2025 has been a year of extreme ups and downs for me. To be honest, the latter half hasn't been the best (as some of you probably saw from my message in the Discord announcements). I haven't had the correct time or focus to do what I needed to do because my energy was directed elsewhere.
I...
2026-01-03 06:08:25 +0000 UTC
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Obtaining and inserting two nuclear keycards will give players the option to launch a nuclear missile from the Ashton Missile Silo missile to Camp McCarran.
After detonation, the map will be transformed into a "hardcore" mode, with extremely difficult enemies and bosses. Each player will b...
2025-05-18 21:04:43 +0000 UTC
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A look at fully functional terminals that players will be able to utilize. Finished terminals so far includes an ammo terminal for players to refill their weapons' ammo, a support terminal for calling in various support items, and a terminal for "The Atomic Option" sidequest, with lore and the ab...
2025-05-17 16:49:01 +0000 UTC
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Hey! I know the patreon post updates have been long overdue, so I wanted to give you guys as progress update on everything that has been going on since the start of the new year. If you haven't yet already seen the #patreon-wip channel in the discord (only accessible to supporter...
2025-05-13 01:32:57 +0000 UTC
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I'm excited to share that Paradise Blues is ready for its first map test! This is all about getting feedback on level design and map flow, so your input will be a huge help in shaping how the map plays. Just keep in mind, the map is far from visually finished—there won’t be any mechanics or g...
2024-10-01 22:50:38 +0000 UTC
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Reworked the entire chem/consumables system. Please note that the UI still needs to be setup for this, which will come at a later date.
With this comes a new "addiction" system. Addiction can be caused by using a chem while that same chem is already currently in use. This will cause the ...
2024-06-25 21:23:43 +0000 UTC
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A green mist and a faint radiation sound will appear for an entire round before the radstorm hits, giving players time to prepare. Once the radstorm arrives, any player outside will slowly accumulate radiation, permanently reducing their maximum health. Each storm lasts for 5 minutes. To protect ...
2024-06-18 20:03:00 +0000 UTC
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A small peek at the dog companion that players will be able to unlock.
The dog will be naturally "passive" towards enemies, giving the player the choice of selecting specific enemies for the dog to target. This is to prevent the dog from being extremely overpowered and to stop enemies f...
2024-06-08 17:40:24 +0000 UTC
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Bobbleheads will be scattered around the map for players to find. Every bobblehead that is found will automatically be placed on the stand, and after all required bobbleheads are found, players will receive either a special award or unlock the "Wild Wasteland" mode. Exact details on the result o...
2024-06-01 18:22:10 +0000 UTC
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Slot Machines can be found in various areas across the map, and both arcade and other gambling games can be found in the "afterlife" area (to be determined) after a player dies. After winning a specific amount of points, players can buy their way back to respawning.
More games are sti...
2024-05-24 16:12:53 +0000 UTC
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Finished scripting the VATS system. This version of VATS operates very similar to Soldier: 76's ultimate in Overwatch, and can be used with pretty much any weapon except for grenades and melee weapons. It will take the place of the players "specialist" slot, with players needing to fill the power...
2024-05-18 20:58:26 +0000 UTC
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Finished scripting the map's radio system, which plays music to both the players Pip-Boy and across all radios in the map. At any time, the player can choose to turn the Pip-Boy radio on or off. At a later point I may also Introduce more radio channels that the player can switch to.
2024-05-13 19:33:00 +0000 UTC
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Showing the early stages of the Power Armor that players will be able to use.
After completing a quest where the player finds various parts around the map, Power Armor can be crafted at any Power Armor station. The armor will operate on a "battery" system, where the fusion core slowly dep...
2024-05-10 16:11:58 +0000 UTC
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The testing map has been updated for Tier III Patrons
New Area:
- Added Michael Angelo's Workshop
- Removed The Tops Casino
Battery Power:
- Added several batteries/battery carts to power vending machines
(This needs lots of testing to i...
2024-03-29 01:22:43 +0000 UTC
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Instead of using a single power switch, the map will be powered via makeshift "electricity carts" placed in each power zone, which are connected to perks and vending machines. in order to power these carts, players can find large batteries around the map that they can pickup and carry to these ca...
