It has been a while since I have posted anything here, sorry about that. I have been working on various miscellaneous projects during my unannounced break from major projects, but I am finally back and with some changes.
Now, about the future of my projects. Both Magnificent and NV are canc...
2023-07-29 22:48:16 +0000 UTC
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!!IF YOU SUFFER FROM EPILEPSY, PLEASE PROCEED TO USE THIS WITH CAUTION!!
Disable view bobbing while using. There is a bug that causes accumulation to take a while to start and it only happens when view bobbing is enabled.
After over half a year of work Chronos Spectral has finally rea...
2022-12-02 18:47:51 +0000 UTC
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I plan to be more active in the coming months, and the first thing I will do is make more patreon exclusive updates and more public updates as well. I have not been updating things nearly enough in general, and I apologize for that.
To start with, I shall do a poll for the future of Magnifi...
2022-08-22 14:41:58 +0000 UTC
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This is probably the last public post for a while, feel free to test it as much as possible.
Ambient occlusion is the main feature I want people to test.
SSAO

HBAO...
2022-06-26 20:09:43 +0000 UTC
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Chronos is being put on hold for a while. I want to focus on NV and Magnificent, and Chronos requires way too much work for that to be possible. The good news is that the Magnificent rewrite can be started, and I have some big plans for it.
2022-04-13 15:31:12 +0000 UTC
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This is a very early test version of Chronos spectral. Expect bugs and missing features.


2022-04-01 04:29:12 +0000 UTC
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The version of Magnificent that is available to download is really just a proof of concept. It is not optimized, lacks features I could easily add and is generally just a mess, but it is a mess that gave me an idea as to what I wanted the pack to be like. The rewrite of Magnificent will be starte...
2022-01-27 19:57:31 +0000 UTC
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This is nothing more than a proof of concept version of spectral Chronos. As a result it is missing features and is overall poorly made. Assume that any bugs you encounter are known about and exclusive to this proof of concept version.
2022-01-05 06:11:30 +0000 UTC
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Some of you have probably noticed a lack of updates. I missed November entirely, and my bigger projects like Chronos and NV have not gotten a big update in a while.
This is because I have slowed down on development to make things easier for me to manage, and to allow me to plan o...
2021-12-13 01:43:49 +0000 UTC
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This newest alpha release does not have that many changes, but it has a few. The latest poll determined the biggest new feature.
Changelog
-Ambient Occlusion (Modes include SSAO, HBAO, and RTAO)
-Improved atmosphere
-Some other stuff I forgot
Pe...
2021-12-13 01:39:41 +0000 UTC
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Magnificent finally has a beta. There are lots of issues with it still, but I have made some improvements.
Changes
-Added a detail setting for the LPV
-Changed the voxelization slightly to make it more stable and make it work better
-Improved TAA
-Fixed a ...
2021-10-05 19:10:13 +0000 UTC
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This test update isn't substantial enough for me to lock it behind a Patreon wall at all, plus I want to let more people use this since I am proud of what I got implemented in it.
This is the first Minecraft shaderpack to get an accurate subsurface scattering implementation. This isn't ...
2021-08-29 03:09:58 +0000 UTC
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The first beta for NV is coming up soon, so I want to ask what feature people want to see out of these four.
2021-08-15 01:49:20 +0000 UTC
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And here we are. Chronos v4.0.2 is finally released. Some of the new additions have issues, but overall this is an improved release.
Changes
-Fixed voxelization of various blocks
-Added refraction
-Added camera tone map
-Changed some settings
2021-06-27 09:21:48 +0000 UTC
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Important thing to note: If you get low FPS, then enable Low Quality Subdivision.
Changelog
-Added some settings
-Vanilla AO support
-Specular support
-Particles have been fixed
-Fast total internal reflection has been added
-WiP caustics
2021-06-02 03:42:22 +0000 UTC
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So after a few months, the rewrite of NV has finally entered alpha stages! This is my favorite version of NV so far. Not only because the water is leagues above previous versions, but also because it is more optimized overall.
Changelog
-Switched to compute shaders for the wat...
2021-04-30 10:04:43 +0000 UTC
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After about a month of work, NV is in beta.
Changes:
-I forgot
2021-04-01 14:27:41 +0000 UTC
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I have decided that instead of being gone from Patreon, I am just taking a break from shader development. I should be back sometime within the month, or maybe next month, but right now I am taking a break from releasing things or interacting with lots of people.
I am sorry, but I just need ...
2021-03-03 19:54:48 +0000 UTC
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I just wanted to make an important announcement. I am likely not going to use this ever again, so if you don't want your money to go to a dead page then feel free to withdraw your patronage. I'd feel wrong if I didn't make this announcement, and I am truly sorry to those who wanted to see how my ...
2021-02-25 00:01:37 +0000 UTC
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After a few months of work, NV is finally entering alpha stages. This isn't a huge update, but it is one that includes never before seen tech for Minecraft water.
Changes:
-Added foam (Happens naturally on waves that are supposed to break)
-Cube clouds (Work in progress)...
2021-02-20 10:55:56 +0000 UTC
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Chronos is now in beta, meaning that there will be a new public update in about a week.
This version adds in the multiple scattering BSDF. It harms performance if you aren't careful with it, but it improves accuracy and visuals a decent amount.
2021-01-31 18:50:14 +0000 UTC
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Hopefully this compiles and runs on AMD, specifically on the mesa stack.
2021-01-23 01:52:14 +0000 UTC
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Because I want to celebrate the launching of this, and I feel putting a shaderpack behind the tiers right away would be a little scummy, here is Chronos v4.0.2a. Only works on NVidia right now, but I'm going to be trying to work with some peeps to fix it on AMD.
Changelog
M...
2021-01-21 20:39:07 +0000 UTC
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