SamSuka
GreatChicken

GreatChicken

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GreatChicken activity

Happy Halloween!

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Devlog May/25/2023

Geetings.

We apologize that we haven't written a devlog in a while. But in practice this means that we can't write anything specific yet.

The current situation is as follows:

The code of the new version is 100 percent ready, only little things like integration of mods are not do...

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Devlog Mar/12/2023

Hi all.

The work with the code is finished. Work on the animations is partially finished. In fact, there won't be many new animations in the final version. We are starting pre-alpha testing now. This will also take some time, depending on bugs and errors.  After that we will make the E...

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Devlog Feb/27/2022

Hello, our dear Patrons and followers!

So, all the finals are already in the code. The code is 95% complete. What's left to do is  a built-in quest hint system, and mods integration system. However, we can leave the integration of mods for the beta or even the public version. The readi...

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Devlog Feb/20/2022

Work on the new version is in full swing. In addition to finals, there will be many other improvements and changes to it. For example, we've completely redone the main Ginny sprite based on the one we used for the ball. The last sprite for Ginny was very primitive, having only one hand position. ...

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Devlog Feb/16/2022

Hello dear Patrons and followers!

We apologise for not posting devlogs for a while.  I will get straight  to the point. The code is 80% complete. There was a lot of confusion  with it because the finals required checking so many conditions. This  part was redone several ...

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How the neural network sees Hermione from our game

We decided to see how the neural network will draw our Hermione in a digital style. I think it worked out well. As always with a neural network, the hands look bad.

You can see a variant of Hermione from one of the quests below. 

In general, how interesting are you to see art fro...

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Merry Xmas and a happy new year!

Did you know that cats love to play with the Christmas tree?

It has been a very difficult year for all of us. And we're glad it's almost over.
Our team is very sorry that we were not able to complete the game this year. Unfortunately, our programmer got very ill and didn't make much pro...

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Devlog Nov/14/2022

Hello dear Patrons and followers!

It's been a month since we posted our last devlog. We have done a lot of work this month. The code is about half done. Work is progressing slower than we expected because there is so much cross-checking required for finals conditions.

The art work is ...

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Happy Halloween!

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Devlog Oct/14/2022

Hello dear Patrons and followers.

We have news. We could have made this post two weeks ago, but it will be much more specific now. 

So, our programmer started writing code. As for the art, it is about 80% ready. 

We also made a couple of important decisions about our p...

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Devlog Aug/31/2022

Hi!

You can see here a collage of several different arts that we will be using in the finals. Our artists continue to work on art for it. A lot has already been done, but much more remains. The next release will be the biggest in terms of both art and text. It will have a lot of new mechani...

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Devlog Jun/28/2022

Hello, our dear Patrons and followers.  

We haven't written anything for a long time. There are objective reasons for this, and we wrote about it earlier. As you understand, these objective reasons havn't changed so far. 

However, we understand that despite all our problems,...

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Devlog Mar/04/2022

We apologize for the long absence of news.  

First, about the general situation. 

It so happened that part of the team working on our games lives in Russia, and the other part lives in Ukraine. We're glad it didn't cause a fight between us. There are good friendships in ...

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Happy Valentine's Day!

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Merry Christmas and Happy New Year!

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Devlog Nov/29/2021

Hello, our dear Patrons and followers.

It's been a long time since we posted the last Devlog. This does not mean that we did not do any work, it means that it was difficult for us to describe it. Now a lot of what we did is already done. So we want to inform you of what we have done already...

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Happy Halloween!

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Wands and Witches 0.95 Public

The public version of our game is ready. It took a very long time, and again we apologize to those players who are waiting for our game to continue every time. As an excuse, we can say that the game is really close to completion. The next public version will contain the story endings.

We ha...

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Wands and Witches 0.94_Beta released

Hi!

We are continuing to work on a new version and we have just released a new beta for our $3+ Patron!
We're glad we got a lot of feedback after the alpha, so we are not only did we fix a lot of bugs, but we made some balance changes too. Of course, we are completely sure that not all ...

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Wands and Witches 0.93Alpha released!

The alpha version is ready!

Before I write further, I want to thank our active Patrons. You give us strength and motivation to work further, thank you for this!

The release of this version was very difficult. I'm not talking about the complexity of its creation now. I'm talking about ...

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Devlog Jun/29/2021

Hi! 

The proofreading of the English localization is ready, thanks to our Patrons. We were planning an alpha release today. But when building the release, it turned out that several arts were missing. These are the consequences of the event with the lost information, which we wrote abo...

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Devlog Jun/22/2021

Hi!

We have good news.

First, we're done with pre-alpha testing. So we will starting English localization from tomorrow. Usually translation takes several days, and proofreading by a native spe...

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Devlog Jun/07/2021

Hi!

The code for the new version is ready. We apologize for the delay. We found an editor for the Russian script text, and we had to correct some of the text that is already in the game. This created a lot of unexpected and unplanned work for us.

In any case, it's done already. As we ...

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Devlog May/19/2021

Hey!

We wrote earlier that we will introduce new gameplay mechanics in this version. I'm talking about the player's ability to influence the relationship between NPCs. We consider two variants of such influence is now.

Either the changes will occur immediately, at a sufficiently large...

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Devlog May/11/2021

Hello!

It seems like we figured out most of our problems. The programmer promises to complete the code for new version in two weeks. In addition, we found that we did not show our patrons some of the art that we prepared for the new version. So we will post it in the coming days. Also, as w...

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Devlog Apr/27/2021

Hi!

The work is in progress. The programmer says he has done about 20% of the remaining code. The work is complicated by the fact that there will be no big new quests in the new version. Instead, there will be an expansion and/or completion of many previously started quests. 

Thi...

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Devlog Apr/20/2021

Hello!

We continue to work on the new version. There is both good and bad news. Let's start with the good ones. All the lost art has been redrawn and even slightly improved. So we have no lagging art now. 

The bad news is that our programmer somehow spilled tea on his work laptop...

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Devlog Apr/11/2021

Hello!

As we promised, a new portion of the devlog. We are recovering lost data and art so far. Our artists redrawn two scenes in the past week. As for the code, the programmer says that he can write is almost to the point at which the work stopped before. 

There is nothing more ...

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Devlog Apr/04/2021

Hello everyone!

Our team deeply apologizes for the delayed release. We haven't written any news for a long time, and we had certain reasons for this. 

In the beginning, almost all of our team got sick in one by one. Then the programmer's computer was broke down, and it took some...

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