Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to fix some animation loop mismatch problems I had in some animation I have used ...
2020-05-15 17:37:13 +0000 UTC
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Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to implement the 8 way locomotio system for crouching as well. So, just like in t...
2020-05-15 17:18:24 +0000 UTC
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In this tutorial, I am going to implement the grab and throw mechanism i have seen in the Control game. Here we can magically attract and hold objects in the air closer to the player and then we can throw them at enemies or any other obstacles that we need to destroy. I am going to build th...
2020-05-14 19:23:31 +0000 UTC
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In this tutorial, I am going to implement the star wars push power we have in star wars last jedi fallen order game. you will be able to push and move the objects which respond to the force around the game world using this power. This mechanism can be used to implement magic attack systems and pu...
2020-05-13 18:37:12 +0000 UTC
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Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to optimize and match movement speeds with the speed represented by animations. T...
2020-05-13 11:23:01 +0000 UTC
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To all my supporters, you have been part of a huge task. All these videos funded by you will continue to help people all over the world.
Once again, thank you all for supporting me. Next stop, 1000 videos.
2020-05-12 09:36:27 +0000 UTC
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Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I decided to revamp the locomotion system with a new 8 way locomotion animations to improve ...
2020-05-11 18:43:03 +0000 UTC
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Here is the project file of the 8 way locomotion system including crouching I developed in unreal engine for the third person shooter project.
Project files: https://www.patreon.com/posts/proj...
2020-05-10 16:47:51 +0000 UTC
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Project Files : https://www.patreon.com/posts/36823628 This is the 3rd and final part of the procedural ladder climbing system we are working on. In this episode, I am going to walk on remaining mechanics of the ...
2020-05-10 15:06:18 +0000 UTC
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Project Files : https://www.patreon.com/posts/36823628 This is the 2nd part of the procedural ladder climbing system we are working on. In this episode, I am going to walk on how to grab and start climbing the la...
2020-05-10 15:05:45 +0000 UTC
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In this episode of unreal engine survival series, I am going to setup an objectives system. So, the first objective would be to find and drink water on the island. When the game starts at the shore the character stranded on the island, he is very thirsty and water is the first thing he want...
2020-05-10 15:04:44 +0000 UTC
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In this episode of unreal engine open world series, I am going to implement landing with a roll after a higher fall. The reason to implement this even if we have a hard landing is, that if the player keep pressing the move forward button when landing, that means, player needs to keep moving forwa...
2020-05-09 08:54:35 +0000 UTC
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Here I have attached the project file of the complete procedural ladder climbing system i developed
password : codelikeme_ladders
2020-05-06 19:58:46 +0000 UTC
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In this episode of unreal engine third person shooter series, I am going to update the project into unreal 4.24 and fix if i have any issues after the update Download Project : h...
2020-05-05 19:15:09 +0000 UTC
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I implemented a rope swinging system as you have seen in many games including start wars fallen order. I have attached the project file I used for this demonstration below.
password : codelikeme_swinging
2020-05-04 20:22:17 +0000 UTC
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In this episode of unreal engine survival series, I am going to setup hydration bar. In the beginning of the game, the character will wake up on the shore fully dehydrated and then as the first objective, has to find water. So, here I am going to setup a way to update the hydration bar in t...
2020-05-03 19:00:30 +0000 UTC
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This update contains the 4.24 version with exo character integrated as the player character
password : shootlikeme_4.24
2020-05-03 13:13:33 +0000 UTC
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Required animations and modified mannequin skeleton to support root motion from mixamo animations attached below.
2020-05-02 08:06:54 +0000 UTC
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In this episode of unreal engine third person shooter series, I am going to fix few of the issues I have in my exo skeleton character. Specially things regarding the animations after re-targeting them. For example, I got some weird unnatural bending in the wrist of the new character i...
2020-04-30 16:00:53 +0000 UTC
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Project files : https://www.patreon.com/posts/36503391
I wanted to implement a gliding system in unreal engine. Here is my attempt on that. So, in thios system, player will be able to jump off from a high p...
2020-04-30 15:59:31 +0000 UTC
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In this episode of unreal engine survival series, I am going to start implementing three basic concepts in the game, Hunger , Hydration Level and health. When the hunger bar is depleted, the character has to eat food. When the hydration bar is depleted, character has to find water and drink...
2020-04-30 15:58:44 +0000 UTC
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In this episode, I am going to show you how to easily record the total time the player has played the game. This will be recorded and persist between multiple sessions player start and quit the game. Also, I am going to count the total jumps player has done throughout the entire playtime. Same me...
2020-04-30 15:58:06 +0000 UTC
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I am going to start a new series on how to make a survival game in Unreal engine. This is the first episode. Here, we are going to setup a simple island level to start the survival. A small island where player will begin the game. Like my facebook page for more content : 2020-04-30 15:57:35 +0000 UTC
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Due to the corona outbreak, The local universities are closed and as a result, we have to conduct the lectures through internet. So, here is the 5th video lecture I have recorded. This is the part 2 of the lecture, "Design Patterns In Game Development". A software design pattern is a general, reu...
2020-04-30 15:56:55 +0000 UTC
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Project Files : https://www.patreon.com/posts/36326829 I wanted to try a zombie horde system as in days gone game in unreal engine. So, here is my attempt on that. Here I implemented a zombie character with...
2020-04-30 15:55:22 +0000 UTC
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here is the project file of the gliding system i implemented
password : codelikeme_zeldaglide
2020-04-28 18:23:01 +0000 UTC
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Project Files : https://www.patreon.com/posts/36050769 In this episode of unreal engine open world series, I am going to further improve the ledge climbing system. Today, I am going to implement ability to move l...
2020-04-27 20:30:37 +0000 UTC
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Here is the project file of the zombie horde i implemented
password : codelikeme_zombiehorde
2020-04-23 20:51:53 +0000 UTC
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project files of ledge climbing system as of episode 393
password :codelikeme_ledgemove
2020-04-23 16:24:56 +0000 UTC
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Project Files : https://www.patreon.com/posts/35975173 I wanted to make a zipline system as in Star wars Last Jedi fallen order game. So, last time, I implemented the basics of zipline movement. today, I am going...
2020-04-22 19:05:57 +0000 UTC
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