New Prelewd Release
A new Prelewd release and update post is available on the supporter page:
[NSFW] https://wiki.pragma-engine.com/books/supporters/page/nsfw-new-prelewd-release
2024-08-03 17:58:13 +0000 UTC View Post
A new Prelewd release and update post is available on the supporter page:
[NSFW] https://wiki.pragma-engine.com/books/supporters/page/nsfw-new-prelewd-release
2024-08-03 17:58:13 +0000 UTC View PostA new progress report is available on the supporter page!
https://wiki.pragma-engine.com/books/supporters/page/july-2024-progress-report
Previous posts:...
2024-07-31 19:37:56 +0000 UTC View PostNew progress report available on the supporter page!
https://wiki.pragma-engine.com/books/supporters/page/may-2024-progress-report
The main new features are som...
2024-05-09 18:52:43 +0000 UTC View PostNew progress report for November!
https://wiki.pragma-engine.com/books/supporters/page/november-2023-progress-report
You can view the previous po...
2023-11-27 13:48:26 +0000 UTC View PostNew progress report!
https://wiki.pragma-engine.com/books/supporters/page/october-2023-progress-report
I've also published another new stable release, which ...
2023-10-30 18:40:21 +0000 UTC View PostHey all!
I've published a new progress report on the supporter site: https://wiki.pragma-engine.com/books/supporters/page/july-2023-progress-report
I've also pu...
2023-07-31 14:45:22 +0000 UTC View PostHey all!
A new progress report is available on the supporter site: https://wiki.pragma-engine.com/books/supporters/page/march-2023-progress-report
Happy to say...
2023-03-31 10:31:17 +0000 UTC View PostHappy New Year everyone! 🥂
I wanted to get the new progress report out last week, but couldn't make it quite in time, so without further ado:
2023-01-01 12:47:07 +0000 UTC View PostHey all!
A new progress report is available on the Website:
https://wiki.pragma-engine.com/books/supporters/page/august-2022-progress-report
Some exciti...
2022-08-31 07:40:42 +0000 UTC View PostHey all!
Been a while since I've done one of these 😅.
I've already shown off most of the new features I've been working on on the Discord server at one point or another, but since not everyone's on there, here's an overview of the progress for the last few months:
Some more update news on the Filmmaker side of things!
I've been making good progress on the new animation system. The new system allows animating arbitrary properties and is easily extensible (via Lua), which means it can be made to animate pretty much anything: 2021-09-25 16:52:58 +0000 UTC View Post
I've been working on a bunch of organizational changes, some of which will affect the supporter rewards going forward:
Hey all!
It's about time for another update post 😅! Most of the new changes are available in the preview version already, but I'm also planning on bumping up the non-preview versions later this month. Prelewd will also get another new update soon, hopefully some time this week.
Hey all!
Sorry for the late post, I was going to create it a few days ago, but a few things got in the way 😅. Anyway, here's what's new:
LuxCoreRender
LuxCoreRender is now fully integrated and can be selected in the render settings in the la...
2021-03-01 14:33:17 +0000 UTC View PostHey all, it's that time of the month again! 😄
So, turns out VR is a little more taxing than I thought, so my performance improvements from last time weren't quite enough and I had to put some more time into general performance improvements to the Engine to ensure ev...
2021-01-31 22:45:17 +0000 UTC View Post
Hey all! Here's another quick overview of what's currently being worked on 😋
LuxCoreRender
I've added support for LuxCoreRender, which is a pathtracing rendering engine like Cycles. (You can see some example renders on their official website: 2020-12-18 21:06:56 +0000 UTC View Post
I've been working on some Sims-style radial/pie menus to replace the drop-down menus for character customization:
https://prelewd.pragma-engine.com/uploads/videos/radial...
2020-11-13 21:26:41 +0000 UTC View Post[Content Warning: All links in this post are NSFW (non-furry and furry content)]
Hey all!
I already mentioned in my last post I was going to launch a new project to try and finance the Filmmaker in the long run, so here we go!
I'm launching a new project called ...
2020-10-31 09:29:08 +0000 UTC View Post
This is something I've really wanted to do for a while, and it turned out much better than I expected: I've implemented an animation retargeting system, which allows you to map the skeleton of one model onto another. Effectively this means that you can switc...
2020-10-15 20:06:35 +0000 UTC View Post
Apologies for the long wait since my last post. I've made a bunch of changes and improvements to my implementation of the Cycles renderer, which is always time consuming since there's no proper developer documentation available for it, but I think it was worth it. 😅
I've more or le...
2020-09-13 18:58:24 +0000 UTC View Post
I've been dissatisfied with the old Wiki for a while now, so I've finally switched to a different wiki software now (Bookstack). Previously I've been using 2020-08-18 14:48:26 +0000 UTC View Post
Hey guys!
I haven't posted any updates recently since I've mostly been busy with some internal engine updates that I can't really show very well, but here's a rough overview of some of the recent changes:
This is something I've been working towards on...
2020-07-31 19:46:46 +0000 UTC View Post

I've added an external render tool which can be used as an alternative to rendering in Pragma. Here's how it works:
1) You load your session in PFM like usual
2) Yo...
2020-07-01 17:22:43 +0000 UTC View Post
Better late then never, here's finally the full Meet the Soldier short, rendered with Cycles (+Pragma for the particle systems)! It won't be the final render, since there's still a lot of room for improvement, but I think it came out pretty good for the most part 😊.
I've also created ano...
2020-06-29 19:07:36 +0000 UTC View PostHey all!
I'd love to say that I'm done with particles, but they've proven to be a bit more finicky than I'd like. I ended up having to rewrite parts of my particle system implementation (as well as the implementation for animated textures) to properly support Source Engine particles, and I ...
2020-06-07 19:37:48 +0000 UTC View Post
Hey all!
I'm working on a bunch of stuff simultaneously at the moment, so I don't have anything complete to show, but here's a general overview of what's being worked on:
Source Engine Particles / Particle Editor
Full support for Source Engine particl...
2020-05-12 17:57:41 +0000 UTC View Post
Hey all!
Here's the material editor I was talking about in my last post 😋 . Its purpose is primarily to make the import of texture assets as easy as possible, as well as allow you to edit PBR properties on the fly.
Textures can be added (or replaced) via drag-and-drop and ambient o...
2020-04-29 08:42:36 +0000 UTC View Post
Apologies for the lack of posts lately, I've been very busy working on the import/export capabilities, but it wasn't something I could show off very well until now.
That being said, these features are now complete and fully integrated into the Filmmaker (and available in the preview version...
2020-04-14 19:58:47 +0000 UTC View Post
A lot of people have been asking for a proper model exporter for Pragma recently, so I've decided to implement support for exporting models in the glTF file format. It's standardized and specifically tailored for PBR assets, wh...
2020-03-28 17:25:22 +0000 UTC View Post
Just a quickie, I've added support for rendering panorama (as well as orthographic) images with Cycles, which allows you to create 360° videos (among other things):
Ortographic:

E...
2020-03-24 05:23:58 +0000 UTC View Post