SamSuka
saphirenishi

saphirenishi

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saphirenishi activity

new hair prop and outfit

trying out some new props

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spider web

one for the interwebs

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gloves shell (g8f) (daz)

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used here: spider web 

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geoshe...

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pose to pose 2

this one is a bit messy, couple of poke throughs on the sweater, cause of the mesh smoothing. and the hair is jumping around a bit, but i like the animation on the character

same scripts used as on the previous post

169 frames and render time is 21 min and 11 sec

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pose to pose

an other pose to pose animation test. here im using 3 scripts, the glue to floor script, the limb stick script and spring dynamics script

i really like how this came out, and its really easy to setup with the 3 scripts :D

111 frames and render time is 15 min and 4 secs

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glove opacity maps

different opacity maps and colors

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glove shell test renders

test renders, i think this works

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gloves shell

the whole ring problem on the previous posts got me thinking, and resulting into this. a geoshell with custom uv's and morphs. we got a seamless finger tips now, nails are all gone, and at the top of the gloves a dent (indentation, pressure point, whatever it is called, if anyone knows, please le...

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racer queen

and one for the interwebs

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racer queen bodysuit (g8f) (daz)

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used here: racer queen 

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marv...

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racer queen bodysuit - test renders

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racer queen bodysuit - shader setup

shaders test

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racer queen bodysuit - first setup

new daz outfit
md version: racer queen bodysuit (g8f) 

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tension

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DALL-E

ok, now for something completely random, me playing with an ai that makes art

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deformation on morphs

this is why its not a good idea to use any hard surface trims on clothing. now what lilflame did here is really impressive, the deformation is actually really minimal cause she applied a lot of correction morphs on the clothing set, which are really hard to set up. but sadly its still there. this...

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3 rings

one for the interwebs!

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3 rings mini dress (g8f) (md)

used here: 3 rings mini dress 

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start your morph target with the legs close to each other!

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3 rings mini dress

this is going to be only for md. the problem with doing this in daz is that those rings are getting way to deformed after applying morphs and posing

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hdri test

testing some new hdri's

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messing about

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stocking

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stocking (g8f) (daz)

used here: stocking 

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6 base colors
4 transparency settings for the toe cap
4 transparency settings for the thig...

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stocking test 03

shader test

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stocking test 02

now the stockings are made in md, its a lot easier to separate the toecap and the thigh band for different kind of texturing. and no weird gap between the toecap and the rest of the stock, since its all one mesh

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stocking test 01

this is with a geoshell and a toecap mesh, but its not perfect. there is a small gap between the geoshell and the footcap cause of the subdivisions and smoothing, and im not really sure how to get rid of it.

setting up different kinds of transparency maps is not that hard to do

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open regular long sleeve shirt

garment used: open regular long sleeve shirt (g8f) 

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open regular long sleeve shirt (g8f) (daz)

used here: open regular long sleeve shirt 

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dforce only
6 base colors

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open regular long sleeve shirt test

shader and draping tests.

shirt will have the option to have more or less friction so it will slide of the boobs or stay on it, depending on the pose, of course

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open regular long sleeve shirt

first setup

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