Level ! Leak (pt 1)
A little sneak peek into Level !
Coming in Alpha 3...
2023-05-11 08:15:01 +0000 UTC View Post
A little sneak peek into Level !
Coming in Alpha 3...
2023-05-11 08:15:01 +0000 UTC View PostHi everyone! It's the Dev. Firstly thank you for Everyone's patience 😊. Thankfully the past day I've been on the way up out of having Covid for the past week and now finally alot here can resume and Development can start back up! Since there is not that much to report on this week unfortunatel...
2023-05-10 02:12:48 +0000 UTC View PostUnfortunately it looks like I (the Dev) am going to need to take a few days off development. I've had a great week but it seems my schedule lately has cought up to me and I've caught a bit of a bug :/ Hopefully it will pass quickly so I can get back to development and everyones comments and quest...
2023-04-30 06:41:40 +0000 UTC View PostOverall:
• Zoom system added. (Focal and sensor crop)
• Video compression filter added. (Blur+noise+color compression+sharpen)
• Crouch function added.
Level 80 (The Metro)
• Final...
2023-04-25 01:36:52 +0000 UTC View PostVote for The Level you would like to see in the next Alpha!
The top-voted level will be in the 3.1 Alpha on release!
2023-04-21 09:31:21 +0000 UTC View PostDue to some Level 2 animation work planned and some personal time needed the environmental build Livestream has been rescheduled for 10:00 am PST on April 22nd.
It is possible to squeeze the livestream in the 21st. But to avoid any rush or needing to cut the stream sh...
2023-04-21 09:21:57 +0000 UTC View PostHighlights:
Level 69:
Huge environmental rework.
Dynamic Rain Material made for street and sidewalk.
New "Power Fault" puzzle. (Video above)
Level 931:
First ...
2023-04-20 00:06:41 +0000 UTC View PostFirst News: The usual Monday Update has been delayed because of some stream complications but will be coming today at 3:00 pm PST.
Stream News: The stream did run as planned. Unfortunately the recording software used has had a problem with Discord (the stream platform) and ...
2023-04-19 17:03:01 +0000 UTC View PostPer the poll 2 days ago, we are going to have a Livestream for the build of Level 931!
In addition, a few days later there will be edits/clips posted here for anyone who would like to see the build but did not get to see the stream.
Start time: 10:00 am Saturday PST, 1:00 pm E...
2023-04-13 05:10:58 +0000 UTC View PostWe've been thinking of doing some sort of Livestream for an environment build for a while now and with the addition of Level 931 it seems like a perfect time!
There are a couple of ways this can be setup:
1. A Livestream on Discord as I (the dev) build and flesh out the main lay...
2023-04-11 06:52:54 +0000 UTC View Post
Highlights:
Level 188:
Finished lighting touches on most parts of the Level.
Added a lot more ground debris and small environmental additions.
Polished a few puzzles and main mechanics.
Level 2<...
2023-04-10 21:18:44 +0000 UTC View PostWe haven't had much of a schedule for development updates and it's about time we make one!
Extra updates will also come Thursdays if there is more news to share.
Updates will have ...
2023-04-06 09:27:28 +0000 UTC View Post
Highlights:
Cleaned up and polished the main generation framework. (Much more efficient)
Added a couple more hallway variations.
Dynamic lighting quality system implemented that increases lighting quality closer to you and turns do...
2023-04-06 08:58:19 +0000 UTC View Post
Unfortunately, there seemed to have been a collision bug in the 2.3 Patch Release earlier today that made a big part of the Level 119 map inaccessible.
Fortunately though, everything has been worked out and there are no more collision bugs to be seen :)
All links have been...
2023-03-30 05:54:19 +0000 UTC View Post
A rather small patch compared to previous patches, but we've finally got through to some harder-to-fix bugs (aka Raytracing bugs) along with a few additions to Level 119! :)
Important Notes: Level 119 has been the main focus for additions and changes along with bug fixes (2...
