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The Characters of Valkyrie Profile – Developer Interview

http://shmuplations.com/vpcharacters/

This lengthy Valkyrie Profile interview with the Tri-Ace staff appeared in the Valkyrie Profile World Guidance mook. It does contain spoilers, so be warned! The questions cover ...

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Game Center Operators – A 2004 Snapshot

http://shmuplations.com/gamecenters/

This interview offers a unique look at the Japanese arcade (game center) industry from the arcade operators’ perspectives. The header image is a bit misleading: the two game ...

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Heiankyo Alien – 2002 Developer Interview

http://shmuplations.com/heiankyoalien/

Heiankyo Alien (known in the West by its Sega iteration, “Digger”) was a 1979 arcade hit in Japan, unique for having been created by students in the Theoretical Science Gr...

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Xevious – Developer Interview Collection

http://shmuplations.com/xevious/

In the West, few pepole would count Xevious as one of the seminal classics of video game history; in Japan, however, the game and its creator Masanobu Endo enjoy a hallowed reputation ...

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House of the Dead – 1997 Developer Interview

http://shmuplations.com/houseofthedead/

This interview with the development staff of The House of the Dead was originally featured in the May 1997 edition of Sega Saturn Magazine. The Saturn port was not officiall...

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Kirby's Adventure - 1993 Developer Intervew

http://shmuplations.com/kirbysadventure/

This fun interview with the key creators of Kirby’s Adventure was found in the official Nintendo guidebook released the same year. It covers the design and origins of Ki...

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Castlevania: Rondo of Blood – Developer Interview

http://shmuplations.com/chinorondo/

This lighthearted interview and commentary with the Castlevania: Rondo of Blood development team was originally featured in the Akumajo Dracula X cd liner notes. The distinct goo...

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Ketsui – 2002 Developer/Composer Interview

http://shmuplations.com/ketsui/

These two short interviews, with Cave devgroup leader (and Toaplan alumni) Toshiaki Tomizawa and composer Manabu Namiki, cover the gameplay and music design of Ketsui. The Namiki portion wa...

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Resident Evil 2 – 1998 Developer Interview

http://shmuplations.com/residentevil2/

In this Resident Evil 2 interview from the June 1998 issue of jp game magazine “The Playstation,” director Hideki Kamiya and film screenwriter Noboru Sugimura discuss t...

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Zone of Enders: The 2nd Runner – 2003 Developer Interview

http://shmuplations.com/zoneofenders/

These lengthy Zone of Enders: The 2nd Runner (called Anubis in Japan) interviews were originally featured in the 1998 jp artbook Visual Works of Anubis. It features a top-dow...

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Epoch and the Cassette Vision – 1997 Developer Interview

http://shmuplations.com/epoch/

This very long, in-depth interview (found at the excellent Game Odyssey jp site) covers a period of Japanese videogame history that is obscure even to most Japanese: the pre-Famicom era of...

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Athena – 1993 Developer Interview

http://shmuplations.com/athena/

This short interview from Gal’s Island 2 (a Gamest mook series from the early 90s that focused on female game characters) covers the creation and character design of Athena. Alt...

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Capcom and the CPS-1 – Developer Interviews

http://shmuplations.com/cps1/

This Capcom arcade special begins with a 1989 developer interview centering around rising star designer Noritaka Funamizu’s latest efforts; other CPS-1 titles like Forgotten Worlds and Ten...

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Toshiya Yamanka – 2013 Composer Interview

http://shmuplations.com/toshiyayamanaka/

Toshiya Yamanaka was a composer for Arsys Software and Treasure, known among FM music afficionados for his work on Star Cruiser, Knight Arms, and other Japanese PC games. ...

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Assault Suits Valken – 1993 Developer Interviews

http://shmuplations.com/assaultsuitsvalken/

This is a collection of two shorter Assault Suits Valken interviews: the first from the 10/92 issue of Hippon Super, and the second from the 5/93 issue of Famicon Ts...

