Simple grain wrap
Hoping this is what Duke asked for... :D
Scene file: www.bit.ly/ff_grain_cloth_wrap
2018-03-29 11:53:36 +0000 UTC View Post
Hoping this is what Duke asked for... :D
Scene file: www.bit.ly/ff_grain_cloth_wrap
2018-03-29 11:53:36 +0000 UTC View Post
So back in Dec 2 last year I teased I would release this scene file next, and I will admit that was slightly delayed due to me forgetting all about it, but here it is, thanks to Magnus Larsson reminding me about it... :D
Scene file: www.bit.ly/ff_grain_circle_packing
2018-03-28 16:34:09 +0000 UTC View Post
Just wanted to thank all you guys for the support here on Patreon and wanted to say that there's a lot of fun stuff coming under 2018 - and in part to the support I get here there's going to be an "expansion" of the whole idea with my shared files and I'm also going to get going with more breakdowns...
2018-03-28 13:18:55 +0000 UTC View Post
So I came up with this for the veiny guy setup but just couldn't find a way to incorporate it in a cool way, but it's a fun enough trick to share with you guy's... And it's when you want to rotate the bitangent around the tangent using curve-U that you really get how useful matrices are. :D
Pretty major update to the veiny guy scene file - looks better, runs smoother, calculates faster, just generally a lot more Farmfieldish. :D
Scene file: www.bit.ly/ff_shortest_path_RnD
2018-03-22 18:06:00 +0000 UTC View Post
Updating an old scene file share I got sucked into playing around with the shortest path SOP and this is the first of two scene's that I'll share from that - I'll drop the the next one in a day or two where I'll do some fun stuff driving point clouds and POPs with the underlying curves... :)
<... 2018-03-21 00:25:53 +0000 UTC View Post
So this will be one of the courses I'll release in 2018 - this setup including adding dynamics using both POP grains and bullet faux soft body techniques.
I will also do a course on procedurally modelling this baseball and thread...
Baseball: www.imgur.com/N98uimp
And then I've b...
2018-03-11 09:58:00 +0000 UTC View Post
Once again "triggered" wildly by the brilliant Dave Whyte aka BeesAndBombs and I just couldn't resist recreating it in Houdini... :)
Scene file: www.bit.ly/ff_sine_rings
2018-03-09 20:58:59 +0000 UTC View Post
Just a quick setup to replicate this thingie from master of cleverness, Bees and Bombs! :D
www.twitter.com/beesandbombs/status/971037350292844545
Scene file: www.bit.ly/ff_spiralling_grids
2018-03-07 12:45:29 +0000 UTC View Post
So there's of course many ways to achieve this and here's one way I came to think of yesterday when someone asked about it in the Houdini Artists group on Facebook.
Scene file: www.bit.ly/ff_brick_stone_mortar
2018-03-04 13:02:17 +0000 UTC View Post
Just a quick setup to replicate the basics of a setup someone posted in the Houdini Artists group on Facebook.
Scene file: www.bit.ly/ff_viscous_FLIP_net
2018-03-03 13:23:44 +0000 UTC View Post
Funny enough I don't think I posted one of these setups before - I might have something similar in some setup I posted earlier, but I've been kinda busy and had some time now and just wanted to post something and this is what came to mind. :)
Scene file: www.bit.ly/ff_simple_solver_growth<...
Just a variant of this one... Scene file added in the original post. :)
Scene file: www.patreon.com/posts/differential-16906415
So, discussion the subject with David Kahl (Life Effects) I had to give it a shot and this was as simple as I got it. :)
Scene file: www.bit.ly/ff_flip_clock_numbers
Scene file: www.bit.ly/ff_flip_clock_letters
2018-02-12 23:26:40 +0000 UTC View Post
Setup for this thread on Facebook:
www.facebook.com/groups/HoudiniArtists/permalink/1544457435670055/
Scene file: www.bit.ly/ff_differential_curve_avoid_1
Variant: www.bit.ly/ff_differential_curve_avoid_2
2018-02-09 21:34:46 +0000 UTC View Post
So I thought of doing abnormal curves but then I thought, no I'll go for normal ones. :)
So yeah, displacing a curve by the source point normals interpolated (automatically) from resampling. And this i just part of a more complex setup that I will post as soon as I get time to finish it, u...
Simple setup, just a proof of concept on an idea I got using float_to_integer on the offset on noise together with CHOPs for some boingoingoinginess. To simple to do a Vimeo post on this one. :)
Scene file: www.bit.ly/ff_integer_noise_CHOPs
2018-02-02 15:16:02 +0000 UTC View Post
Same file/link: www.patreon.com/posts/quick-grain-sail-16683393
Note: As it's already broken, no returns! :D
Created these to answer questions posed in the Houdini Artist group today, so thought I share them here so no one misses them. :)
Boolean seams with aligned polywire:
https://drive.go...
Scene file: www.bit.ly/ff_grain_cloth_sail
2018-01-30 00:49:06 +0000 UTC View Post
So, another tip in regard to my last post, doing a cross between the curvature gradient and the mesh normals gives this result, moving particles along edges and creating cool stuff like swirls in flatter areas... :)
2018-01-20 20:04:39 +0000 UTC View Post
As simple as I could possible come up with. :)
Scene file: https://goo.gl/1DgvLu
Playing around with new ideas yesterday I came up with this thing. :)
Scene file: www.bit.ly/ff_sphere_packing_VDB_growth
2018-01-19 15:25:39 +0000 UTC View Post
And there's some really useful stuff in it... Tomorrow, at best, but more likely the day after tomorrow - if nothing comes in between... And after that I'll go back to my octopus crawl, see if I can finish that and get that posted. :)
2018-01-17 22:40:57 +0000 UTC View Post
Pretty basic setup based on my winding yarn ball using a basic grain sim just to get some simple interactions and/or remove any wire intersections.
Scene file: www.bit.ly/ff_wire_bundle
Super quick setup just to give an example on how to set up this kinda thing in #Houdini - too simple to post on Vimeo, though... I was also asked about doing this in VEX so also sharing a VEX based setup. :D
Scene file: www.bit.ly/ff_dormammu_effect_SOPs
Scene file: www.bit.ly/ff_dorm...
2018-01-10 20:24:17 +0000 UTC View Post
Doing the tentacle setup I played around a bit with different ways to constraint grain (point) positions and I got some interesting results which was the basis for the continued RnD that lead to this setup.
Scene file: www.bit.ly/ff_bullet_soft_VEX_constraints
Alembic: www. www....
2018-01-03 16:02:54 +0000 UTC View PostSo, I managed to get my library of Houdini scene files migrated from Vimeo to Youtube making it a tad more accessible! :D
www.youtube.com/Farmfield
And happy New Years! :D
2017-12-31 13:41:40 +0000 UTC View Post
Just playing around with the grain solver. :)
Scene file: www.bit.ly/ff_grain_tentacles
Alembic: www.bit.ly/dancers_alembic
A setup I've thought about for some time and got started a couple of times but not come to a point where I liked the setup, but this is kinda ok... I'll probably gonna do something with grains (like of course I am) and see how that works, I'd like some tightning when wounding it - and I did fake ...
2017-12-28 00:28:16 +0000 UTC View Post