Before we begin, sincere apologies for the lack of updates this month! Our Patreon manager was out for a while, but development of Subliminal has not been stopped, don't worry. Hopefully this update is worth the wait! I think the screenshots are incredible.
Here’s what we’ve b...
2025-06-13 07:51:57 +0000 UTC
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Here's what we've been up to this week:
Here’s what we’ve been up to this week, with a quick state of development note at the end.
Patreon finally added a way to attach two image files in the header! Let me know if you prefer this or the older method of displaying development images!!
Here’s what we’ve been up to:
Hey everyone! A couple weeks ago we discussed the inclusion of a stamina bar in Subliminal, and we're still not certain if we want to include it or not. If you would like, feel free to vote in the poll and weigh in on the decision.
We have attached a downloadable clip showcasing a scene wi...
2025-04-27 19:23:32 +0000 UTC
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Here’s what we’ve been up to:
Revamped and Animated Title Screen and Menus:
Updated all title screen and menu animations to much smoother, custom versions.
Optimized CRT FX across all menus for a sharper, updated look.
2025-04-26 17:54:00 +0000 UTC
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It's been a while since we've posted an object leak! What could this be?
2025-04-24 02:19:10 +0000 UTC
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What's New:
Main Debugging Progress
Our main debugging team is still hard at work, primarily focused on tracking down and fixing all remaining soft lock bugs in the Prologue build.
Upgraded to Unreal Engine 5.5
We’ve fully upd...
2025-04-18 05:52:56 +0000 UTC
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Here's what we've been up to this week!
What's New:
Main Debugging Progress
Hey everyone! I'm testing out a bit of a new format this week to hopefully make things more easily digestible.
What's New:
Main Debugging Progress
Two posts in one night?? that's crazy. Here’s what we’ve been up to!
Continued Main Debugging: Continued debugging with our main debugging team, primarily focusing on softlock bugs and optimization.
Added in Playplace Environment from...
2025-03-25 03:04:03 +0000 UTC
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Hey everyone! Not a development update yet (though that'll be posted later tonight), but we do have some new pictures to share highlighting some of the newer additions to the levels in Subliminal. All photos are taken from in game and show a new, larger, area called Deep Storage! We’ll have som...
2025-03-24 22:39:11 +0000 UTC
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Must be St. Patricks day, because we sure are feeling lucky!
- Started Main Debugging: Finally handed over our first Prologue build to our main debugging team!
- Continued Level Streaming & General Optimization:...
2025-03-17 18:15:29 +0000 UTC
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Here’s what we’ve been up to:
Polished & Optimized Various In-Game Audio: Optimized a huge amount of In-Game ambient, action, and narration audios by consolidating FMOD events and fine tuning/animating attenuations. Also remastered the entirety of our soundb...
2025-03-13 02:41:07 +0000 UTC
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Here’s what we’ve been up to:
Polished Various Narration: Improved various narration scenes by adding variations, re-mastering, and revising and re-recording a few scenes.
Improved Audio Ambiance: Added additional various spatial ...
2025-03-04 01:47:34 +0000 UTC
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Here’s what we’ve been up to:
Hey everyone, I figured I should give a quick update as to our timeline in an effort to keep everyone informed and in the loop!
Funding and banking issues (which we left out in our previous status update due to ongoing communications with our publishers) have been hindering development si...
2025-02-17 20:56:42 +0000 UTC
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Here’s what we’ve been up to:
Still catching up, but here’s what we're up to last week:
Here’s what we’ve been up to:
Hello everyone! I've been working hard to resolve issues with this first batch of Steam keys, and it appears that the overwhelming majority received theirs without any issues!
As for anyone who subscribes between now and the prologue release on Steam, you will still get a key.
When ...
2025-01-31 20:21:48 +0000 UTC
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Even better news! Steam got back to us faster than expected, and sending out emails was MUCH faster than expected. We definitely didn't expect everything to get turned around and sent in under 4 hours!
Please check your emails, keys have been sent!
Anyone who hasn't received an emai...
2025-01-31 03:25:04 +0000 UTC
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Good news! Information has been collected, so we can now begin working to distribute the keys to everyone. So far, we have submitted our request to Steam and are awaiting a response.
We will continue to keep everyone updated as the process continues. Feel free to leave any question in our ...
2025-01-31 00:07:42 +0000 UTC
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Now time for the supporter only announcement to clarify a few things! Feel free to ask question in the comments as well and I'll try my best to get through them. Any questions answered in the comments will be edited into this post as well, just to keep everyone informed.
What is a Steam key...
2025-01-27 23:58:55 +0000 UTC
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We're currently planning to collect Patreon information from our subscribers on January 30th to be eligible for Steam keys upon release.
This means that anyone who subscribes after that date will not be guaranteed to receive their key before the release on Steam!
You are...
2025-01-27 23:23:24 +0000 UTC
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Here’s what we’ve been up to:
Hey everyone! We're discussing a bit internally at the moment about Steam keys, in the event that Subliminal's prologue is ready for release this February. Again, a February prologue release is still unconfirmed, but it is our goal.
We have a couple of different choices, so let me lay out t...
2025-01-20 04:20:56 +0000 UTC
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Here’s what we’ve been up to:
Apologies for the 2 day wait, here’s what we’ve been up to:
Added Tentative WaterWorks scenes & puzzles into Prologue (very big addition): Added in a few waterslide scenes (including 2 full slide-throughs, 1 environment puzzle, 1 light shift puzzle, 1 s...
2025-01-14 01:19:01 +0000 UTC
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Here’s what we’ve been up to this week: