These wings were designed as part of an exercise on exploring different methods of light and fall protection. I had a good deal of weapons and weather items, but not many that grant flight. Unlike cloaks or boots of flight, these winglifts use fibromancy (the art of enchanted cloth - an amazing c...
2023-02-20 15:00:03 +0000 UTC
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This weapon is the second weapon introduced with the exotic tag. Given the theme, I felt it was appropriate! The warfan is a martial finesse weapon with a d4 damage die, which is ~1 damage lower than a scimitar's d6. To make up for it, its wide size grants half cover to arrows and the like. The p...
2023-02-13 15:04:01 +0000 UTC
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This compendium introduces two weapons with the exotic tag, which I'm sure everyone's seen before: the boomerang and warfan. Interestingly, though often associated with Aboriginal Australian culture, boomerangs as a concept had been identified globally throughout history!
As a weapon, boome...
2023-02-13 15:02:01 +0000 UTC
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This shield's core design existed for several years now, only making its way to art recently. It is designed to trade the shield itself for a strong protective effect (which is a more involved decision tree), and requires gold value to upkeep (for a more meaningful decision impact and world conne...
2023-02-13 15:02:00 +0000 UTC
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This weapon includes some of my "must-have" design ideas for life aboard a flying city. Skybound hunters need some way to catch prey that would otherwise fall from the sky - hence the slew of returning/teleporting weapons released this week! I imagine an adventurer throwing this spear from a mass...
2023-02-13 15:01:00 +0000 UTC
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Thank you to everyone who continues to dedicate their generous support! It is thanks to the efforts of you and the community around you that lets all this exciting content get made. The development of Cirro and skies have led to some amazing stuff, including unique and cool-as-heck the fiberpunk/...
2023-02-13 15:00:00 +0000 UTC
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This cape originally started with the intention of creating items for the lesser-used weapons: nets, lances, etc. I knew that Cirro's resource economy, given they rarely land, would require aerial hunting, and a net makes the most sense for snaring creatures out of the sky (birds). It was initial...
2023-02-10 15:00:07 +0000 UTC
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An uncommon/minor item designed to flesh out the fiberpunk aspect of Cirro. I think weight reduction is a pretty fun concept that deserves some explorations. I wonder what you can do with this now that you can mount creatures of your size?
Fun fact, these were originally floaty socks,...
2023-02-06 15:02:01 +0000 UTC
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First foray into the fiberpunk/fibromancy aspect of Cirro, the sky City of Vapour. To reduce weight, Cirro uses fabric for much of its building material as well as its gear. These were a pain to design given their multi-rarity variants, but ... it's probably fine. I mainly wanted them as on...
2023-02-06 15:01:02 +0000 UTC
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Last of the storm-based items for this theme! This month is sky-themed, so I wanted to make sure they're not entirely dominated by storms. Funnily enough, storms actually belong to three themes already (skies, seas, and elementals). Perhaps we can do those again another month.
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2023-02-06 15:00:04 +0000 UTC
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This weapon's concept was probably one of the oldest I had come up with - maybe 2+ years ago. The idea of spinning momentum aligns well with potential extra attacks. This sword is most useful to martial classes that are not Fighter since these replace the already-high number of attacks the Fighte...
2023-01-30 15:04:00 +0000 UTC
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As I did research for the brainstorming, I discovered there weren't actually that many different types of clouds - a good number of them are derived from various combinations of nimbus, cumulo, cirro, and strato. Anyways have some more good cloud rendering.
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Where typical mages...
2023-01-30 15:02:00 +0000 UTC
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Welcome to the first item of February's theme: Among the Open Skies! I think this will be a very cool month - I'm trying out some new ideas and hopefully some more unique themes. During brainstorming, I had to stay away from the more established flying cities (like Avalir) and ev...
2023-01-30 15:01:02 +0000 UTC
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This is a preview for January's Aboard the Cogwork Citadel compendium! This 24-page compendium presents 15 new items and 12 new monsters alongside gorgeously illustrated art, as well as 8 pages of lore, featu...
2023-01-25 15:01:00 +0000 UTC
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I was slightly worried at the start of the brainstorming period because I only had abstract ideas, but nothing concrete. I'm pleasantly surprised to see how well this turned out, and without overworking myself either. I made the (good) decision early on to separate the plane/archon/demigod Axiom ...
