First of all, here's the LINK (password: DIVINE)
So, here's the new version. Tons of mechanics added here and inch by inch we are getting closer to a feature complete ve...
2025-12-10 14:52:55 +0000 UTC
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Hello everyone! I'm really sorry for the huge delay. We got hit by two consecutive storms and have slowly been getting life, health and sanity back to normal.
There have been tons of additions to the game that also is a part of the delay, as bugs also piled up. But it will be out this week ...
2025-11-30 18:32:25 +0000 UTC
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Trying to make a YT video of the current progress but the video editing app is being finicky. If it continues to fail, I'll settle with many .gifs to showcase the new gameplay visuals. There's a lot to unpack. Anyway, I'll keep trying. Be back in 24-48 hours!
2025-10-31 16:15:55 +0000 UTC
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Hello everyone. Sorry for the late news and update. I'm in the stormy season for sometime now and just recovered from a nasty ailment the weather brings. Also just recovered from burnout, because, yeah creatives get them every now and then.
Anyway, major change is that I simplified many thi...
2025-09-03 16:54:43 +0000 UTC
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Hello everyone! It has been a wild month!
I've had some good rest and fun with the birthday break week for sure!
But man, oh man, I'm sure you've heard what has been happening lately.
As lucky as it may sound that we're still even existing, I am at constant fear of being pruned any...
2025-08-01 07:36:00 +0000 UTC
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Hello everyone! If you've not seen the previous post, here's the LINK for the v2.46 available now to all supporters!
<...
2025-07-04 16:23:52 +0000 UTC
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First, here's the LINK!
Special thanks to the artists who submitted their fanart for the loading screen, Chocobanan...
2025-06-27 16:08:36 +0000 UTC
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The Ganker is 80% integrated in game. I still need to add in the sound effects and maybe reuse the old ones for now. He will also need to be integrated to the minigame as well, along with the actual spicy loop. Mahalai+ supporters will get to test it this June as soon as I iron out possible bugs....
2025-06-01 17:54:46 +0000 UTC
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Hello everyone. Apologies this took a while. Personal life has been quite shitty but is being sorted out.
That aside, I'll try to move up to Godot 4.4 this week as there is a feature there I'd like to take advantage of. (animation labeling)
Afterwards, I'll get the Ganker and...
2025-05-16 06:20:40 +0000 UTC
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Hi everyone, just a heads up, will be posting the new Ganker scene in a few days. It is almost done and is just slightly delayed because of my kid's enrollment week and other prep and personal holidays.
For the chads who upped their pledges last month, thank you! It helped a lot, you got my...
2025-04-30 13:30:27 +0000 UTC
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Hello everyone, here's some news and update about the game.
I may release a v2.46 before v2.5 soon. There are still things to iron out but day/night cycle is almost done. I am currently stuck on the SAVING system, but as soon as that's done, I may release a v2.46
Last month, I mention...
2025-03-31 18:12:50 +0000 UTC
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Hello everyone! We are inching closer to a new update! I can't be certain when exactly, but here's what to expect and what is being worked on and already done:
--------- Loading freeze bug ---------
This is a Godot/Nvidia problem and I think they will fix it by Godo...
2025-03-01 15:46:05 +0000 UTC
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Hello, everyone! v2.5 is soon approaching but I'll need some more time. January has not been favorable and I've sorted some personal issues, but despite 'em, work never stopped.
I have here v2.45 which is pretty much just a ton of fixes and code refactors with some new stuff for the new map...
2025-02-01 12:24:46 +0000 UTC
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Happy new year, everyone!
Had a lot of rest and lifestyle changes and health is now back on track! No need for maintenance meds and I just got to keep things the way I do things recently.
That said, I already started working last week, fixed some existing bugs and now currently workin...
2024-12-31 08:47:37 +0000 UTC
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Hello everyone! kReig here and here's the stats of what's going on with Divine Arms' development and future goals.
But first, 4 things I want to clear out that I frequently notice / get asked.
