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V5.08 is here! The big feature in this patch is the new Party Management System that allows you to "store" and "take" units. Along with it, it is now possible to cap...
2019-04-21 19:35:03 +0000 UTC
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The Village map only had 2 NPCs, and every new feature was crammed to either one of them. As a result, it can be easy to miss game features becau...
2019-04-18 05:08:36 +0000 UTC
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New build is here! Had some issues with the compiler not cooperating which led to a bunch of unpleasantness. The new map is here along with the new unit/outfit...
2019-03-31 21:12:35 +0000 UTC
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Build's not ready yet. So here is a sneak peak of what I am working on and what you can expect on the next build.

Added a combat tutorial/training side ...
2019-03-23 02:13:03 +0000 UTC
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New build is here. Couple of highlights.
The first is a new area/side mission that introduces players to the restraining mechanic. I think what the game lacks ...
2019-03-10 05:10:32 +0000 UTC
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New build is here! I admit, the new mapping system took longer than expected, but hopefully that's behind us now. Now its the time to reap the fruits of hard labor. ...
2019-02-26 20:44:48 +0000 UTC
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This is for $5 tier and up, to get more feedback. It is a still a preview build, which means expect bugs and unintended features. Backing up your saves is recommende...
2019-02-17 19:30:14 +0000 UTC
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Fixed a lot of bugs already, but I am sure there are lots of other bugs to be found. If there arent any major/breaking bugs, I'll like to release the build for the $...
2019-02-16 01:55:40 +0000 UTC
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Changelog:
- fixed game crash when loading saves with planted crops
- fixed game crash when talking to NPCs
&...
2019-02-13 02:22:08 +0000 UTC
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NOTE: this a preview build for a reason. Expect unintended features. Backing up saves before running this is highly recommended, and have cheats available in case an...
2019-02-10 22:11:01 +0000 UTC
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A while back I mentioned that I'll add a tutorial on how to generate IK move data to handle grabs between non-standard size participants better. Finally gotten around to do it, 2019-02-07 04:41:32 +0000 UTC
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On the last post, I outlined the new dungeon generation system. Here is another post demonstrating some of the things I have implemented.
So, the dungeon generation itself. It short, it mostly works now. Here is a visual demonstration of how this new system works.
We start by using th...
2019-02-03 02:47:51 +0000 UTC
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Been working on the new dungeon system, here are some of the new things so far.
The first is a rework of the transition system. This is kinda hard to explain without going into technical details. But basically, under the old system, the game simulates all zone that the player have visited. ...
2019-01-27 19:23:46 +0000 UTC
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Here are a couple of cheats implemented for v4.944:
[deep_pockets] -> refills ammo to full at every game frame; effectively, granting infinite ammo.
[init_player "UnitId"] -> initializes the player to a different unit. Mostly meant for modding but probably have a few diffe...
2019-01-17 19:19:46 +0000 UTC
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Changelog:
- fixed move selection bug where futas are treated as males
...
2019-01-17 19:15:37 +0000 UTC
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Changelog:
- males: can now equip horns and tails
- fixed bug tha...
2019-01-14 02:57:55 +0000 UTC
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Beside playable males, v4.94 implemented a significant feature that was only mentioned in passing - cheats. Without further ado, here is how it works:
First, you must enable the in-game commands console under options (press ESC):
2019-01-10 03:06:01 +0000 UTC
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Playable males and additional console commands are here! This knocks off the first and second significant features for this month. There will be another $10 Patreon ...
2019-01-10 00:54:39 +0000 UTC
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Hope everyone had a good holiday and Happy New Years.
As mentioned previously, I want to start wrapping up on implementing new features and move onward to content.
There are three significant features planned for January:
The first is cheats/console commands.
2019-01-04 04:52:56 +0000 UTC
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Took a while to track down an elusive bug. Plus the fact that I was pretty occupied with IRL stuff so this bugfix patch is a little late.
I also found another ...
2018-12-24 05:48:27 +0000 UTC
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V4.9.3 is here! I didn't get a lot of time to work on it unfortunately, so it might be a bit buggy, especially the grab on unit placed on devices part. My plan is that in t...
2018-12-17 20:06:44 +0000 UTC
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A while ago I asked for suggestions on a central web host/service to use as the mod repo. One of the suggestion was reddit. So I thought, why not, let's give that a try. Made a subreddit: https://www.reddit.com/r/enlit3dG...
2018-12-12 20:05:12 +0000 UTC
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Changelogs:
- implemented 2 additional F/F oriented moves - finger_bang and face_sit
&n...
2018-12-05 17:43:30 +0000 UTC
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Here are a couple features for next version.
The first is item requirements:

This by itself is not too terribly exciting, but it enables 2 features in the future:
- 1) Tiered equipment. Fo...
2018-12-04 03:07:07 +0000 UTC
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Here are 2 mods that was posted on discord.
The first is an official hairs pack. This will likely be merged into the base game so it's pretty safe to use:

Download 2018-12-01 21:44:55 +0000 UTC
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V4.9.12 is here! Mostly to fix the game crush on hair change / certain items. In addition, I found the Godness Boss ("Dungeon" floor 3) to be lacking. The strategy ag...
2018-11-27 06:27:54 +0000 UTC
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EDIT: download v4.9.11 HERE. Fixed a coloring bug.
EDIT: link taken down to fix a bug
New build! This is mostly a patch including a bunch of quality of life changes that I wanted to...
2018-11-23 20:01:34 +0000 UTC
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It seems that quite a few people have issues with mediafire/zippyshare. I am definitely open to suggestion on a different filehost to use/try, so fire away!
Excluded hosts for one reason or another:
- Mega
- Google Drive
- Dropbox
EDIT: in case it wasn't clear, ...
2018-11-18 03:44:42 +0000 UTC
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Dyes patch is here! One of the first uses of the modding system is different colored items, but that is probably not as easy to use as an in-game system. So here it is! As with every x.x.0 patc...
2018-11-14 22:28:26 +0000 UTC
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Dyes / in-game coloring of equipment is almost here! This post will briefly go over how it works.
Let's talk a bit about the design goals for the coloring system. I think the following characteristics are important:
- The color picking process must be preview-able, which means the player...
2018-11-14 01:34:39 +0000 UTC
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