2023-01-25 15:01:00 +0000 UTC
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Like the polymajigs, these oozes also reflect the balanced nature of the regular polyhedron. And as a wonderful side effect, they also explain the bizarre cubic nature of the gelatinous cube. Across all three oozes (including the cube), they all retain a fragment of their transparent nature (thou...
2023-01-23 15:05:00 +0000 UTC
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The polymajigs are a race named after the "thingamajig" term. I was inspired by the lawful regular polyhedrons of the dice and wanted to design constructs that would similarly reflect the extreme balanced nature of a regular polyhedron. While designing them, I was very tempted to give them random...
2023-01-23 15:03:00 +0000 UTC
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It's no coincidence this device's appearance matches that of a celestial halo, a fiendish portal sigil, or the great wheel from which the planes of existence revolve around the Material Plane. This is one of many tools calibrators use to measure the balance between the alignments of order, ch...
2023-01-23 15:01:02 +0000 UTC
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Part of the Cogwork Citadel's job is the measurement and calibration of the cosmos, and this piece of equipment is one that fits the theme. I had initially envisioned it to be more like a Geiger counter, but I figured, why bother with boring old rectangular shapes?
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Cogwork cal...
2023-01-23 15:00:05 +0000 UTC
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Thank you everyone who has supported me, especially those who weathered the December month. That was a weird month during which Patreon rendered new sign-ups impossible during a billing pause, so I'm happy to welcome new patrons who joined after that pause ended!
As I'm sure many of you are...
2023-01-16 15:05:00 +0000 UTC
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Unlike the dracon, this hexapod is primarily a scouting-based cogwork object, designed to share its senses with you. It basically functions like a short-term semi-familiar. The best part is because attunement is optional, it can still be kept around as a cute mechanical pet.
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C...
2023-01-16 15:02:01 +0000 UTC
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Unlike dracon, this aviad is designed to be more of a scout or a semi-familiar, as it can help you deliver spells. I feel like it's been too long since I drew metal. I'm losing some of the high contrast reflectivity consistent with metal textures. Nevertheless, I really like how this one turned o...
2023-01-16 15:01:01 +0000 UTC
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Coglings are super cute to play around with. I think it helped to assign it similar statistics of an existing 5e creature, which allowed them to be a sort-of-familiar without rehashing the full spell. Unfortunately they were hard to draw and took a long time.
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Coglings...
2023-01-16 15:00:03 +0000 UTC
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Fun fact - there was an earlier version of this wand design which had 5 prongs - one for each of the arcane elements. It ended up looking quite cumbersome and look unlike the metal detector wand I had envisioned. When I finished it, I also noticed there were no cogs on it. So I did a quick redraw...
2023-01-09 15:03:59 +0000 UTC
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I'm intrigued by this weapon's mechanics and how it might work in a game. I imagine it'd be a great way to open combat with auto-max damage - the only difference would be how much damage your character might take based on your damage roll. The overall balance should be equal in a vacuum (since sa...
2023-01-09 15:03:00 +0000 UTC
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I can't believe it took a couple days before I remembered I could do radial symmetry on Photoshop. That really helped create some of the more interesting designs like this swirling one, though I didn't too far.
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The cogs of the Cogwork Citadel are magically enchanted t...
2023-01-09 15:01:01 +0000 UTC
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No cogwork/lawful theme would be complete without some sort of balancing scales. These scales were strangely difficult to design since a majority of a scale's working mechanics are generally visible and are hard to alter. The final design is alright, but I think I'd change up some of the ho...
2023-01-09 15:00:05 +0000 UTC
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I'm in awe of the edge embossing and center engraving details that can be done quickly in Photoshop. It looks really ornate (from a distance anyway). Each of the edge designs do seem to imply some sort of connection to the planes - could you figure out what they are?
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Usage of ...
2023-01-02 15:03:01 +0000 UTC
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Unlike the other hands, the hour hand is thematically centered on being unmoving and unstoppable, no matter how slow. It also provides an extra quick short rest that lets your party catch a breath and continue pushing through the adventure, as well as a special aging effect. Luckily 2d4 years is ...
2023-01-02 15:02:00 +0000 UTC
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In case anyone didn't know, "nick" can also mean a small scratch or cut, hence the longsword name. Unlike the second hand, which is designed around the rhythm of the tick, the minute hand is all about self-buffing and being fast. I particularly like the interaction between Minuteman's extra attac...
2023-01-02 15:01:59 +0000 UTC
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