SamSuka
NickNak

NickNak

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NickNak activity

Precision Sources Release

Just a quick one I was meant to release this ages ago but, I never got around to it

https://www.nexusmods.com/skyrimspecialedition/mods/78224/


Just the source behaviour files ...

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October Updates

Bit of a showcase of what I've been working on the past few months


I've had a big commission that I'm still working on that's taken a while for me to get through, but it's helped me a ton with VFX which will really help me in later projects

It's also helped me get a bunch o...

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Cringy Progress

Custom non replacer kill move using a new custom rig I built, started this ages ago but haven't really had time to progress it

I needed a quick and easy test animation, so, yeah cringo stuff

I'll be using this rig in my kill move tutorial and releasing it plus the pai...

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Precision Creatures

I've finally got it in a state I'm happy with now and in the process of uploading it to the Nexus, because I'm uploading it there this post will be public


I want to say Thank you to you Pa...

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Precision Creatures Update

Little update to the Werewolf mod as It now supports Vampire Lords

Vampire Lords now work with precision, and have the pitch adjustment too

I also added in a unused animation of the claws extending when entering Melee mode when I fully release this, this will be an optional thing peop...

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Another Dodge Mod

Mega early right now but this is a Monster Hunter and Zelda inspired dodge mod, I want it to be used for animation cancelling, dodging(duh), movement options etc

It'll be powered by Ersh's Dodge Framework so it's be an SKSE mod for instant input detection

I want to make it so there's ...

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Precision Werewolves

Here we go, got this sorted now
This adds precision Hitboxes to Werewolves and fixes a few little things with werewolves in general, I feel like they need a speed increase but I didn't bother with that as that could be a compatibility issue with other mods


This will be release...

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Precision Werewolf

Still a WIP but something I started this when working on precision's behaviour patch and Ersh said release it as my own mod, guess he didn't wanna deal with Nexus comments, don't blame him but yeah I'm gonna release it


I'm making all the attacks work with precision, I want to fix...

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Little update

After getting the Jumping attack released I've been a bit quite, I haven't really got anything to show as I've been doing all boring stuff as well as helping Ersh out with Precision but I'm still here

A little while back Mern kinda got to me to actually work on klillmoves(something I've be...

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Jumping Attack Release

It's finally here, very functionally but incomplete, this took far to long honestly, but what ever it's out now

Allows you to jump attack mid air and sue ranged plus magic mid air too

Since the last release I posted it now has:

  • A  Elden Counter Patch(you can't counter...

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Jump Attack Finale? Update

I've reworked the landing stuff now, so each light attack has it's own animation instead of the shitty upper body lower body blend when moving, lotta work but this is so much better

Also you can combo into your second attack(with vanilla at least) after your landing attack

I also made...

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Jumping Attack, ABR 6.48 update

A quick update just to add in support for ABR 6.48, I had to rush this one as I gotta be somewhere tonight, it works there's no crashes but you can combo mid air which results in you playing the wrong animations, I'll get this fixed next week at some point

Sorry for the delay and rushed pat...

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Jump Attack Update, Frist person added, few bug fixes

Been a while since I've managed to do stuff here, thanks to Elden Ring and me helping other people with their stuff

I've added first person support, there's no new anims so it's not a 1 to 1 but it works perfectly well

I've re added support for an ancient SkySa thing  as it's app...

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Sorry... An actuall working Jump Attack again

Hey so I'm a melt, Last night I uploaded an out of date version of the jumping attack

Fixed it now, it's in this post and the last post from last night, I originally included an out of date version which was creating issues, it should be fixed now! I tested both paragliding works(no crashes...

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Jump Attack update, fixed the Sheathing bug, Project Impact compatiblity

EDIT: Version control strikes again I originally includeded thanks to you guys and gals being fucking amazing testers, no joke, I doubt I would have noticed half of this stuff as I don't play Skyrim much nowadays

Sheathing bug is fixed after doing a mid air attack, you can't unequip your we...

