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[Cogwork] Weapon - Telltale Tick

Edit: Removed Attack action requirement to allow for weapon interaction with spells that grant additional attacks or the extra attack from the haste spell.

Welcome to the new month and year! Diving into this theme, I was really tempted to explore the lawful plane o...

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[Other] Item - Box of Banded Aids

Sometimes you need casual low-level nonmagical items for your players. This would be a great way to reward your 1st to 2nd level players without needing to worry about magical healing potions.

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This small leather box of adhesive medical strips are a popular nonmagical aid on th...

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[Other] Weapon - Rot

The original and only defining feature of this blade was the obsidian blade. I struggled with the hilt and knuckle guard's design but I like how the spikey bits turned out - it looks more like fangs now!

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This weapon was allegedly forged by ancient battle mages for the...

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[Collab] Spell Cards

Hi! My good friends over at Confused Clerics has graciously offered me some of their spell cards in exchange for their support for their Kickstarter! These are some really cool spells and I thought it'd be a very nice...

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[Other] Weapon - Heartbreaker

This weapon is also from my home campaign. It took a little bit of tweaking but I like how the sweeps and knuckle guard shaped up to be a heart, complete with an angled crossguard that looks like a piercing arrow.

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A cracked pink diamond glimmers at the rose pommel of this silv...

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[Collection] Aripockily 2022 Edition

✨ This 119-page collection contains all of the compendium items released in the year of 2022, with about half accompanied by an illustration. All of these items are available to Rare+ Patrons and are compiled for Game Masters to use as a reference document for running a game using the 5th-editi...

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[Collection] Aripockily 2021 Edition

✨ This 114-page collection contains all of the compendium items released in the year of 2021, with about half accompanied by an illustration. All of these items are available to Rare+ Patrons and are compiled for Game Masters to use as a reference document for running a game using the 5th-editi...

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[Other] Weapon - Long-Winded Great Axe

This weapon was one of the first items to show up in my home campaign. It was first envisioned 3 years ago and had nothing more than the pun and the propensity for a character to spew often unrelated or useless information.

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Originally forged as a vessel for a pirate's soul, th...

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[Other] Item - Glove of Blasting

Arcane orange lines thread densely beneath the thin leather of this glove, linked between circular gemstone nodes from the wrist to fingertips. Each node pulses with every charge absorbed from the spell, flickering with dim unrefined energy. Despite the arcane power that flows through the glo...

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[Infernal] Monster - Sombragon

Among the greater agons’ intangible domains of dread, the sombragon is the titular fiend of darkness. Few have seen its true physical form since it is always shrouded by darkness, even among those with darkvision.

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The sombragon was designed to fully embody the ...

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[Infernal] Monster - Yrinthai

The yrinthai are the embodiment of oddity and unplaceable strangeness in one’s reflection.

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The yrinthai and sombragons posted individually for your printing convenience!

The yrinthai is one of the monsters from the Across the Furnal Bridge compend...

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[Infernal] Monsters - Archfiends

These are the archfiends found on the compendium, separated out for your convenience. This includes the archdevil Herzinan, the archdemon Karvaxos, and the archagon Abalaroch, each masters of their infernal domain.

Their stats are found as downloadables below - the zip file includes all pdf...

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[Infernal] Weapon - Last Light

Can't have a fiends themed month without something dedicated to slaying them! Silverspawn is a sort of upgraded silver designed to make this slightly more effective than regular silver.

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Under guidance of a deity, the most devout of the Order of Silver Light embark on lengthy j...

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[Compendium] - Across the Furnal Bridge

Since switching to non-upfront payment to avoid double-charging patrons, I'll be trying to release compendiums on the 25th each month instead of 4th week of month.

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I thought I had planned rather well at the start of the month - about 20 items, 3 monsters, and per...

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[Preview] Across the Furnal Bridge

This is a preview for November's Across the Furnal Bridge compendium! This 38-page compendium features 3 new fiendish planes of existence and their dangerous settings, 1 new demiplane, 10 infernal quests, 25 fien...

