Project files : https://www.patreon.com/posts/38654281 Today, I am going to implement a locomotion system in unrealengine which supports moving on vertical surfaces. Just like character run on ground, character w...
2020-06-26 20:30:10 +0000 UTC
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Part 1 of this series in the procedural animations system for 4 legged characters I worked on aligning the character to the ground with an angle, along the characters forward angle. That means, it doesn't take into account of the ground angle between left hand and right hand of the cha...
2020-06-25 19:01:47 +0000 UTC
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In this tutorial, I am going to show you how to implement a jump over walls or a vaulting mechanism in unreal engine. Also, I am going to show you how to fix the camera snapping problem we had with the running slide mechanism we implemented previously so that the camera will smoothly ...
2020-06-23 18:59:07 +0000 UTC
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Project Files : https://www.patreon.com/posts/38469692 In this episode of my unreal engine third person shooter series, I am going to continue with aim offset. Now that we have implemented the aim offset asset, L...
2020-06-23 06:08:46 +0000 UTC
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Project Files : https://www.patreon.com/posts/38469692 In this episode of my unreal engine third person shooter series, I am going to continue on creating the aim offset asset I started in the previous episode. H...
2020-06-23 06:01:25 +0000 UTC
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Project Files : https://www.patreon.com/posts/38469692 In this episode of my unreal engine third person shooter series, I am going to re-work on aiming mechanism. The plan is to create an aim offset asset to be u...
2020-06-22 03:07:35 +0000 UTC
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Here is the demo and project file of aim offset system I developed for third person shooter series. Tutorial for this part will be soon available. Aim offset asset is used in the aiming function to keep the gun aligned with the reticle in the middle of the screen....
2020-06-21 21:31:00 +0000 UTC
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In this episode of unreal engine survival tutorial series, I am going to implement a way to switch the character state between injured/weak and fit/regular state. when the character is in the injured or weak state, the walking speed will be slower and the animations will be diffe...
2020-06-20 21:30:59 +0000 UTC
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In this tutorial, I am going to show you how to implement a running slide mechanism in unreal engine. if the player press the crouch button while running, the player character will perform a sliding animation which allows it to slide under the obstacles.
password : codelikeme_s...
2020-06-19 20:31:00 +0000 UTC
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In this episode of unreal engine open world series also I am going to add a ride able deer into to the project. Player will be able to ride the deer in the game world just like riding horses. I am going to implement the rideable deer same way I have implemented rideable horse as I hav...
2020-06-18 19:18:54 +0000 UTC
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In this episode of unreal engine open world series also I am going to connect both knob based climbing and ledge based climbing. Player will be able to move on vertical walls by hanging onto the knobs on the wall and also move on ledges. Can move from wall to ledge and ledge to wall as well...
2020-06-17 21:03:29 +0000 UTC
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Here is a way to make the 4 legged characters to adapt their movement animations to the slope of the ground easily.
password : codelikeme_deer
2020-06-15 20:01:40 +0000 UTC
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Here is the updated project files of Survival game which contains the checkpoint based progress save and load system.
password : codelikeme_survive
2020-06-15 04:08:30 +0000 UTC
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I started working on a modular character customization system in this video. https://youtu.be/AM-CzvkYkbs Today, I am going to continue on that. So, when there are different characters such as male/female or different clas...
2020-06-12 17:41:47 +0000 UTC
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Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to re-work on camera controls when the character is in third person perspective w...
2020-06-10 16:42:23 +0000 UTC
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This is a continuation of the aerial takedown system I worked on before. This time, I am going to implement a double takedown system. When there is another enemy near the first enemy that we do the aerial takedown, we can quickly perform a secondary kill on the other enemy. Somewhat inspire...
2020-06-08 18:59:29 +0000 UTC
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In this episode, I am going to implement a stealth takedown system which involves the player and enemy character. To see this actionproperly, both characters should play the parts of their animations and they should be properly synchronized in time and location/rotation to see the connection betw...
2020-06-08 02:50:37 +0000 UTC
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In this tutorial, I am going to create a simple four legged character which can be possessed and controlled as the the player character using a stag as the character. And then I am going to focus on how to use unreal two bone IK system to properly place the character's four legs on the...
2020-06-03 02:39:34 +0000 UTC
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In this episode of unreal engine survival series, I am going to implement save game function. Character properties such as health, hydration, hunger will be saved into a save file which will be loaded in the next time when the game is started to restore the state of the game. Save game func...
2020-05-30 18:50:20 +0000 UTC
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Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to re-work on 8 way locomotion system. The difference is, this time, the movement...
2020-05-28 15:22:12 +0000 UTC
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Project files : https://www.patreon.com/posts/37376456 This is the 4th part of the VR shooter tutorial series I am going to do. In this episode, I am going to show you how to create destructible objects such as w...
2020-05-27 17:10:57 +0000 UTC
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Project files : https://www.patreon.com/posts/37376456 This is the 3rd part of the VR shooter tutorial series I am going to do. In this episode, I am going to work on actual shooting part. This is the way shootin...
2020-05-27 16:57:10 +0000 UTC
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Project files : https://www.patreon.com/posts/37376456 This is the second part of the VR shooter tutorial series I am going to do. In this episode, I am going to implement animations for the gun and hand for shoo...
2020-05-27 16:56:24 +0000 UTC
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I'm wondering how did you guys found my content for the first time.
2020-05-25 15:59:29 +0000 UTC
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This is another request from one of the patrons. Here I am going to implement a modular character customization system where the player is able to customize the different body parts of the avatar such as hair, face, torse..etc. In the character customization page, the player will be shown w...
2020-05-25 15:25:44 +0000 UTC
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This is the first part of the VR shooter tutorial series I am going to do. In this episode, I am going to show you how to grab the gun. When the gun is near the hand, we can grab the gun by pressing trigger button in VR controller, and then the gun will be properly placed on the hand mesh and the...
2020-05-21 18:41:50 +0000 UTC
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Project Files : https://www.patreon.com/posts/37265722 In this episode, I am going to continue with the aerial takedown system I worked on last episode. Today, I am going to work on detecting the enemy part and h...
2020-05-21 18:25:42 +0000 UTC
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In this video, I am going to re implement the 8 way locomotion with root motion enabled animations
2020-05-19 18:15:02 +0000 UTC
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In this episode, I am going to implement an aerial takedown system. When the enemies are below the player character, character will be able to launch into air and land on the enemy character from above with a lethal aerial takedown attack. I am refering to aerial takedown systems (or air assassin...
2020-05-18 19:49:31 +0000 UTC
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In this episode, I am going to implement a way to walk on narrow beams in unreal engine. when the character enter to a narrow beam, he will automatically reduce speed and go to a different animation blendspace which shows the cautiousness of walking on a narrow beam and as the character exi...
2020-05-16 20:21:00 +0000 UTC
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