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Panzer Dragoon Saga – 1998 Developer Interview

http://shmuplations.com/panzerdragoonsaga/

This Panzer Dragoon Saga interview originally appeared in the AZEL -Panzer Dragoon RPG- strategy guide. It features three of the primary developers sharing their thoug...

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Shigeru Miyamoto – Mario 20th Anniversary Interview

http://shmuplations.com/mario20th/

This charming interview was originally featured at Nintendo Online Monthly in 2005 as part of Super Mario Brother’s 20th Anniversary. It contains some interesting anecdotes about Ma...

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Tales Series – 2008 Developer Interview

http://shmuplations.com/talesof/

This lengthy interview with key members of the Namco Tales Studio development team first appeared in the Tales of Magazine in 2008. Overall, the theme of this interview can probably be su...

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Space Invaders - 30th Anniversary Developer Interview

http://shmuplations.com/spaceinvaders/

This interview with Space Invaders creator Tomohiro Nishikado and former Taito president Yoichi Wada was featured at nikkeitrendy in 2008. While not the most in-depth inter...

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Shigeru Miyamoto talks Game Design

http://shmuplations.com/miyamotodesign/

This short interview from 1998 with Shigeru Miyamoto was originally featured in the excellent game criticism magazine, game hihyou. It is a somewhat abstract discussion abou...

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Streets of Rage 2 - 2105 Developer Interview

http://shmuplations.com/streetsofrage2/

This interview is an in-depth look at the making of Streets of Rage 2 (Bare Knuckle II in Japan) with its designer and planner, Ayano Koshiro. Although a veteran of game ...

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Star Ocean series – Developer Interviews

http://shmuplations.com/starocean/


These two interviews for Star Ocean and Star Ocean: Second Story were found in their respective strategy guides. The first, from 1993, is unfortunately quite short, but connects...

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Valkyrie Profile – 1998 Composer Interview

http://shmuplations.com/valkyrieprofilemusic/

This excellent interview from 1998 with composer Motoi Sakuraba and Tri-Ace sound programmer Hiroya Hatsushiba covers the music of Valkyrie Profile. There’s a ...

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Stunfest 2014 – Superplayer Interview

http://shmuplations.com/stunfest2014/

This interview with Japanese STG superplayers SOF-WTN (Dodonpachi), SPS (Ketsui), and Hattori (Ikaruga) documents their trip to Stunfest in 2014. Like the issue covering the ...

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Espgaluda – Developer Interviews

http://shmuplations.com/espgaluda/

The first of these two Espgaluda interviews was found at the GSLA and sheds a little light Arika’s PS2 port. The second, longer interview is from Espgaluda composer SOU1′s page...

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Makaimura Series – Interview Collection

http://shmuplations.com/makaimura/

These Makaimura (Ghosts and Goblins) interviews come from two separate sources: a 2005 interview for Gokumakaimura, and a 1991 interview for the two shorter excerpts. Tog...

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Shenmue – 2000 Developer Interview

http://shmuplations.com/shenmue/

This Shenmue interview from 2000 goes over the general design process of the seminal Dreamcast game. Highlights include alternate  titles, the special role of the interior de...

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Chrono Trigger - 1994/95 Developer Interviews

http://shmuplations.com/chronotrigger/

These two interviews with the Chrono Trigger development team were found at the GSLA. The first interview, from 1994, comes before Chrono Trigger was released and contains ...

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Art of Fighting - 1993 Developer Interview

http://shmuplations.com/aof/


This short interview with the designer (he doesn’t give his name) of King from Art of Fighting talks mainly about the design of that character and Yuri, the npc damsel of the first game. ...

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Game Arts x Chunsoft – 1998 Developer Interview

http://shmuplations.com/miyajixnakamura/


In this lengthy interview, the two founders of Chunsoft and Game Arts, Koichi Nakamura and Yoichi Miyaji, share their views on the present state of gaming in 1998 w...

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