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[Infernal] Item - Tormented Chain

My initial idea for this was just a basic black chain but it kinda looked pretty boring. Things came together when I decided to add a fiendish head to it so now it's more like an ... evil snake?

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Sometimes the animated chains of a chain devil find freedom from the devil's contr...

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[Infernal] Wand - Scepter of the Mad Fiend

Looping back to what I said earlier about a diverse breadth of items - I haven't created a staff or wand in a while. This one is a little experimental in that it modifies spells to do something beyond their written effects, which I really like.

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This scepter is imbued with a fr...

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[Infernal] Item - Fiendish Talismans

For every monthly theme I always try to include a broad breadth of item types (which are sometimes unpopular but I like the versatility). These are semi-consumables - usable until a certain requirement is met. I really like these because they're not technically "one-use" but also not overly power...

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[Infernal] Weapon - Shrieking Skull

Drawing a skull was actually surprisingly easy? I don't know how I managed to make one that looked pretty decent and believable but I'm happy I managed. I also think I got a better handle on fire this time, though the png blending modes don't look kindly upon fire.

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The weapon'...

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[Infernal] Item - Devil's Shackles

Another item themed around the devil's contract. This time, it relies more on another fiend granting these items to an unsuspecting character. I think auto-failing death saves as a condition for their use is quite fitting with a devil's desire to accelerate deaths and steal souls.

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[Infernal] Item - Circlet of the Contract

I wanted to lean harder into the infernal nature of devils (contracts, fire, etc) and make them prominent for this theme. This circlet relies a lot on the GM to adjudicate, but I like the idea of forcibly entering others into a devilish contract without their knowledge. It's something an evil dev...

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[Infernal] Weapon - Obsidian Cull

Scythes are pretty cool. I had forgotten I already created a scythe with the "exotic" tag and nearly skinned this weapon as a glaive. I played around with the scythe shape before resting on this one - turns out there's a lot of ways to make them unique!

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This scythe bears resem...

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January Theme Poll

Thank you thank you for all the new and current supporters. What a pretty cool month this was with all the infernal stuff - I got to imagine a couple Lower Planes-adjacent fiends and hopefully my attempts to making something new (the agon fiends) will pay off. I can't really do any of this withou...

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[Infernal] Armor - Bonecage

You can't really have demons without bones! This would fit really well with the Fiendish Mask rangers' whole deal with crafting their armor/accessories out of demon and devil bones. I also knew that bone armor is pretty impractical so now it's a bone that sort of grows around a character. I also ...

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[Infernal] Weapon - Squirm

I like the idea that this weapon might try to kill you (and has the means to do so) if you don't listen to it. The balance for the weapon seems fine in the final inspection - it should be hard to get the maximum extra attacks out of this weapon unless you're really multiclassing (it should be rew...

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[Infernal] Weapon - Soulsnare

The sword originally looked more like a rune-etched blade, but over the course of design I added the mouth and really wanted to try a split-blade look, which led to its current magma-filled interior. The sword also leans on the devil's contract theme, drawing most of its power from the summoning ...

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[Infernal] Weapon - Bleeding Heart

This is the first of three legendary weapons, one for each of the three types of fiends: devils, demons, and a new custom type called agons. I really like the idea that "bloodstone" in demon terms is literally a type of gem with a literal heart inside it.

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Blood constantly drip...

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[Infernal] Weapon - Meathook

A very simple weapon. I'm a really big fan of the hook+rope type weapons and I can't seem to stop making them. I like the idea of the red cracks against black metal as the fiends' sort of design, too, but I should make sure the future items won't all look the same.

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Butcher dem...

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[Infernal] Item - Eye of Aziridan

I actually tried a different production process for this one - looks alright but 100% happy with how these eyes turned out. I'm not really sure what's weird about it but it doesn't have the same menace I envisioned.

edit: I redrew a portion of it because I couldn't help it....

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[Infernal] Weapon - Hellfire Belcher

New month new theme! Welcome to the Furnal Planes, the homes of devils, demons, and a new type of fiend called agons. It's going to be an interesting one considering all the creative obstacles this theme will have to navigate. To kick it all off is this fire-spewing hand cannon filled with hellis...

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