This is the first episode of the unreal engine C++ flappy bird tutorial series I am going to develop. Here, we will be implementing a flappy bird like game in 3D using C++ from scratch in unreal engine 5. In the first part, we will work on the basic bird character setup, camera and player inputs....
2022-09-09 00:00:04 +0000 UTC
View Post
This is episode 101 of the third-person shooter series based on Unreal Advanced Locomotion System. Today I am going to work on some changes for the alerted state and the non alerted state. When the player see an enemy or hear a threatening noise like a gun shot or a grenade explosion, the a...
2022-09-06 08:52:56 +0000 UTC
View Post
This is the 7th episode of unreal engine AI car driving series. Today, I am going to improve the car AI system steering by implementing a smooth predictive steering function. That means, the car will be adjusting its steering angle continuously based on a comparison between the actual point on th...
2022-09-05 10:02:28 +0000 UTC
View Post
This is episode 100 of the third-person shooter series based on Unreal Advanced Locomotion System. Today also we are going to continue with the detection meter. Here we will look into how to factor in the distance between AI character and the player character into detection speed. So, when ...
2022-09-04 06:11:04 +0000 UTC
View Post
This is episode 99 of the third-person shooter series based on Unreal Advanced Locomotion System. Today also we are going to continue with the detection meter and its integration with the AI behavior tree. Here, we are going to look into how to keep enemies focused on player while the detec...
2022-09-03 05:59:25 +0000 UTC
View Post
This is the 6th episode of unreal engine AI car driving series. Today, I am going to improve the car AI system by implementing an adaptive speed control system, way to control the speed of the car based on the curve of the road. So, this will allow cars to go faster in straight parts of the road ...
2022-09-02 09:00:04 +0000 UTC
View Post
This is episode 98 of the third-person shooter series based on Unreal Advanced Locomotion System. In previous episodes, we implemented a detection meter that fills up and blink when AI enemy characters detect player. Today, we are going to work on how to integrate that into the actual AI &n...
2022-08-31 22:00:01 +0000 UTC
View Post
This is episode 96 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to work on a detection widget to be used with enemy AI characters. Instead of getting detected by enemies instantly when they see the player character, I hope to change AI cha...
2022-08-29 21:01:59 +0000 UTC
View Post
This is the 5th episode of unreal engine AI car driving series, I am going to improve the car AI system by implementing a way to allow cars to drive on both ways of 2 way roads. So, while some cars driving on one side towards one direction, another set of AI cars will be able to drive towards the...
2022-08-28 18:46:26 +0000 UTC
View Post
This is the 4th episode of unreal engine AI car driving series, I am going to improve the car AI system by implementing a way to define the side of the road the cars are driving. I will add a variable to the car to select the side, if right is selected, the car will drive on the right side of the...
2022-08-27 17:06:57 +0000 UTC
View Post
In this unreal engine 5 tutorial, I am going to merge the menu system and the maps and minimap system into a single project so that we will have a complete menu system.
password=CodeLikeMe_MapMenus
2022-08-25 23:00:05 +0000 UTC
View Post
In this episode of unreal engine AI car driving series, I am going to improve the car AI system to allow them to enter the road from any point the car initially parked/placed. The AI system can find the closest point they can enter the road. Even if the car is facing the other way from the road, ...
2022-08-24 22:01:00 +0000 UTC
View Post
In this episode of unreal engine AI car driving series, I am going to implement a method to detect potential collisions with other vehicles so that the AI system that drives the car will apply breaks before it hit another vehicle in the road. This will allow many cars to drive on the same road wi...
2022-08-23 21:00:03 +0000 UTC
View Post
In this tutorial, I am going to implement a self driving car in unreal engine 5. Here, I will be using the vehicle template car as the base. Instead of simply moving the car along a spline, the AI driving system will utilize vehicle movement component by applying acceleration and steering input f...
2022-08-22 23:00:04 +0000 UTC
View Post
In this episode of the unreal engine hand to hand combat series, I am going to work on activating combat finisher moves. In order to do a finisher move, first, player has to do regular kicks and punches and drain the opponents health. Once the health drops below 50%, the opponent will ...