2024-03-06 17:18:50 +0000 UTC
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The scripting for the vending machine system is finally finished, offering various types of vending machines scattered throughout the map. These machines feature consumable items, weapons, or rare items, each prominently displaying an item for purchase. To keep things dynamic, if an item remains ...
2024-02-21 20:45:11 +0000 UTC
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Showing off various types of lootable safes players can find in the map. Every safe will have its own key that can spawn in 1 of 3 locations near each safe, which will be randomized each time the map starts. Safes will contain a randomized assortment of items, from consumables and caps (points), ...
2024-02-01 18:13:12 +0000 UTC
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GIving a small look at the current "chem" consumable items, which include Jet, Day Tripper, Psycho, Stimpak, and Med-X. UI is not setup yet, but these items will be displayed in the way that normal BO3 Gobble Gums would be.
Jet (Single-Player only)
- Slow motion
- 2x player movement...
2024-01-19 21:13:27 +0000 UTC
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This will be one of several gadgets for the specialist weapons slot. Its functionality will rely on a recharge meter based on time/kills, and will operate exactly like the "zombie blood" powerup would. Still have some tweaking to do until its finished, but it will eventually be made to turn the p...
2024-01-06 18:53:31 +0000 UTC
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A look at two custom AAT's (Alternate Ammo Type) created so far.
Mysterious Stranger:
-A small chance for the "Mysterious Stranger" to kill 5 random zombies near the player
Money Maker:
-A small chance for the player to receive extra points per bullet hit
Still continui...
2023-12-20 22:29:25 +0000 UTC
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Showing a few examples of the finalized look for the map's PAP camo. This was created to emulate the style of the Pimp-Boy 3 Billion in New Vegas.
The way the sparkles are currently setup is using an emissive "flipbook" material, meaning it runs on a repeating pattern. I've tried to make ...
2023-12-11 22:08:04 +0000 UTC
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The testing map has been updated for Tier III Patrons
New Area:
- Added The Tops Casino
- Removed the NCR Embassy/ MP HQ
The Tops Casino has been added to the testing map. Please note that traversal animations aren't completed, especially those for Mr. Handy'...
2023-11-22 03:15:03 +0000 UTC
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Although majority of the work on this is complete, it will still probably need another detail pass. The monorail cutscene shown a while back is also currently being tweaked and finalized for this location.
2023-10-10 17:08:17 +0000 UTC
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Work has been started this week on mapping the final-boss arena. This will be my main focus for the next week or two, and more details will be coming as it gets completed.
Showing this WIP screenshot in black and white due to many materials and models not being fully setup yet.
2023-10-03 16:20:40 +0000 UTC
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The testing map has been updated for Tier III Patrons
New Area:
- Added the NCR Embassy/ MP HQ
- Removed the LVB Station
New Mechanics:
- Dynamic Loading Screen
- PipBoy Flashlight (Double tap the ...
2023-09-25 19:07:50 +0000 UTC
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Normally after a map loads, there are several seconds of a black screen the player has to sit through before it fades out. I've replaced this with an animated loading screen to show off some of the weapon models I've created for the project. Both the model and the tooltips are randomly chosen eac...
2023-09-20 13:51:06 +0000 UTC
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Showcasing the current version of the Tesla Cannon. Right now this is using a modified Wunderwaffe DG-4 script and will definitely be going through several tweaks and changes before its finished. I might end up splitting this into two separate weapon variants, one with a normal damage output and ...
2023-09-17 17:24:00 +0000 UTC
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Showcasing the Combat Shotgun and the Pump-Action Shotgun with their variants.
Combat Shotgun -
- Standard: Semi-auto, 8 round magazine
- Variant 2: Full auto, 20 round magazine, Red-dot sight
- Variant 3: Full auto, explosive rounds (not shown here)
Pump-Action Shotgun - ...
2023-09-13 20:12:22 +0000 UTC
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Showcasing both the 10MM SMG and the Single-Action Revolver. Dual-wield versions of both weapons are planned, but still in the process of being made.
Weapon models were ported from Fallout 76, and animations were created by me.
2023-09-06 18:37:45 +0000 UTC
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The testing map has been updated for Tier III Patrons
New Area:
- Added a small playable area section of the LVB Station
New Weapons w/ Variants:
- Added the AER9 Laser Rifle
- Added the 10MM Pistol
- Added the Alien Blaster
2023-08-31 17:37:46 +0000 UTC
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