Sorry for the lack of setups but to he honest I haven't been doing much Houdini work at all, I only took on two gigs in 2020 and only two so far this year - and if I'm not doing work, I'm not coming up with new, fun stuff. 😜
That being said, there's at least two more setups to come pret...
2021-06-27 19:26:01 +0000 UTC
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Simple coral mesh growth using VDBs and some differential curves.
Scene file: https://bit.ly/3heHlxU
2021-06-27 19:08:57 +0000 UTC
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So this is one of those things I've set up several times but never really was happy with, but this one is kinda cool, so I thought I'd share it.
Houdini scene file: www.bit.ly/39KXu8T2020-04-05 18:13:05 +0000 UTC
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Simple wire break setup using Vellum in Houdini.
Scene file: http://bit.ly/ff_wire_break
2019-10-30 10:49:34 +0000 UTC
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So I wanted to explain to you guys why I've posted these on Gumroad instead of for free on Vimeo as I've always done with my scene files before.
These files are all setups I've been planning to do commercial tutorials on but just never had time to get around to. As I continously have reques...
2019-10-08 13:23:21 +0000 UTC
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Another setup I did earlier this year, a procedural setup for organic surface globulates with tendrils, and I'll post a couple of more of these organic cell setups in the weeks to come. :)
Scene file: www.bit.ly/FF_globulate_tendrils
2019-10-01 12:28:40 +0000 UTC
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So this is a setup from some work I did earlier this year, and I'll post a few more of these organic type setups in the weeks to come.
Scene file http://www.bit.ly/ff_macrophage
2019-09-09 13:54:07 +0000 UTC
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A pretty simple setup for doing faux gravitational lensing in Houdini... As I never shade and render, I really didn't wanna dig into creating a lens shader for this, so I worked around it best I could. :D
Scene file: www.bit.ly/ff_grav_lensing
2019-05-02 11:20:30 +0000 UTC
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One way to create some liquid absorption.
Scene file: www.bit.ly/FF_FLIP_absorbtion
2019-04-08 14:23:11 +0000 UTC
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A coalescing ink droplet setup I made for the amazing Lightfarm and the intro for their Unhide conference...
Scene file: http://www.bit.ly/ff_coalessing_droplets
2019-04-02 18:31:00 +0000 UTC
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So after 3 days of work all scene file links here and on Vimeo has been updated! :D
Now I have to update all links on Youtube, that's less fun, haha, but it is what it is... :P
I'll also start updating the links in the scene file archive on my site but that'll take a week more or so a...
2019-02-10 18:28:04 +0000 UTC
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Sooo... I just got my vinyl cutter an heat press and in the coming weeks I'm just gonna get that set up so I know what the hell I'm doing, and also get the webshop up and running, and then I'll have done really fun merch for you! :D
And these will be VFX and Houdini related prints, and you...
2019-02-02 11:21:45 +0000 UTC
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Using the boolean SOP to procedurally generate elevation lines and then a for-each to add the height for each contour.
Scene file: www.bit.ly/ff_elevation_contour_lines
2019-01-12 15:46:30 +0000 UTC
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So spent two days trying to figure out how to create a curve roll-up in a single wrangle but finally got bored as hell and did a SOP based solution just to feel less like a moron for a while, haha... Though I will get back to setting this up in a single wrangle at some point.
Scene file: w...
2019-01-03 01:21:12 +0000 UTC
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So continuing the flocking theme, here's another setup using Bullet for collisions and note the nifty trick for rotating the bullet objects in the direction of travel. :D
Scene file: www.bit.ly/ff_bullet_fish_align
2018-11-30 16:06:29 +0000 UTC
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So I had someone ask me about some swarming/flocking setups yesterday and decided to look through some old setups today and as they were all quite outdated I felt it was a good time to drop a fresh one. Pretty basic POP setup and then I use a for-each to create the variable wiggling based on velo...