2022-08-21 19:45:38 +0000 UTC
View Post
This is episode 95 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to work on tagging objects through binocular. Here, player will be able to tag explosive barrels. After tagging them, a screen space billboard icon will appear on top of the b...
2022-08-20 18:09:08 +0000 UTC
View Post
This is episode 94 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to re-work on the destructible barrel explosions. Previously we had a system which allows player to shoot and explode barrels. But that system was implemented using Apex destr...
2022-08-19 21:00:03 +0000 UTC
View Post
Here is a demonstration of a tornado particle effect implemented in unreal engine 5 using Niagara effects system. You can use this along with the sand storm system implemented in one of my previous videos.
password=CLM_SandsOfTime
2022-08-17 15:46:48 +0000 UTC
View Post
Here is a demonstration of a sand storm effect implemented in unreal engine 5 using Niagara effects system. Here, the sandstorm will start in a distant place and move towards the player character. After a while, it will pass the player character. As the sandstorm gets closer, the atmosphere will ...
2022-08-14 19:33:51 +0000 UTC
View Post
Here is a demonstration of snow storm, wind path effect implemented in unreal engine 5 Niagara effects system. This system can be applied to a situation in a level like a tunnel, a narrow alley in the middle of buildings where powerful wind blows through that. In the wind, snow particles and some...
2022-08-12 20:23:30 +0000 UTC
View Post
We implemented a fog/mist particle system using unreal engine 5 Niagara fx system in the following video. https://youtu.be/C_soSQb11fcToday, we are going to implement how it interacts with the player character. So, w...
2022-08-11 18:47:03 +0000 UTC
View Post
In this tutorial, I am going to implement a mist particle using unreal engine 5 Niagara particle system. Here, we will only use what's available in the engine, so you don't need any external textures. We will use a sub uv animation inside the particle system to give a moving and changing effect t...
2022-08-10 18:17:35 +0000 UTC
View Post
In the first episode of the unreal engine 5 Snow tutorial series, I implemented a simple snow particle using Niagara effects system. today, I am going to improve on the same system by implementing a way to add random wind/turbulence to the effect. Time to time, the direction and the intensity of ...
2022-08-09 14:52:48 +0000 UTC
View Post
Unreal Engine 5 Horse Riding
Here is a demonstration of a horse riding system implemented in unreal engine 5. Here, a character based on unreal engine 5 mannequin character will be able to whistle and call a nearby horse, or simply walk near a horse and mount it. After mounting, player can ...
2022-08-08 14:00:24 +0000 UTC
View Post
In this tutorial, I am going to show you how to create a snow particle system using unreal engine 5 Niagara particle system. This would be a beginner friendly tutorial as we are only going to use some basic techniques in niagara particle systems to implement the effect. Here, we will enable...
2022-08-07 09:10:44 +0000 UTC
View Post
This is episode 93 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to work on how to show enemy details over their head when we tag them through the binocular. After tagging an enemy, in addition to the outline, a widget will appear above the...
2022-08-06 04:27:19 +0000 UTC
View Post
This is episode 92 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to continue with enemy tagging and basic binocular mechanics. Here we will add a timeout to the tag so the outline on the tagged enemies will not stay forever. But later on th...
2022-08-05 06:08:48 +0000 UTC
View Post
In this unreal engine 5 tutorial, I am going to explore on stylized rendering. Here, I will be using a combination of techniques that I have already developed previously in stylized rendering videos. Specifically, I will be using the materials and post process effects implemented in followi...
2022-08-03 18:21:19 +0000 UTC
View Post
This is episode 91 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to implement tagging enemies through the binocular. Player can look through the binoculars zoom in and tag enemies by clicking on them when they are focused in the binocular v...
2022-08-03 05:47:42 +0000 UTC
View Post
In the following unreal engine 5 tutorial, I showed you how to implement an object outline effect for characters and other objects in the game using custom depth rendering pass. https://youtu.be/BUXI6DkEsYoToday, I a...
2022-08-01 19:19:13 +0000 UTC
View Post