Made a lot of progress on the character customization UI, you can take a look at how it works here: https://twitter.com/i/status/1313653777153495042.
The color picker UI is still missing so in the video...
2020-10-07 01:44:35 +0000 UTC
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Working on the inventory, equipment and character customization system. The UI for inventory/equipment is now minimally functional, its pretty standard drag and drop stuff, but you can take a look here if you wish: 2020-09-29 02:53:34 +0000 UTC
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Expanded UI functionality - now shows HP bars and can be used to survey the battlefield or as ability target!
See it in action here: https://twitter.com/Enlit3D/status/1307934152373673985
2020-09-21 06:48:09 +0000 UTC
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Download LINK.
- fixed units in ecstasy immune to grabs
- added turn order display at top of screen in combat
Another hot fix build is here! But just having a build ...
2020-09-20 05:51:52 +0000 UTC
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Changelog:
- Added 2 standard<->standard size threesomes!
- Added "carry" animation for goblins, see picture below
- Fixed units get...
2020-09-18 03:27:49 +0000 UTC
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New build is here! This features alot more grabs between goblins and standard-sized humanoids, including threesomes!
Even if gobbos are not your thing, the ...
2020-09-15 16:58:12 +0000 UTC
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Added about 10 new small-size <-> normal-size grabs! (Including threesomes!) I posted a few previews up at twitter and you can take a look there: https://twitter.com/enlit3d.
Although the goblins are shown, these new ...
2020-09-12 05:42:12 +0000 UTC
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Highlights:
- New goblins enemies!
- 3 New Missions!
- Enemy lust inflicting attacks
- "Entice" ability to start grabs as the victim
2020-08-28 16:11:28 +0000 UTC
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Here are some goblins, available as enemies in the next build!
This is the first step towards non-humanoid units and goblins are a good starting point to start implementing the necessary internal c...
2020-08-22 18:27:46 +0000 UTC
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Here is a new ability type - Entice. Which is kind of like an reverse grab - it makes the target grabs you instead. It is available to the Escaped Girl. You can take a look of it in action here:
2020-08-20 03:44:01 +0000 UTC
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New build that fixes reported bugs of 4.01, balancing tweaks, and make grab action more worthwhile to use! (Including a bug that cause grab chance to be a lot low...
2020-08-14 19:48:53 +0000 UTC
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EDIT: outdated build, go to updated version here.
New build with lots of new feature is here! As mentioned previously, this is the first half to test out all the new things. The other half will be avail...
2020-08-13 23:51:12 +0000 UTC
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Starting from next patch, you can choose who to bring with you in your dungeon runs! You can bring 1-4 party members of your choice. Here is what the unit picker looks like:

It make use of the new ...
2020-08-12 05:13:55 +0000 UTC
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Added 4 new girls/outfits into the game. One feature in the next patch is the ability to select who to take with you in the dungeon runs, aka, picking your party composition. There are the new units you can pick in addition to the current 4.
Note: experimental character designs to tes...
2020-07-31 01:47:06 +0000 UTC
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A tease for things to come: https://twitter.com/i/status/1285997937638510592.
I finished up the remaining to-dos of devices (pathing to, collision, grab from, and so on) and they will be available in th...
2020-07-22 18:11:58 +0000 UTC
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Carry mechanic is done. For devices, PowerModder kindly provided some sample machine models for me to test. So I put this little skit together to demo the carrying to device mechanic: https://twitter.com/i/status...
2020-07-20 00:44:35 +0000 UTC
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Started on work on the base management portion of the game. There is a lot to do and I decided to start on the equivalent of the Prison area first. Where you can find captured enemies and play with them at your leisure. To make it more fun, that means devices!
The basic functionality is wor...
2020-07-14 17:23:17 +0000 UTC
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New build is here! In this update, added a new 4th futa martial artist character to the player party and male version of trooper enemies! The encounter difficulty...
2020-07-05 17:59:53 +0000 UTC
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Added a new character for the next demo! So it will be a party of 4 versus the same enemies, which should make it a lot easier.
She is a martial-arts based character and comes with a new outfit!
I choose a simpler ability design for her as I feel abilities like the Breaching Shot is n...
2020-07-03 02:48:22 +0000 UTC
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EDIT:
Download 3.1 here. Fixed a couple of bugs including a crash.
Here is the 3rd CATC demo. It features a huge grab-system upgrade with a lot more positions ported over ...
2020-06-25 01:16:43 +0000 UTC
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Lots of things since the last post!
First thing first, thanks to everyone for taking the time to participate in the grab effectiveness poll and all the comments. There is one particular comment that I really like, which is to balance all the grabs to be approximately equal, but with a bonus...
2020-06-23 06:29:39 +0000 UTC
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I have been working on the modding system. Which basically means exposing more and more game's hardcoded data as json files for anyone to tweak and modify.
The modding system design is very similar to what HRT had: a /data/ folder which contains the mod folders. Then anyone can ...
2020-06-11 02:49:50 +0000 UTC
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Here is the 2nd demo of CATC! It's another simple dungeon crawling scenario, but this time, you control 3 units instead of 2. Give it a try when you have the time...
2020-05-30 07:40:12 +0000 UTC
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Added a new outfit, along with the first weapon class in the game - riles! The outfit colors will be customizeable so if you don't like the default scheme, feel free to pick another. They will be coming as individual pieces too, so you can pick and choose between different sets.
Another imp...
2020-05-28 04:02:22 +0000 UTC
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Here is a video showing some of the new things: https://twitter.com/i/status/1261135017922592768.
And here are the more in depth explanations:
This week I started a major restructuring of the skel...
2020-05-15 03:47:49 +0000 UTC
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Here is the short dungeon crawling/"wrestling tournament" demo as promised. Not quite sure of the difficulty level yet. Let me know if you find it too easy/hard.<...
2020-05-09 17:00:57 +0000 UTC
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Faster Than Light (referred to as FTL from here onwards) was one of my favorite games. It is a roguelike game where you pilot a ship through different sectors with the goal of defeating a big bad at the end. There is something really charming about it's simplicity in it's individual mechanics, ye...
2020-05-08 17:10:10 +0000 UTC
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Another weekly update!
The new "Mahou Set" is done! It is shown in the picture above. I also put up a short video on how it looks in-game here: https://twitter.com/i/status/1256644999250186247.
2020-05-02 18:16:41 +0000 UTC
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