There's a lot to cover in the last 2 months!
We've hired a new technical artist, Jandre; Made progress on all our various projects; Built a new flash rig; Figured out and documented our texture color calibration process; Finished our solar installation :)
Read more here:
2023-06-15 17:37:41 +0000 UTC
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Our latest community project, the Hidden Alley, is ready for voting!
We asked our community to help us make assets for an urban alleyway environment (the theme that 2023-06-13 04:40:39 +0000 UTC
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All of The Shed assets are now live :)
Download them all here: https://polyhaven.com/all
Coming next month are some of our new Pine Forest col...
2023-05-31 11:44:46 +0000 UTC
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That's a 168 days in our "asset per day" streak!
Download them all here: https://polyhaven.com/all
As fun as this streak was, next sunday we don't have an asset to publish and will go back to 6 assets per week for a whi...
2023-04-30 13:57:40 +0000 UTC
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Another 2 months go by! Read about our work on our first excursion, studio scans, our new community project, USD support, Epic's Fab platform, and search stats.
https://blog.polyhaven.com/dev-log-15/
2023-04-13 13:26:41 +0000 UTC
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That's a 138 days in our "asset per day" streak!
Download them all here: https://polyhaven.com/all
2023-04-01 05:50:31 +0000 UTC
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We like to get feedback from you guys about what we could be working on - what types of assets are most useful or missing from our library.
We do listen to everyone's suggestions on social media, but we also like to have a way to prefer feedback from the people supporting us (i.e. you!) - t...
2023-03-24 13:14:26 +0000 UTC
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Our first community project, The Shed, has finally concluded!
All the assets made for the project are available here:
2023-03-22 08:41:48 +0000 UTC
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Here are all the assets we published last month :) We're on a roll with the "1 asset per day" thing, our current streak is 107 days!
Thanks for your support everyone!
2023-03-01 06:08:30 +0000 UTC
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Solar power for our new office, shed progress + the next community project, pine forest collection progress, asset rigs, home banner and non-square textures!
Read more in our latest development log: https://blog.poly...
2023-02-15 12:48:27 +0000 UTC
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The Shed project was a lot of fun, and with things starting to wrap up there we're getting ready to plan the next c...
2023-02-07 14:30:21 +0000 UTC
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Here are all the assets we published this month! That's one every single day.
And because I forgot to post this last month, here are the 31 asset published in December too:
2023-01-31 12:04:56 +0000 UTC
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In this latest dev log I write about what we achieved this year, share some statistics, plans for 2023, Shed project progress, new camera gear & a winter trip.
Looking forward to another great year with you guys!
2022-12-12 11:48:47 +0000 UTC
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Here are all the assets we published this month! There are 28 of them, that's almost 1 per day.
A while ago we did a survey that asked if you guys would like to see a summary each month of the assets we published, since you probably don't check the site all the time or see every single post...
2022-11-30 13:19:07 +0000 UTC
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Poly Haven has grown a lot this year, thanks in no small part to your continued support on Patreon and through our new Blender add-on <3
I've been thinking a lot about how to move forward and fig...
2022-11-08 04:11:21 +0000 UTC
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James, Dario and I traveled to Amsterdam last week to attend the first Blender Conference since the pandemic. To say it was an amazing experience would be an understatement!
It was a pleasure to meet some of you and hang out, I hope we can do it again soon :)
As is my tradition, I too...
2022-11-03 11:04:27 +0000 UTC
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The Shed project has been a major success!
We received almost 100 asset submissions from more than 50 artists, and about half of those actually meet our quality standards and can be published on polyhaven.com :)
2022-10-05 07:52:59 +0000 UTC
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Download the Blender add-on at the bottom of this post.

Download the add-on at the bottom of this post where it says "Attachments"
Long has the prophecy foretold of the day Poly Haven makes...
2022-08-24 16:53:35 +0000 UTC
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I'm just about ready to release our new add-on, which integrates all of our assets into Blender's asset browser.
If you're interested in helping me run some final tests and make sure it ...
2022-08-22 09:08:45 +0000 UTC
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Remember the book cover design contest we ran in 2020?
The project was a community contest where we asked people to design original CC0-compatible book covers that we (and everyone) ...
2022-08-04 07:58:44 +0000 UTC
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The last 2 months have been busy! Read all about it in our latest Dev Log.
Also, we're looking for translators! If you want to help translate polyhaven.com into your native language, we'd really appreciate it!
2022-07-28 08:43:14 +0000 UTC
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While almost all the Cove assets are available on our website for free (with the exception of a bunch of environment scans we're still working on Blender versions for), we've finally published them on the UE M...
2022-06-22 14:19:02 +0000 UTC
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Our render gallery is finally open for submissions again!
Just before we moved from HDRI Haven to Poly Haven last year, I had to close the render gallery to prepare the database for the migration. I've really missed seein...
2022-06-14 11:29:20 +0000 UTC
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It's been way too long since we shared an update on what's happening!
I'd been waiting until I had permission to tell you some major funding news, but that's going to have to wait apparently :) In the meantime, I won't wait any longer to share all the other news!
2022-05-18 11:14:05 +0000 UTC
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We will be hosting a QnA/Hangout stream on Twitch!
Day: 12 March
Time: GMT 5:00pm / PST 9:00am
Link: https://twitch.tv/polyhaven
This is a great opportunity for us to connect with you and potentially answer any ...
2022-03-11 09:17:52 +0000 UTC
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If you've been seeing the above error in Nextcloud, or any other error mentioning modification timestamps, the solution is to manually update your Nextcloud to the latest version: 2022-03-09 13:17:53 +0000 UTC
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Another two months goes by!
It's been a slow start to the year, but things are beginning to ramp up :)
This time we talk about: Cove updates, FBX files, Texture dimensions, API documentation, and QC tools.
2022-02-14 13:58:59 +0000 UTC
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This'll be our last update of the year :)
"I’m not sure if you all understand the impact that you have, not just on our platform, but on our personal lives too..."
Smuggler's Cove updates, team workshop, and survey results :)
2021-12-08 14:22:22 +0000 UTC
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Following on from last week's post, here's a poll for you guys to help us decide what to work on next year!
https://forms.gle/9E2Zm7c6VM5Yue4U9
The results of the poll are public, so you can see afterwards wha...
2021-11-24 12:32:29 +0000 UTC
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With the Smuggler’s Cove project moving ahead and planned to complete in January, it’s a good time to think a few steps ahead and decide what to work on next year.
...
2021-11-16 09:33:14 +0000 UTC
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