2023-03-29 18:59:01 +0000 UTC View PostThe 2.3 patch is officially set:
March 29th at 12:00pm PST, 3:00pm EST, 8:00 UTC.
Thank you everyone for your support🖤
A patchlog will be coming out Tomorrow with new additions and bug fixes, along with a poll for the Next Alpha Level to release for testing!&...
2023-03-27 21:56:14 +0000 UTC View Post
A dynamic depth-of-field camera system has been in the works for a while and is ready for gameplay, but whether it would be a good addition is still in question.
Do you enjoy having depth-of-field in games? And do you think would it be a good fit for Subliminal?
*P...
2023-03-25 03:08:39 +0000 UTC View Post
The Subliminal 2.2 patch is officially out!
Important Notes: Level 69 (Infinite Highway) is a new addition in this patch, so bug levels will most likely be higher in comparison to other levels.
The Official PatchLog is at the bottom of this post!
Patch 2.3...
2023-03-21 02:59:28 +0000 UTC View PostDue to a persistent crash bug in Level 119, the patch release date has been pushed back a day and is now set for:
March 20th
8:00pm PST, 11:00pm EST, 3:00am UTC.
Thank you everyone for your patience! These updates have huge amounts of work that ...
2023-03-19 06:43:16 +0000 UTC View Post
Finishing up bug fixes on level 119, including the underwater bug, can't run up steps bug, and others.
We were able to get a huge boost in performance for the suspended hallways (around 30 fps) and a slight boost for the Waterpark. AMD raytracing bugs in the suspended hallways are fix...
2023-03-19 01:56:45 +0000 UTC View PostLevel 69 is officially rebuilt and ready for release! This is a snippet of gameplay for everyone to get the feel for the atmosphere!
Patchlog and Level 119 updates coming very soon!
2023-03-17 06:45:33 +0000 UTC View Post
Firstly, I apologize for the lack of updates lately, the rebuild has been chugging along though and Level 69 is rebuilt and very close to release-ready!
Final adjustments and tweaks are happening now which brings us to the color grade. These are the 3 final color grades, vote for your favor...
2023-03-16 05:07:37 +0000 UTC View PostFor those who have played both Levels 37 and 119, in which level did you like the atmosphere and feeling more?
And if you'd like to, why?
2023-03-12 17:00:11 +0000 UTC View PostSadly, due to some curruption issues, the 2.2 patch has been delayed a few days.
The estimated release is now March 16th.
Thank you everyone for your patience while these curruption damages are dealt with and rebuilt. 🖤
Some more info: The curruption has main...
2023-03-12 04:41:55 +0000 UTC View PostThe final candidates from the discord Level Contest have been chosen!
Vote for EVERY level you would like to see added.
The level with the most votes here will be added to Subliminal!
This poll will end Mar 13th.
2023-03-11 05:02:21 +0000 UTC View Post
Completely revised design for the main tunnel Exit in Level 69 (coming in 2.2 patch)
Also some cinematic and wireframe shots!
2023-03-07 06:24:24 +0000 UTC View Post
Finishing up Level 69 with some enviroment tweaks, colorgrading, and fog adjustments!
2023-03-02 02:39:15 +0000 UTC View PostTo anyone who hasn't joined the discord: We'd love to have you! We have chat channels for game suggestions, tons of people ready to help with any game-related problems, an official bug report page for any bugs you find, and a place to chat and relax with people interested i...
2023-02-27 07:57:48 +0000 UTC View PostThe balance between exploration and linear progression is a tough one.
Do you prefer a more linear progression to gameplay and puzzles with exits throughout a central path that lead to different levels? Or more exploratory gameplay where puzzles are spread out and found separately wit...
2023-02-27 03:24:45 +0000 UTC View PostI'm so excited to finally release Alpha 2.1 to everyone!
Important Note: Level 69 (Infinite Highway) is ready for release but has a few bugs that weren't able to be fixed in time for today. Instead of including it in the next Alpha, since it is so close to done it will be a...
2023-02-26 02:01:53 +0000 UTC View Post