SamSuka
Raven555

Raven555

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Raven555 activity

Getting close to half way! (Also planning on a little cumflation)

We have the technology!

Finally getting to a point, where I can see the end of the blowjob part of the animation. Even if its still on the horizon.

Still some way to go yet, but when that half is done, I can start rendering in, and get to work on the second part, where there will be b...

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Throat bulges are working nicely.

I am working on the animation, but animating all the small details take time. I guess all good things take time.

The hair in this render looks a little flat, that's due to me turning of the hair physics, they just slow things down, and I don't need them on until the final render.

You ...

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The animation is coming along well!

This grid over the dragons junk, is a simple mesh that will tell cades neck how to bulge without slowing things down to a crawl, or adding unwanted detail.

Its been set up to follow the dragons junk perfectly, but now I need to make it bulge cades neck just so.

Should be easy enough!<...

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I added sound to an old animation!

I am still working on the next animation, I just took a break and did some thing else for a few hours.

I made some awful B-Grade sounds! (All things considered, they are not that bad.)

If you want to hear the carnage, you can find the sound animation in the ravens abominations channel...

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I've started posting simple previews in discord!

I am able to get a little more done every night, and I post what I have made when I have something worth showing.

So if you are hungry for updates, my discords got you covered!

(Just look in the Ravens Abominations channel.)

Thanks for all your support!

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A long form animation takes time.

But at least the renders will not be such a pain!

I have been paying attention to peoples constructive criticism

and I have been told the main area I should be improving on is the animation itself, so my characters move less robotically. 

So I am working on that.

Also...

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Getting the things required for neck bulging ready.

Been a little slow with work, with all that's going on, but I am back at it tonight. Just need to sit down, and get cade's neck to start working with a lowpoly "bulge mesh" I am making.

This is so you can see the dragons shaft make a bulge down cade's neck. 

I just want to have t...

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The winning animation is Dragon breeds Cade!

This will be an interesting one, poor cade is cruising for a bruising, ... and internal bruising.

Its going to be nice to work on a proper long from animation again. 

I'll probably go and start dropping unrendered previews in the discord, so you all can see the progress, and give...

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The next animation! (Poll!)

Ok, so this commissioned character I am working on is called Cade.

I just figured I start calling him that, instead of tiger man.


Anyway! This animation is going to be the full thing! 

And I can already tell that this is going to take longer then a month to make ...

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Poll for next animation is going up tomorrow! (If you have any ideas, feel free to share!)

Ok, so I have decided to go long form this time. Full animation, with a start middle and end. No loop this time!

I was going to put the poll up today, but still getting my ideas together. It will be up tomorrow though!

Planing on going all out on this animation! Should be good fun! View Post

Rig is almost ready, so I will be animating soon! (I am open to ideas!)

So first off, Big news! I went ahead, and bought myself a GTX 2070 super, making this character has made me realise I can use all the power I can get. The new GPU will be helpful!

Now, I am getting close to the end of the rigging phase, the weight painting. That is making the model follow t...

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Fur is at least 90% done. (I also got a really nice mic for cheap!)

Will polish the fur off tomorrow, and get his rig set up. The rig should not take too long, as I have already made a few rigs for anthro characters, and I can use those to make his faster.

So I'll put up a poll for the next animation soon. The animation will have to involve our new characte...

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Got a new microphone, looking at adding sounds. Also looking at buying other things, for making better furry smut.

This image by the way, is a texture map, that will handle the colour of the fur. But not the colour of the skin underneath it. Hence why the nose is just painted white. 

It is still in the works, just making changes for the commissioner.


So, I have been paid, both by p...

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Fur Placeholders! (Testing my first proper fur length maps.)

So I usually just stick to having all my fur based on a single vertex group, and nothing else. 

But this time, I finally decided to try my hand at using a texture to control things like the fur length for me. I can also use it to help control where hair grows, with a higher degree of p...

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So Close..... Just a little more.

Been stuck away from home for the last few days. And I will be away again tomorrow.

Finished the lowpoly! 

Finally modelled the inner mouth, and the eyes.

