Today we are going to download few sword attack animations with rootmotion from mixamo and retarget them into unreal engine 5 mannequin skeleton with with rootmotion support. Here, we will look into IKRig and IKRetargeter in detail and how to define bone chains and properly retarget using IK reta...
2022-10-15 15:36:17 +0000 UTC
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This is episode 119 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement shotgun bullet spread shots. When we shoot a shotgun, it emits multiple pieces of bullets. If we shoot at a wall, we should see multiple halls spread around the targ...
2022-10-14 06:49:11 +0000 UTC
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This is episode 118 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement a way to toggle between single shot mode and multi shot mode for automatic weapons. For example, if I enable the single shot mode for an AK, even if I keep fir...
2022-10-13 06:56:32 +0000 UTC
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This is episode 117 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement a change in damage level when the silencer in enabled for a gun. So, when player has enabled the silencer for a pistol, if it takes 5 bullets to kill, with silencer ...
2022-10-12 07:05:23 +0000 UTC
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This is episode 116 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement an indicator for the silencer of the guns. When the silencer is enabled for a gun, it will be clearly displayed in the hud on the weapon icon and will be removed fro...
2022-10-11 06:37:22 +0000 UTC
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This is episode 115 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to improve the stamina regeneration system by doing few changes. When the character fully deplete stamina, regeneration will only start after a couple of seconds delay. If the pl...
2022-10-10 07:48:33 +0000 UTC
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In this unreal engine 5 tutorial, I am going to implement an electric, lightning sword effect. In this effect, lightning arcs will emit around the sword. This effect is inspired by some of the sword effect in Elden ring video game.
password=CLM_Electric
2022-10-09 08:02:00 +0000 UTC
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Here is a demonstration of fire sword effect implemented in unreal engine 5 using Niagara effects system.
password=CLM_FS
2022-10-07 14:22:31 +0000 UTC
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We implemented a magic blood effect for a sword in previous a video (https://youtu.be/SMDSPqAyMfA). Today, we are going to improve that to allow customizing properties of the effect such as color, drop rates, smoke rates... et...
2022-10-06 07:02:24 +0000 UTC
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In this unreal engine 5 tutorial, we are going to implement a blood dripping magic sword effect using Niagara effects system and some material effects. Here, we will make two Niagara emitters. One is the get the blood drops dripping from the sword and the other to get a red smokey effect around t...
2022-10-03 15:01:03 +0000 UTC
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This is episode 114 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to add a stamina bar to show the stamina level of the player character. As the stamina level deplete when the player sprint, the stamina bar will be reduced and when stamina rege...
2022-10-02 10:02:12 +0000 UTC
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This is episode 111 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement looting mines from mine crates. Just like other ammo types and grenades we have in the game, we will be able to collect mines and they will be added to the inventory...
2022-09-28 22:01:01 +0000 UTC
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This is episode 110 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to add the inventory variables that represent the amount of mines the player has and the count will be reduced as the player place mines. Also, if player press place ...
2022-09-27 22:01:02 +0000 UTC
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This is the 5th episode of the unreal engine C++ flappy bird tutorial series. Here, we will create a UMG widget for retry screen. When the bird hit some object, the game will be paused and the retry screen will appear. When the retry button is pressed, the game will be restarted. Everything will ...
2022-09-26 22:01:02 +0000 UTC
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This is the 4th episode of the unreal engine C++ flappy bird tutorial series. Here, we will be working on detecting collision events of the bird mesh with the objects in the world. I am planning to end the game when the character hits something. So, here we will add an OnComponentHit event to the...
2022-09-25 22:01:02 +0000 UTC
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Previously we implemented the weapon wielded by the Yondu character in guardians of galaxy. This arrow like weapon can detect enemies around it and shoot through all of them and kill the enemies. Today, we are going to improve the system by adding a trail to the weapon and instead of ...
2022-09-24 22:01:02 +0000 UTC
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This is episode 109 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to add mine count to the HUD and re organize the hud elements layout to properly fit all the elements into the screen.
project files
2022-09-23 22:02:00 +0000 UTC
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This is episode 108 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement an interruptible action progress bar. For example, to place a mine, player has to press and hold F key for 2 seconds and the duration will be represented with a prog...
2022-09-21 20:52:09 +0000 UTC
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This is episode 107 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement a land mine placing system. Player will be able to place mines and when enemies step on them, the mine will explode killing the enemies. Player can place mines on en...
2022-09-20 22:01:02 +0000 UTC
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In this unreal engine 5 tutorial, we are going to implement a CCTV post process effect.
password=CLM_CCTV
2022-09-19 22:01:02 +0000 UTC
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This is episode 106 of the third-person shooter series based on Unreal Advanced Locomotion System. Last time we implemented a system to whistle and lure enemies to the whistle location so that player can take them down silently without seen by other enemy characters. But in this system, ran...
2022-09-18 22:01:02 +0000 UTC
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This is episode 105 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to implement whistling for player. Player will be able to whistle and lure enemies to the sound location. This would help player to strategically move enemies from other NPC...
2022-09-17 22:01:01 +0000 UTC
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This is episode 104 of the third-person shooter series based on Unreal Advanced Locomotion System. Yesterday, we worked on how enemy AI characters react to dead bodies. Today, we are going to make the way NPCs respond to dead bodies a in a bit complicated way. When multiple NPCs see the dea...
2022-09-16 23:01:02 +0000 UTC
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This is episode 103 of the third-person shooter series based on Unreal Advanced Locomotion System. Today I am going to work on how enemy AI characters react to dead bodies. When player kill an enemy without getting detected by other enemies, and then when the enemies see the dead body of th...
2022-09-15 23:01:03 +0000 UTC
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In this unreal engine 5 tutorial, I am going to implement the weapon wielded by the Yondu character in guardians of galaxy. This arrow like weapon will detect enemies around it and shoot through all of them and kill the enemies.
password=CLM_Yondu
2022-09-14 20:11:32 +0000 UTC
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This is episode 102 of the third-person shooter series based on Unreal Advanced Locomotion System. Today I am going to work on how to toggle silencers on guns. When the player has a gun in hand, when X is pressed, the silencer will be toggled. When the silencer is enabled, the shooting soun...
2022-09-13 23:01:02 +0000 UTC
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Here is a demonstration of unreal engine 5 procedural Christmas lights system I have implemented. Here you can have many different light colors with different patterns. The tutorial is available here: https://youtu.be/OdcfKAhW...
2022-09-12 21:15:10 +0000 UTC
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In this unreal engine 5 tutorial, I am going to show you how to implement a procedural Christmas light string using procedural tools I have developed previously. Unreal engine 5 procedural tools update: https://youtu.be/...
2022-09-12 07:31:01 +0000 UTC
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This is the 3rd episode of the unreal engine C++ flappy bird tutorial series. Here, we will be working on moving the level to the left to give the illusion of the bird moving to the right side of the screen. The level means the pillars that the bird has to fly through without hitting any of them....
2022-09-10 23:00:05 +0000 UTC
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This is the 2nd episode of the unreal engine C++ flappy bird tutorial series. Here, we will be implementing a flappy bird like game in 3D using C++ from scratch in unreal engine 5. In the first part, we worked on the basic bird character setup, camera and player inputs. Today, we are working on a...
2022-09-09 20:50:01 +0000 UTC
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