!
Along with this, there are a couple of changes, both invisible a...
2018-06-04 23:12:55 +0000 UTC View Post
Download LINK.
See previous post for basic instructions on modding.
Changes (beyond modding stuff):