Did as much as I could with my little laptop. But it cant do anymore. I had do the unwrapping on my main computer when ...

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I have a little cash in had work over the next few days.

Good news! I'll have a little more cash for spending on furry related things. Maybe a GPU upgrade. We will see.


The only down side is I will have a little less time for making furry smut. But as Its not even a full days work, it will not slow me down too much.


Al...

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Almost done with the retopo!

Just need to do his junk, and the inside of his mouth!

Then I can finally move on! This new method has been the most detailed so far. But it also eats a lot of time.

But it was worth it. Soon I will be able to UV Unwrap it, then I can start making textures, and adding fur.


<...

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This new retopo method is really slow, but its going to be worth it.

I'm finally back at it, making the low poly mesh, so I can add fur and textures to it. It is going to take some time, but I am doing more work, to make sure I do not lose the shape of this guys muscles.

It simply will not do, to lose all the work I did with the sculpt in this way. I plan on...

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life has been keeping me busy these last few days...

I'll post the work I have managed to do later tonight, just didn't realise how many days have slipped by since the last update.

My bad.

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Finally moved "cade" to blender!

Ok, the commissioner is happy so far, so now I am working on re-topology.

Basically just remodelling the whole character on top of itself, so it can be rigged and animated.

Its a really slow and boring process. But I have learned a few things, and I am trying a new method, so he shoul...

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Finally back to working fulltime!

The last few days where busy, but that's no worry's. I am very close to moving onto re-topology. That part will be boring and slow, but I have to get it right.

Once the customer is happy with the junk, we will then move on. 

Then I get to start adding fur, and playing with textur...

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Cade the tiger progress.

I have been kept busy over the last two days, but that's ok, I have managed to do a lot of work on the tiger mans hands, trying to make them less boxy.

Also merged the head with the base mesh, and remade the tail,  making it larger. Lots of work on the neck as well as a little on the l...

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Cade the tiger! (Still a work in progress!)

You may recognise the body, its mostly reused from the lion anthro I made some time ago, I had to re-sculpt parts of it.

And I needed to completely replace the hands and feet, as the last ones where no good.

The head still needs a lot of work, there is not detail on the nose yet for a...

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Anthro tiger! (And he is going to be buff!)

Ok, so this is the sort of thing I have been spending my time on over last few days.

Don't worry about the pole, I didn't spear the poor kitty, that's just a marker for the rotation of his jawbone. 

I have sculpted out a basic tiger skull, along with its teeth. And I am now just ...

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Good News! (I may have a commission!)

This is a commission for a new character, and this is good, as I need the money.

Anyway, I am excited about this new character, as I have just figured out how to better keep the muscle from my zbrush sculpts intact during the re-topology process.

My zbrush characters are really jacked...

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The 'Belly riding' animation is up!

 https://e621.net/post/show/2129480/3d_-artwork-anal-animated-anthro-bestiality-digita 

This one threw a lot of curve balls, and some of the problems where...

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Almost there!

The render is in the final stages now, hopefully I can post it in the next 8 hours.

I had finished the render, but there where some plants that dropped there textures, so I have to to fix that.

Kind of a bummer, but these things happen. At least the animation will be ready soon! (I ho...

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My working pc, has been upgraded!

The only things brought over from the old computer, where the GPU and the Harddrive.

But now that is done, and I have done a few tests, it will be able to help with the rendering!

 (Though a better GPU would not hurt.)

My older computer was getting to a point, where it woul...

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So I may have figured out why my renders are having issues! (Its just getting to hot!)

My renders have been ether crashing a lot, or having issues where the lighting or materials change, without reason.

But I think I may have figured out why, it is possible the reason may just be a lack of cooling, there is only so much a fan can do on a hot day, and next month is going to be...

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A new PC is on the way! (I've also finished rendering the first view!)

(The render seams to have stopped its belly aching, so that's good!)


OK, I have two computers, My Render PC, its faster, and I use it just for rendering.)

And my working PC, its a little old, and I cant really upgrade it anymore.

So I want to replace my working PC, wi...

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