2018-11-29 15:14:04 +0000 UTC
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So I had someone ask me about doing shockwave and ripple deformations another way than using the ripple solver, and this was just a quick and dirty solution.
Scene file: www.bit.ly/ff_collision_ripples
2018-11-20 15:28:18 +0000 UTC
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Sorry for not doing updates in a while but I just been completely stuck with everything... So my website is up but work has been at a standstill because the guy who was helping me has been busy and I just don't have time to dig into the theme and plugins used right now - but worst case scenario, I'l...
2018-11-18 13:48:19 +0000 UTC
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So there's been a few of these posted and I just wanted to see if I could get something up, simple and quickly, and I found the classic volume sample/volume gradient setup to work really well.
Scene file: www.bit.ly/ff_magnetic_liquid_attraction
2018-11-13 15:11:20 +0000 UTC
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Just a simple setup for creating a line between the two closest points on two input objects. Special thanks to David Kahl - davidkahl-vfx.com - for some help getting the VEX correct. :D
Scene file: www.bit.ly/ff_shortest_...
2018-10-29 16:49:43 +0000 UTC
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So the work on the site continues. My main webdev is in production crunch time right now, but hes gonna get back finalizing it in 2 weeks.
I'm the meantime we're messing with the scene file inventory and I'm also trying to get some fun stuff into the site shop - yes, there will be merchandise, t-sh...
2018-10-16 15:37:52 +0000 UTC
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So just wanted to post an image of the studio build.
This is primarily for the 3D/VFX hardware project but I'll also use this for doing stuff like livestreaming q&a sessions for you Patreons, livestreaming Houdini sessions, quick tips, perhaps, and of course I'll use it (and the cameras, etc) f...
2018-10-16 15:27:47 +0000 UTC
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Ok, guys and gals...
So my web page is very close to being done and I'm also gonna have my new studio (!) up and running for this coming weekend when I'll start doing test recordings for my upcoming hardware project - but I'll also use it for doing stuff for you guys, like Q&A sessions, and oth...
2018-10-11 09:51:28 +0000 UTC
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So someone asked me for a simple demo file using for-each workflow instead of the deprecated copy-stamping workflow, so I set this thing up between sim's. :D
Scene file: www.bit.ly/ff_for_each_fence
2018-10-04 16:03:56 +0000 UTC
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So I pal of mine asked for an idea how to set this up and this is what I came up with. :D
Scene file: www.bit.ly/ff_scrolling_text
2018-10-02 22:43:27 +0000 UTC
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A pretty straight forward wind tunnel effect using the POP curve force - and I think it's actually the first time I ever use that in a setup,the POP curve force... I usually prefer to do custom curve forces as you get way more control, but for something like this, when you want the same forces on...
2018-09-29 15:43:56 +0000 UTC
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People. PEOPLE! I am out of production. Boom. I'm back. :D
And with back I mean, my main focus is once again on getting my site up, my scene file inventory and indexing going - so again, the idea is to have the scene files inventoried by type of stuff used in them and making that searchable on my ...
2018-09-28 09:36:26 +0000 UTC
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Oh, I forgot to say this in yesterdays update - there's a lot of stuff happening "behind the scenes" - I have people working on the graphics and the structure for the website - as well as slowly starting with the indexing side.
So I said this before, but the goal here is to index my files, sort ou...
2018-09-25 15:43:04 +0000 UTC
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Hi guys and gals - so been continuously stuck in production, this time solving what is undoubtedly the trickiest thing I've done in Houdini so far.
Good thing is, that work and underlying RnD will yield some really useful tricks and scene files to share down the line.
So yeah, sorry for the ...
2018-09-24 10:45:17 +0000 UTC
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So here's something for those who wants to know a bit more about me. Not that few words, though... :D
https://houdinitricks.com/a-few-words-johnny-farmfield/
2018-09-14 18:29:09 +0000 UTC
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