hey everybody! it's been a while. a much longer while than i would've liked, for sure.
so, just to start things off: i'm sorry. i've spent way more time sitting on a completely inactive patreon than i feel is at all acceptable. i've been blessed with some incredibly generous supporters, and...
2025-04-11 20:51:01 +0000 UTC
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this is a companion post to my most recent update post, as an excuse to show off some of the 3d work i've been doing lately, and preview what you should be expecting from me in the coming months
a big chunk of my time has been devoted to this humble lil model of my lil dog character, which ...
2025-04-11 20:50:01 +0000 UTC
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a sketch sequence i did a while back that was the driving factor behind the moo-moo manor cowknight concept. a few shapes im pretty proud of here!
2024-03-28 06:33:56 +0000 UTC
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employees are yet again reminded not to take food items or candies from the desk compartments of other employees
2024-03-08 18:47:06 +0000 UTC
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happy new years everybody! with the new year comes the first character poll to decide which of these two will be added into the game next. here are two (very work in progress) character designs that are both almost certainly going to be added to the game, but y'all get the decision of...
2024-01-02 08:33:39 +0000 UTC
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quick warmup sketches. had a flash of inspiration walking home from the grocery store
2023-12-02 01:29:44 +0000 UTC
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this is the fabled godot 4.1 port of the game! not much new content, but a few minor QOL improvements and a few small graphical upgrades. please let me know of any bugs you encounter, especially graphical weirdness/incompatibility issues.
no patreon discord server yet (i'm stil...
2023-09-16 02:12:16 +0000 UTC
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currently, i'm approaching the point where a playable version of the godot 4.1 port of Moo-Moo Manor is now right around the corner, and i have a few questions for y'all:
firstly, how many of you would want to play a test build? in terms of new content, it's going to be essentia...
2023-09-15 02:17:58 +0000 UTC
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hey!! normally i wouldn't do this, but i wanted to post a public excerpt from the devlog, since it concerns a lot of people that aren't in the $10 tier. in short, i'm currently porting the game from godot 3.5 to godot 4.1, primarily to fix a lot of rendering errors/compatibility issues the ...
2023-09-04 09:19:56 +0000 UTC
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https://sometimescozy.itch.io/moo-moo-manor
this is a quick bugfix to deal with many of the larger outstanding issue that were present in the game. no new content, so it's a public release!
2023-08-07 04:01:14 +0000 UTC
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https://sometimescozy.itch.io/moo-moo-manor
the first playable build is now out! thank you for your patience!
2023-08-05 02:01:18 +0000 UTC
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welcome to the first dev-log for moo-moo manor! normally, this would be reserved for $10 patrons, but i figured i'd make this one public to show what these are going to normally be like. i'd like to use this as an opportunity to lay out the design philosophy that has driven moo-moo ma...
2023-08-04 21:43:16 +0000 UTC
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