SamSuka
enlit3d

enlit3d

patreon


enlit3d activity

New 2v3 build

New test build here.

It's a 2v3 scenario with Lucia + Iron Mask versus 3 wrestlers. The sex attacks on Iron Mask is probably a going to be a bit weird because the game doesn't d...

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Couple of new features

Couple of highlights in the new build:

1) A new base male model! His name is Iron Mask. Nobody cared about who he is before he putted on the mask... (Just kidding, don't have a male head model with all the head animations setup yet)

Here is a shot from the back:

2020-04-25 06:40:04 +0000 UTC View Post

Test 3

Download here.

Here is another build to test. It features a single 2v2 battle with AI. The selection is pretty wonky on units in a grab atm, so it's recommended to not deselect ...

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A taste.

Click on the picture/link to see a video of a somewhat scripted fight.

I implemented the particle system so we can have squirt particles. Then added cumming animations using the similar mechanic that HR and HRT had. That was the last piece of the puzzle missing from the grabs, and now it is...

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Sex-fighting systems Done!

Turn based sex-fighting system is done! Here is a brief overview of how everything (currently) works:

Before I started, I did some research on other turn-based sex-fighting games and their sex-fighting mechanics. However, I feel like the majority of them are meh. This is because they are ei...

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Combat Test

Finished implementing the Combat Loop with a simple enemy AI. Here is a barely playable  combat test to see if everything works correctly. A big thanks to the folks in discord that helped me test out the builds beforehand, so this version shouldn't be too buggy.

NOTE: This is meant to ...

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Combat Loop

The basic combat loop is now working. If you haven't seen it, click on the twitter video above.

I knew it was going to be troublesome to get the grid <-> world coordinate system working seamlessly, but it turned out to be even more annoying than I anticipated. 100 Problems later, I th...

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The Grid and Pathfinding

This is a screenshot from another game: Divinity II, Original Sin. A great thing about that your characters can move to any position, you can cast your spells with pixel point accuracy, and all the abi...

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The Demon and the Maid

Here's 2 new sets, the ladies are not naked clones of each other anymore :D

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AnimationsViewer.exe

First not-even-a-demo build is here! Download is attached.

This is a mostly a test to see if the game runs on everyone's machines. Not much of an actual game yet. 

To view grab animations, select the purple hair girl, select grab, then select the other girl. Then it should give y...

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Facial Expressions

Is now working :D. Just need to fix a couple other things then it's time to start testing the AnimationViewer.exe :P

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Preparing for the first builds!

Another quick update.

Busy working on the game to get the first builds ready. Did some testing in the Discord first. After some feedback and bug huntering, seems relatively stable. Going for a bigger test next.

Now, don't get TOO excited. The first builds is more like a glorified anim...

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Quick update

Decided to implement the game as "real time" but constraint it to turn based during combat. Made a crap ton of changes. Here is a test of concept.

Testing out twitter. Click on the image(?)/link and it should link to a video.

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M/F animations ported from HR

Ported 4 m/f (futa) animations over from HR and adjusted the demo animation that was made recently.

Turns out, there is not many to port over ... because 1) there's not that many futa animations in HR in the first place, 2) out of those futa moves, many are ported to HRT, and I'm going to p...

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Belly Budge

Attached a .mp4 version. The gif is just a preview. Turns out Vimeo's ToS prohibits nudity. Tried pornhub next, but the embedded video doesn't work on patreon. Bummer.

Here is a demonstration of the pussy stretching + belly budget with various insertion sizes. Note that the length of the in...

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Stretch test XXXL

Extra extra large stretch test - this is probably the largest insertion size I'll support. Going to experiment with the belly budge next. 

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Stretch test

The new engine supports blend shapes. One of it's application is to make the pussy stretch when inserted. Here is a simple test to demonstrate it's effect.

Had some issues exporting the blend shapes from blender, as that is a completely new workflow. But that is resolved now. 

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First Taste

Here is the the first look at some of the ported moves from HR. Note: still lots of things todo: face expressions, fill the holes in hair, physics, etc etc.

Ported over all the selected h_(f/f) and humil_ moves. 14 h_* moves and 3 humil_* moves in total.

Originally I considered portin...

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Something WIP

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Additional Animations

Quick peek at some additional animations added to the game!

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A girl practices some martial arts

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Catwalk C

Here is catwalk C. Which, hopefully is the a mix between the best parts of A and B.


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A or B

Tried a couple of animations, along of which are 2 catwalk animations. Which one do you like more?

I need to figure out whats the best way to attach videos to patreon posts, but for now, 2 imgur li...

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Recommend a simple video clip capture program

The new body mesh + rig is working now, looking to post some short animation videos in the future.

I used to use the screenToGif to capture the animations and post the animation clip as a gif file. It has an easy to use interface and works well. However, the gif format introduces very notic...

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New Face v1

Putting things together, here is the result.

Also, turns out I got screwed by blender's crappy subsurface scattering implementation for yestoday's post. I use blender to pick the colors then exports the model to the game. But blender's crappy SSS implementation changes the material's base c...

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Subsurface Scattering

Implemented a new shader effect, subsurface scattering, that is very important for rendering "plausible" skin. Here is the final result: (ignore the seam at neck + eyes/eyebrows)

Without this effec...

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Hair Shader v3 and SSAO

That wasnt even it's final form! Decided to implement a more physically based hair shading model instead of only mocking with anisotropic lighting. Here is the result:

Whats really nice about this ...

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Hair shader improvements

Worked on the hair shader some more, here is what it looks like now:

2020-01-03 00:25:00 +0000 UTC View Post

Happy New Year

Hope everyone had a good holiday. I begin working on in-game rendering. Here is a before/after for the hair.

WARNING: spooky floating head ahead.

This is the final product with hair shader:

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Blender Renders

Simple renders done in blender to get a feel how the head looks like when viewed with lighting.

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