Here's part 2 of the Cymatics tutorial.
Part 1, which covers the simulation can be accessed here.
This covers rendering and lighting using Karma XPU, camera constraints in So...
2024-10-27 12:26:28 +0000 UTC
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In this tutorial, I cover how to generate cymatic inspired patterns using particles, grains, hieghtfields and calculating the gradient of height to produce a velocity force.
Apologies for the lack of ...
2024-10-12 15:51:16 +0000 UTC
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This is a quick introduction covering importing and rendering particles in Solaris using Karma XPU.
I've also included a walkthrough of a scene which uses the grain POP solver as well as the volume gradient to push the particles into an interesting 3D form pictured above. I also sho...
2024-04-05 16:32:16 +0000 UTC
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This is a quick look at how the laser scan effect can be implemented in Solaris and tested with both Redshift and Karma. In this video, I go through Redshift, in both the OBJ and Solaris contexts and lastly Karma XPU.
This is focused on implementing the previous laser scan effect in t...
2024-02-19 14:44:24 +0000 UTC
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How to set up a spotlight in Redshift to simulate a laser scan lighting effect.
We also take a look at how you can generate your own projection textures procedurally using SOPs and then have them load on the fly with Redshift.
We also cover how to convert an .mp4...
2024-02-10 12:25:18 +0000 UTC
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Part 2 of 2
(Part 1 can be found here: https://www.patreon.com/posts/knit-reveal-part-91818428)
This covers the animation of the knitting reveal effect.
This part covers u...
2023-11-06 12:41:35 +0000 UTC
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Here's an example file showing how you can apply the packed prim knitting workflow to a Vellum simulation.
I recorded a quick walkthrough of scene file here: https://youtu.be/ZoHVjIb3uyk
....
2023-10-30 12:48:51 +0000 UTC
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Part 1 of 2 creating a similar knitting reveal effect as the Givenchy TK-360 Ad
This covers how packed primitives can be used to represent knitted surfaces.
How to take a curve ba...
2023-10-28 12:59:02 +0000 UTC
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Continuing along the topic of knitting, I wanted to breakdown and share the process of my recent project which uses the same techniques I just covered recently.
You can view the final project on Behance here 2023-07-13 17:00:20 +0000 UTC
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In this tutorial, you'll learn how to transfer over all of the previous weaving and knitting techniques so that they can be applied to any 3D surface.
This technique uses the UV's to move any curves or geometric patterns to the 3D surface using VEX. Special attention is pai...
2023-07-06 10:04:00 +0000 UTC
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In this tutorial, I show how a basic knitting style covered previously can be extended to produce more complicated knit, woven and lattice fabric structures.
Watch the tutorial here:
2023-04-25 12:56:30 +0000 UTC
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Hope you enjoy this 2 part knitting lesson, this covers the basic of generating knitted curve structures using highly modular and flexible approaches. These base curves are then used to generate individual fibers that make up the yarn which produces a highly detailed and fuzzy look. &...
2023-03-10 14:56:14 +0000 UTC
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https://youtu.be/2u2UTq9ZToM
In part 4 of this series, I cover the ACES color profile and how it can be ap...
2022-12-13 21:34:58 +0000 UTC
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Part 3 of this series is ready! Finally some of the fun stuff :D (lighting, shading and rendering)
I cover how to build out the paper shader for Karma XPU, override texture maps for front and back faces as well as override other aspects of the scene on a shot by shot manner...
2022-11-21 18:58:50 +0000 UTC
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Part 2 of this multipart tutorial breaking down my papers project
This covers creation of motion paths for all the papers, how these motion curves can be used in Solaris to create procedural camera rigs and creating ...
2022-11-10 15:52:06 +0000 UTC
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Part 1 of this multipart tutorial breaking down this project https://youtu.be/UmeqVHc9_HA
This covers .usdz import of the printer geometry, collision proxy generation as well as vellum simulation set up, emittin...
2022-11-03 19:21:19 +0000 UTC
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Back with part 2 of this tutorial!
This time covering coloring, shading, rendering and lighting side of things, everything done in Solaris with KarmaXPU.
Karma and MaterialX seem to be pretty powerful with a bright future ahead of them. The standard surface is much better t...
2022-09-27 08:45:52 +0000 UTC
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Hello everyone, I really appreciate your continued subscriptions and support :)
This is part 1 of a tutorial showing how to make this kind of logo animation you might see at the end of an advertisement.
Covered here is the geometry (SOP) portion, part 2 will cover lighting and sh...
2022-09-15 14:16:45 +0000 UTC
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Hello, these are some additional techniques I wanted to share that are related to the previously posted curve braiding tutorial.
This is building on the concepts that are covered in the tutorial and looking at how you can further customize aspects of the braiding technique.
2022-07-18 19:10:50 +0000 UTC
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Building on the techniques from the rope tutorial, we're moving on to braiding techniques.
Learn how VEX can be used to create "over under" basket style woven threads.
Point attributes are also used to further enhance and shape the weave.
Any rem...
2022-07-08 09:47:28 +0000 UTC
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Hello! Thanks to everyone that's stuck around during the lull in content. I was busy with a few different projects at work that were overlapping on deliveries as well as moving. Hoping to have for time going forward and get into some similar topics such as yarn, knitting, knitti...
2022-04-24 14:22:12 +0000 UTC
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Hello, I'm happy to share my first step by step tutorial. In the past I've shared some walkthroughs breaking a scene but I feel that this may be easier to follow along with for most people.
Please let me know what you think about the depth and duration of this type of tutor...
2021-11-20 05:59:43 +0000 UTC
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This setup builds on the previous balloon bash setup so feel free to reference that setup if your interested in a deeper look into the Vellum constraints and specifics behind the inflation simulation.
Here, we're basically extending the Vellum-drape inflation process to work over...
2021-10-21 23:34:49 +0000 UTC
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I've been starting to experiment with cloth modeling using the Vellum solver. This is a bit similar to the Marvelous Designer workflow, where the fabric is laid flat and then sewn together during a simulation which allows the fabric to produce all the nice wrinkles, folds and bulges that ma...
2021-09-03 12:56:54 +0000 UTC
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Apologies for my hiatus from posting! I'm hoping to get back in the swing of things now and have some really exciting stuff I've been working on to share with you. I really appreciate everyone's continued support and for sticking around :D
This is one of the most challengin...
2021-08-05 02:53:31 +0000 UTC
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In this setup we use KineFX joint chains (https://www.sidefx.com/docs/houdini/character/kinefx/skeletons.html#turning-a-polygonal-line-into-a-joint-chain) to rig and animate a succulent pla...
2021-04-15 16:01:53 +0000 UTC
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I wanted to expand on the previous setup and possibly do a little series of techniques revolving around plants and getting into more advanced aspects including simulation, shading and rendering. (The last two images are reference photography that I used to inform this technique)
<...
2021-03-31 18:46:22 +0000 UTC
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In the spirit of the beginning Spring (for us on the Northern Hemisphere at least), I thought I'd share a simple and straightforward way to generate these plant seed arrangements.
I find this really handy to have on hand for tons of procedural modeling and effects setups so I've ...
2021-03-23 04:11:34 +0000 UTC
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Continuing our explorations of the new Sweep and Orientation Along Curve nodes, I came up with these hypnotic spinners :)
You can get some really complex results by feeding the results of one Sweep operation into another Sweep node. Check out the file, each one is a s...
2021-02-04 06:17:09 +0000 UTC
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