new hair prop and outfit
trying out some new props
2022-09-22 19:13:39 +0000 UTC View Post
--------------------------------------------------------------------------
used here: spider web
--------------------------------------------------------------------------
geoshe...
2022-09-20 12:35:33 +0000 UTC View Post
this one is a bit messy, couple of poke throughs on the sweater, cause of the mesh smoothing. and the hair is jumping around a bit, but i like the animation on the character
same scripts used as on the previous post
169 frames and render time is 21 min and 11 sec
2022-09-19 22:53:12 +0000 UTC View Post
an other pose to pose animation test. here im using 3 scripts, the glue to floor script, the limb stick script and spring dynamics script
i really like how this came out, and its really easy to setup with the 3 scripts :D
111 frames and render time is 15 min and 4 secs
2022-09-19 19:44:18 +0000 UTC View Post
the whole ring problem on the previous posts got me thinking, and resulting into this. a geoshell with custom uv's and morphs. we got a seamless finger tips now, nails are all gone, and at the top of the gloves a dent (indentation, pressure point, whatever it is called, if anyone knows, please le...
2022-09-15 14:47:46 +0000 UTC View Post
--------------------------------------------------------------------------
used here: racer queen
--------------------------------------------------------------------------
marv...
2022-09-14 10:49:46 +0000 UTC View Post
new daz outfit
md version: racer queen bodysuit (g8f)
ok, now for something completely random, me playing with an ai that makes art
2022-09-09 21:18:57 +0000 UTC View Post
this is why its not a good idea to use any hard surface trims on clothing. now what lilflame did here is really impressive, the deformation is actually really minimal cause she applied a lot of correction morphs on the clothing set, which are really hard to set up. but sadly its still there. this...
2022-09-09 19:02:45 +0000 UTC View Post
used here: 3 rings mini dress
--------------------------------------------------------------------------
start your morph target with the legs close to each other!
2022-09-08 20:35:09 +0000 UTC View Post
this is going to be only for md. the problem with doing this in daz is that those rings are getting way to deformed after applying morphs and posing
2022-09-08 19:52:06 +0000 UTC View Post
used here: stocking
--------------------------------------------------------------------------
6 base colors
4 transparency settings for the toe cap
4 transparency settings for the thig...
now the stockings are made in md, its a lot easier to separate the toecap and the thigh band for different kind of texturing. and no weird gap between the toecap and the rest of the stock, since its all one mesh
2022-09-04 19:46:59 +0000 UTC View Post
this is with a geoshell and a toecap mesh, but its not perfect. there is a small gap between the geoshell and the footcap cause of the subdivisions and smoothing, and im not really sure how to get rid of it.
setting up different kinds of transparency maps is not that hard to do
2022-09-04 17:52:03 +0000 UTC View Post
garment used: open regular long sleeve shirt (g8f)
2022-09-03 18:49:57 +0000 UTC View Post
used here: open regular long sleeve shirt
--------------------------------------------------------------------------
dforce only
6 base colors
------------------...
2022-09-03 18:48:18 +0000 UTC View Post
shader and draping tests.
shirt will have the option to have more or less friction so it will slide of the boobs or stay on it, depending on the pose, of course
2022-08-31 16:06:21 +0000 UTC View Post