EDIT:
Currently there is a bug that makes the mini game impossible. it is a delta bug. i am developing in 60hz monitor, so for those who have powerful pcs and high refresh rates, will encounter the bug. I limited the game's target fps to 60, so it SHOULD work no...
2024-11-15 18:02:14 +0000 UTC
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Hello everyone! We got hit by a typhoon and had zero to unstable power for almost a week.
Things have stabilized now with internet returning few days ago.
To be sure, I'm giving myself the lost week to catch up but hopefully I can get this done in under.
Many things are added an...
2024-10-31 16:01:35 +0000 UTC
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After adjustments and testing, will just need to add sfx but I'll release the current state for supporters. It still has no new stages and maps (i'll do those next) but we'll have a few lewd scenes in, the minigame (gif above) and the dialogue system. Expect lots of placeholders and bugs tho!
...
2024-10-01 07:33:14 +0000 UTC
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Hello everyone, Godot released their version 4.3 mid August and the original plan is to shift to it when it goes much more stable at around 4.3.1 - 4.3.3, however, I kinda got burnt with animating so I went ahead and dove deep with it.
After a week of tinkering, I have successfully transiti...
2024-09-01 10:15:02 +0000 UTC
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"I just did this whole loop in less than 3 days!"
Famous last words.
Apparently I am again reminded how hard animations are lmao.
Anyway, the goal is to have 8+ animations before Godot 4.3.x comes and at the moment I am almost done with 5. I'll show them a bit b...
2024-07-30 02:15:58 +0000 UTC
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Hi everyone, heads up. I have 4 ongoing animation scenes in progress that will be a bit delayed til 1st week of July. Health problems and personal life has been causing it.
My kid will be staying with us now and will be transferring to a new school. All the paper works, preparation and non-...
2024-06-28 11:27:19 +0000 UTC
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Hello everyone! So as many of you mentioned and noticed, the whole Patreon page for ViperV has been wiped out of almost all posts. Patreon, has recently changed their ToS and have been "strictly" enforcing them. - I had no time to review it, so I purged all posts first to comply, then took my tim...
2024-06-01 12:45:42 +0000 UTC
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So, this is an edited post and you'll see lots of censored placeholder images.

This is to comply with the ToS. This is dealt with after some readings, findings a...
2024-05-01 09:14:27 +0000 UTC
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Yes, this is still a tech demo. But it's the final tech demo.
Next updates will have the spicy thin...
2024-04-05 18:13:37 +0000 UTC
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Just doing some final tests and debugs. v2.35 will be up in 24-48 hours!
There's just so much stuff to unpack. Thanks for the patience!
-kReig out
2024-03-31 16:32:05 +0000 UTC
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Hi everyone! v2.4 is on the way, but there's still pretty much a ton of things to do to complete it. I'll upload v2.35 soon, so you guys can see the current changes and added stuff.
Thanks for understanding and the support and most of all, thanks for letting me cook!
-kReig out!...
2024-03-01 15:31:15 +0000 UTC
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Because Dropbox is dumb, do NOT click the "Join Folder"
2024-01-02 17:03:56 +0000 UTC
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Some final testing and encoding of changelog but it's almost done!
I'll post all about it soon but expect complete audio in the game now for current content.
Added some basic HDR glow feature that's already built in Godot 4.
There's also alternative spells for the elements...
2023-12-29 17:49:24 +0000 UTC
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Hey everyone, will be requesting a few more weeks to get to v2.3 - v2.4 as a lot of things are on my plate right now. Aside from the birthdays of my girls, other personal stuff like end of the year tax filing shits, land tax updates and other paperworks just eat up my time lately. My 18 year old ...
2023-12-01 16:34:24 +0000 UTC
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A bit late. Lost some hours as flash did it's thing, but here's the loop set.
btw to those asking how to trigger the scenes in-game, it is NOT possible yet.
I do the animations on the side just to progress with them and just showcase them here, again for progress. H...
2023-11-07 17:50:04 +0000 UTC
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