So I usually just stick to having all my fur based on a single vertex group, and nothing else.
But this time, I finally decided to try my hand at using a texture to control things like the fur length for me. I can also use it to help control where hair grows, with a higher degree of precision.
The mop you fur you see here, is all just one big unit for testing. Its not the final form, that is coming soon.
Leo Lex
2020-02-29 01:57:24 +0000 UTCRaven555
2020-02-29 01:51:35 +0000 UTCLeo Lex
2020-02-29 01:03:23 +0000 UTC