http://shmuplations.com/chaosseed/
This interview with former Neverland developer Junichi Kashiwagi explores the inspirations of Chaos Seed, a little-known but critically acclaimed action/rpg/simulation genre hybrid fr...
2016-05-23 18:09:35 +0000 UTC
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http://shmuplations.com/20questions1985/
This week, I made a massive update to this classic 1985 survey-style interview feature from BEEP magazine. There's now an additional 47 (!) developers on display, from Nih...
2016-05-12 20:08:12 +0000 UTC
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http://shmuplations.com/fireemblem/
These two Fire Emblem interviews offer a good look at the early games in the series (particularly the original 1990 Famicom game and its 1994 Super Famicom remake). The first interv...
2016-05-03 17:02:51 +0000 UTC
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http://shmuplations.com/megamanlegends/
Taken together, these two Mega Man Legends interviews—the first a pre-release talk with Keiji Inafune, and the second a post-release roundtable interview—show the challe...
2016-04-28 18:32:49 +0000 UTC
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http://shmuplations.com/ueda/
This long and wonderful interview with ICO and Shadow of the Colossus creator Fumito Ueda first appeared in vol. 25 of the excellent CONTINUE magazine in 2005, and was later compiled in a book ...
2016-04-26 15:41:17 +0000 UTC
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http://shmuplations.com/segahistory/
This wonderful retrospective of Sega console hardware was originally featured in the November 1998 issue of Famitsu DC, and later recompiled for the 2001 Sega Consumer History boo...
2016-04-13 19:19:42 +0000 UTC
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http://shmuplations.com/mm9and10/
These two interviews with Mega Man 9&10 producer Hironobu Takeshita originally appeared in the excellent Japanese magazine Gameside. In constrast to the more detailed Inti Creates in...
2016-04-04 19:37:17 +0000 UTC
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http://shmuplations.com/pcengine/
These two interviews offer a look back at the history and development of NEC and Hudson’s seminal home console system the PC Engine, aka Turbo Grafx 16 in the US. The 1987 interview wi...
2016-03-28 18:20:23 +0000 UTC
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http://shmuplations.com/parappa/
This humorous PaRappa the Rapper interview with developers Masaya Matsuura, Gabin Itou, and Ryu Watabe covers the origins of the project and its unique “live” development process. The ...
2016-03-25 15:54:10 +0000 UTC
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http://shmuplations.com/dodonpachi2/
This quick interview with Dodonpachi programmers Tsuneki Ikeda and Satoshi Kouyama is the second part of an interview originally featured in Gamest. The first 2016-03-15 15:02:34 +0000 UTC
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http://shmuplations.com/yoshi/
This short-but-sweet interview with producer Shigeru Miyamoto provides some rare insight into the development of Yoshi’s Island. I’m not sure why, but other than this interview, Nintendo n...
2016-03-08 16:42:24 +0000 UTC
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http://shmuplations.com/starocean3/
This lengthy Star Ocean: Till the End of Time interview originally appeared in the official Japanese guidebook. It covers the creation and inspiration behind the game, character ...
2016-03-08 16:39:25 +0000 UTC
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http://shmuplations.com/battlebird/
Battle Bird was a stereoscopic 3D arcade game with a proprietary cabinet, developed by Irem with assistance from their sister/parent company Nanao. Its exact history is quite haz...
2016-03-02 15:24:20 +0000 UTC
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http://shmuplations.com/19xx/
These interviews with the composers and developers of Capcom’s famous arcade shmup 19XX were sourced from the liner notes of the official ost and the secret file. The interviews include a ...
2016-03-02 15:23:09 +0000 UTC
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http://shmuplations.com/earlyarcade/
This compilation of short interviews covers the arcade classics of Pac-Man, Galaxian, Pole Position, Track & Field, and Space Invaders. The 1985 interviews are taken from a...
2016-02-24 14:47:26 +0000 UTC
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http://shmuplations.com/pasokon/
These interviews show a historical snapshot of the Japanese computer
industry in 1987. Although much of it reads rather quaint now, it was
an interesting ...
2016-02-24 14:45:39 +0000 UTC
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http://shmuplations.com/nights/
This NiGHTS interview is actually a compilation of several interviews originally featured in jp game magazines like Sega Saturn Magazine and Famitsu. It goes into some depth about the theme ...
2016-02-15 17:18:17 +0000 UTC
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http://shmuplations.com/megaman
Although Keiji Inafune is often cited as the man who created Mega Man, planner Akira “A.K” Kitamura should probably be the one accorded that honor. Unfortunately, he’s been largely reclus...
2016-02-10 17:14:13 +0000 UTC
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http://shmuplations.com/zoneofenders/
I've added two more interviews to this page: Kazuma Kaneko, the guest character designer responsible for the Inhert orbital frame's design, and Tsubasa Masao, the character desig...
2016-02-03 13:40:26 +0000 UTC
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http://shmuplations.com/kasco/
Alongside Sega and Namco, Kasco was one of the first companies in Japan to make their own electro-mechanical games. Told through former employees anecdotes, this historically important ...
2016-01-28 21:42:11 +0000 UTC
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http://shmuplations.com/radiatastories/
This humorous interview with the main tri-Ace/Square-Enix production team of Radiata Stories was originally featured in the 2005 official strategy guide....
2016-01-26 20:46:12 +0000 UTC
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http://shmuplations.com/snkorigins/
Toshiyuki Nakai was a planner and designer at SNK from 1983-1987. After that he switched to promotion and marketing, and helped design the look of the new Neo Geo hardware. In this i...
2016-01-18 18:29:38 +0000 UTC
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http://shmuplations.com/shinobi/
Noriyoshi Ohba was a Sega developer responsible for classics like Streets of Rage, Revenge of Shinobi, Dark Wizard, and Clockwork Knight. In this fun interview from the Sega Meisaku series...
2016-01-11 18:10:47 +0000 UTC
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http://shmuplations.com/treasure/
Conducted just before the arcade release of Ikaruga, this interview with Treasure’s founder/president Masato Maegawa discusses some of the challenges of designing that game, as well as...
2016-01-05 18:06:09 +0000 UTC
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http://shmuplations.com/kof94/
This developer interview with the KOF’94 development staff first appeared in the All About KOF’94 mook. It covers every character in the game, with humorous anecdotes about their design an...
2015-12-31 15:56:45 +0000 UTC
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http://shmuplations.com/grandia2/
In this Grandia II interview from the “Grandia II World Guidance” artbook, the developers explain the design and story behind each main character. In addition to ...
2015-12-31 15:36:49 +0000 UTC
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http://shmuplations.proboards.com/
I've finally added a messageboard so patrons (and other site visitors) can know more details about the in...
2015-12-21 18:58:16 +0000 UTC
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http://shmuplations.com/patreonlist/
Season's Greetings! As many of you know, I spent three and a half weeks in September researching game magazines in the Tokyo National Diet Library. I found over 600 new intervi...
2015-12-15 17:59:13 +0000 UTC
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http://shmuplations.com/supermarioworld/
This delightful interview from 1990 with the Super Mario World development team was originally featured in the SMW official guidebook. Topics include the overall...
2015-12-15 17:18:16 +0000 UTC
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http://shmuplations.com/twinklestarsprites/
This lengthy interview with the ADK developers behind “vs. shooting” classic Twinkle Star Sprites covers all aspects of its design, including the game mechanics,...
2015-12-09 16:57:09 +0000 UTC
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