Hey everyone! Time for a quick update on what’s been happening:
âś… The main menu is officially finished!
🛠️ We’re now shifting focus to the UI for the settings menu to keep things clean and intuitive.
🗺️ At the same time, we’ve...
2025-09-18 16:05:47 +0000 UTC
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We’re officially working on the first full map for Daydream, and I can’t stress this enough. This is going to be something truly special.
I’ve poured an...
2025-09-06 05:58:39 +0000 UTC
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🎉 What’s Coming This Week – Alpha Update 🎉
Hey everyone! We’ve got some exciting stuff planned for you this week. A new alpha is on the horizon!
đź”§ Settings Menu Locked In
We’ve finalized our settings menu design an...
2025-09-03 04:14:12 +0000 UTC
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I updated the main menu with a lot of the requests you guys mentioned in the last post. Appreciate all the feedback!
Now I’m curious—what physical things should be in the scene? Maybe a basketball? A nostalgic toy? Something else that would fit the vibe?
Drop your ...
2025-08-27 00:55:07 +0000 UTC
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Hello everyone, it’s Juniper 🌙
First off, I want to say sorry for the lack of updates lately. I had to take a bit of time to step back and gather my mental. Making a game like Daydream can be overwhelming—there are so many moving parts to manage, and things are always changing. I wan...
2025-08-24 23:14:09 +0000 UTC
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I’ve been working on becoming more productive, and part of that is realizing I don’t have to do everything myself. I’ve been doing my best to break out of the solo dev curse by expanding the team and hiring more talented people using the funds you’ve helped provide.
What’...
2025-08-15 20:36:17 +0000 UTC
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Introducing Mr. Mahkoy — your imaginary friend and the first friendly entity.
I’m very proud of this video — the team did an amazing job bringing this concept to life. This all started as a fan drawing, which grew into an incredible idea, and now here it is in motion. I ...
2025-08-15 01:13:19 +0000 UTC
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i am working on a new video for a friendly entity! I’ve been taking my time to grow the team and improve animations and overall visuals, so I haven’t been posting much on social media. Compared to our Deadlight video on YouTube, this feels like a real step up. Every day i am doing my best to ...
2025-08-14 16:53:09 +0000 UTC
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This is Karl’s new redesign — the final one — and we officially have rights to this version (we didn’t before since it was a FAB asset 🙂).
At some point, we’re planning to do a merch drop featuring Karl. Would you prefer that merch drop to act as a direct fundraiser for the gam...
2025-08-12 23:49:01 +0000 UTC
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Here are some scrapped sketches for our dog entity that’s currently in the works done by our amazing horror concept artist—thought you’d all enjoy a peek :)

2025-08-10 23:48:22 +0000 UTC
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Hey everyone,
I’ve been having a lot of debates lately about Daydream, specifically whether it should be a single-player story game instead of multiplayer. If you didn’t know, Daydream was originally supposed to be multiplayer, but as the fanbase has grown, I’...
2025-08-09 21:50:40 +0000 UTC
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Example 1: Love, Death & Robots style — a mix between stylized and realistic.


2025-08-08 23:45:50 +0000 UTC
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Below is the Second alpha optimization test for evaluating The ocean and FPS performance. Please read all instructions in the survey carefully and fill it out completely.
2025-08-04 01:13:46 +0000 UTC
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Below is the first alpha optimization test for evaluating Lumen lighting and FPS performance. Please read all instructions in the survey carefully and fill it out completely.
2025-08-03 00:26:10 +0000 UTC
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We’re testing Frutiger Aero aesthetics and need your input on the next environment vibe:

2025-08-02 02:02:39 +0000 UTC
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Big news! The Frutiger Aero Alpha is releasing within a week! 🚀 Our focus right now is making sure the alpha is fully functional so you can jump in and play.
This early build will include:
COMMENT BELOW "LEFT" OR "RIGHT" FOR WHICH STYLE WE SHOULD MAKE OUR LOG PLAY TOY
2025-07-27 23:00:18 +0000 UTC
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Which one would y’all want for gameplay — Body Cam Image 1 or Body Cam Image 2?
...
2025-07-22 17:39:09 +0000 UTC
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Finally working on the UI/UX for both the pause menu and the settings menu
The new menus feature tons of options for graphics, keybinds, and customization
Now includes a couple of things people have asked for: an FOV slider and a mouse sensitivity slid...
2025-07-17 17:40:10 +0000 UTC
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if you have any ideas of what the entity could be comment below:)
2025-07-15 01:31:20 +0000 UTC
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We’re working on modeling childhood play equipment for our game, and we want your help deciding which bridge looks the most like the ones you remember from the mall playplace!
Check out the images below and vote for the bridge that feels the most realistic to you. Your feedback will help sha...
2025-07-13 02:59:29 +0000 UTC
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Drift into nostalgia with “Another Lost Dream,” a brand new track from the Daydream soundtrack. Let us know how it makes you feel.
Created by one of our talented Music Artist @Theonlynostalgiaddict
2025-07-12 19:24:26 +0000 UTC
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We’ve just finished the first build of our multiplayer player character! Next up is internal testing with the admin team before opening it up for you all to jump in and play.
But the biggest news? I’m currently working on our most nostalgic (and expensive) map yet! I can’t wait to sho...
2025-07-11 19:41:09 +0000 UTC
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Quick update from the Daydream team!
After spending from the funds $60–$120 with our new main coder, we successfully got Multiplayer & Proximity Voice Chat up and running. It’s debugged and fully functional in-game!
Now we’re working on:
đ...
2025-07-07 15:03:12 +0000 UTC
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We’ve added the poolrooms.. but with a huge twist.
In Daydream, we’re not just copying what every other liminal game has done.
Yeah, you’ll see familiar, nostalgic maps…
but they’re all handcrafted to feel like a co...
2025-07-02 15:46:36 +0000 UTC
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currently working on the alpha with karl & once he teleports you to a separate map (cause that’s his thing)...
should he hunt you in there?
should you have to find an exit and get back before time runs out?
vote below â...
2025-07-02 15:44:06 +0000 UTC
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Hey everyone!
Today we're diving into testing multiplayer networking and proximity voice chat! 🎙️ There are a few bugs we need to Flesh out, but it’s a huge step toward making the game feel even more alive with friends.
Tomorrow, we’re planning to implement an...
2025-07-02 01:15:30 +0000 UTC
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New Update!
We’ve added a pixelated blur effect to mimic that dream-like/missing kids poster Feel along with the effect of details slipping in and out of focus. Thanks for all your feedback on the idea of adding this and i can’t wait to hear what you think!
2025-06-27 19:25:26 +0000 UTC
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🌙 Daydream Dev Update!
Thanks to your support on Patreon, we just reinvested $140 directly into development and paid our main coder to add several new systems into the game! Here’s what we’ve added:
🔹 Hotbar System – Seamless item switching
🔹...
2025-06-24 03:57:51 +0000 UTC
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