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Jump Attack for ABR 6.43

Same content as my last post but this time there's support for ABR 6.43 I'll edit the other post to attach the file to that too

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CGO Lite Paragliding Patch

I was shown that CGO Lite and paragliding together don't behave correctly(you could lean while paragliding) so I quickly fixed these up so they work together this was like a 5 min job, I haven't tested this fully though but I think it'll be ok

I'm not gonna repack the paragliding mod with ...

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Jump attack Update, Support for ABR 6.4, Left handed fix

ABR 6.41 is now supported I still have some random older versions supported but next update I'll drop support for them, I can't keep chasing updates forever, I'll be sharing the source with both Distar and BotUser (it'll be public on release) so they could make their own versions etc

I've a...

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Jumping Attack, SkySa and ABR 5.92 compatiblity patch

Got the jump attack fully working with SkySA and ABR 5.92 (will be looking into the newer version of ABR as well)

I've added in mid air blocking, duel wield and left hand attack anims for jumping as well

May have a few more fixes that I forgot about too

Because of this I don't r...

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Another Update to Jump Attacking

I'm fairly confident I've fixed the freezing issue now, turns out there was an issue thing with staggers using a shared condition that is used for returning to idle after anding from a jump, Who'd have thought that!

Added in support for Paragliding too it's it's patch included in  the ...

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November Update

Not got much to show this month due to trying to sort out the Jump attack issues, still have the massive issue of npcs getting locked into an animation, I got it working with paragliding though, so there's that

Made a few animations for each weapon grip, will need to add in directional jump...

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Tiny Update for Jump attack

Just figured I'd post this as a new post as well as updating the last post

Here's a tiny update for jump attacking that fixes compatibility with DMCO

Still got issues with the power attacks freezing NPCS, it's proving to a bit a tough bug to squash

I've updated the last post too...

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Jump Attack Patreon early release plus Poll results

I finally got the jump attack in a playable state where I can release it

It's fully functional in the sense it does what it's meant to do, though lacking some animations and polish and extra features

With this release  you can use all weapon types in the air, melee weapons suppor...

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Flinching 1.38 Update

A Little update to the Flinching mod that adds in dragonborn creatures to the flinching

Unfortunately, no Boars in this as the behaviour editor cannot open the Boar project files, someday we'll get a fully working behaviour editor and when we do there's gonna be people making dragon mods an...

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October Update

Really don't have much to show this month due to bug fixing Jump Attack, releasing AA's update, the turning and commissions 

Flinching Animations

I'm currently updating the Flinching to add more creatures, I'm currently working on Dragonborne creatures, once they...

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Animated Armoury - Katana Update, Patreon pre release

Hey! finally getting this out there, This update to Animated Armoury adds in Katana's to Skyrim with their own attack animations and idles

Katana's are 1 Handed swords wielded in two hands, if you ...

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180 Turn Animations, Beta

Sorry for the lack of updates last month, I was so busy and really needed to work through this to get it out to you guys and gals, as usual it started off as something that would be easy but I forgot how many different types of vanilla grips there are so things got a bit time consuming 

<...

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August Update

August is over and done with, I've been doing a few things here and there got a fair bit to show this time, haven't had much in the way of commissions this month so had more free time

Trying something new and putting it in a video cos that's just easier for everyone

TDM 180 T...

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Action Attack Questions The Combat mod thing

So I've been thinking  a lot lately about this big combat mod I've been working on, the mod that adds new attacks and uses new buttons

I majorly underestimated how many people play Skyrim with a controller, at the very least I need maybe 2 or 3 extra buttons and most people I spoke to ...

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July Update

Fuck the sun


This month I've been a bit busy with IRL stuff but I've made some progress, not much to show though as it's mostly just working on moving attack animations for Katana's


Animated Armoury

Been making a few more Katana's nothing t...

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